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A Question and Descriptors.
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A Question and Descriptors. - 03-02-2008

Anyone know how to find a Player's Name from their GUID or Base Offset?

I just worked out that in 2.3.3, to find a Unit's name...

Object base + 3496 -> +4 -> Unit name as a null terminating string.


also, these might be helpful. Haven't seen them posted anywhere yet.
They work for 2.3.3

NOTE: All offsets are in decimal!!!!

s_objDescriptors = 12491928
s_itemDescriptors = 12490728
s_containerDescriptors = 12488048
s_unitDescriptors = 12483408
s_playerDescriptors = 12454448
s_gameObjectDescriptors = 12453928
s_dynamicObjectDescriptors = 12453608
s_corpseDescriptors = 12452848

They are the starts of 8 lists of pointers which point to the Descriptors for the specified object type.

read an integer at the base pointer (n) plus a multiple of 20 bytes to get the location of the desired Descriptor's name

descPointer + (n * 20) + 0 = pointer to name
descPointer + (n * 20) + 4 = offset
descPointer + (n * 20) + 8 = size
descPointer + (n * 20) + 12 = type
descPointer + (n * 20) + (16 - 19) = 4 Flags (1 byte each)

So to read one of the descriptors you find in these lists. Read ObjectBase + 8 to get a pointer to the object's storage start then add the descriptors offset to that and at that position read whatever type of variable the descriptor tells you it is.

Here's what the Variable types refer to:
1 - Integer (4 bit)
2 - Unknown (never looked much into this.. so i dunno sry)
3 - Single (4 bit floating point)
4 - GUID (8 bits..)
5 - Flag

As an example... If you want to find the player's Health... Find the descriptor called 'UNIT_FIELD_HEALTH' its offset is at 88 and it's an Integer.

Find a Unit's base (this one works for players as well) and add 8 to it. Read an integer here to get the Storage start. Add 88 (the descriptor offset) and read an integer at this location. Wallah.. there's the unit's health.

So:
UnitBase + 8 -> +88 Read int here for health

For health it will show 100 as max unless it's your own health or somebody in your party/raid.

So yeah.. I hope that might be helpful to some of you. Let me know if you cant understand what I mean.

Cheers,
Hazy
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03-25-2008

Hi,

greetings everyone, I'm new to the forum and thought I throw some statics in here I scanned recently. Since I'm on the Linux side of thing and thus had to code my memory scanning tools first, no fancy structs and pointers yet, but some statics if anyone needs 'em.

Format is decimal (obviously):

Y coordinate = 14440216
X coordinate = 14440220
Z coordinate = 14440224
Type: Float
They're world coordinates and thus not depending on a specific zone. It's ok for them to be negative by the way.

Player orientation = 12884300
Type: Float
The value expresses itself as radian, so multiply it by (360 / 2*pi) if you like working with degree.

Player level = 13308580
Type: Integer

Player mount status
= 13320156
Type: Integer
Value is 1 if the player is on a mount, 0 if by foot.

Area ID = 12871332
Type: Integer
Translates into a a local area identifier. So if you're in general Mulgore, the value will be zero. If you're in i.e. Bloodhoof Village, it'll be something else.

Charname = 13643968
Type: String (zero-terminated)
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03-25-2008

too bad 2.4 just came out and these probably dont work lol
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03-25-2008

Quote:
Originally Posted by kth_prkns View Post
too bad 2.4 just came out and these probably dont work lol
Oh, really? Well, I guess that means one more day of fun with these for the european folks. I'll update the post tomorrow then when the patch is live over here.
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03-25-2008

cool... also why u using complex addies like that and not simply using pointers? =P To my knowledge, those look dynamic and not static but i could be wrong.
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06-06-2008

Yeah think so too.
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Woops, 2nd post
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06-17-2008

can someone post some new offsets and addresses? preferably TLS offsets.. like player orientation?
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06-17-2008

You mean object facing direction? Read float at baseaddress+0xBFC.
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06-19-2008

that works, but i meant if someone could post many of these offsets that he uses or knows... like many properties of the npc/player that can be read. with TLS now this info should be usable for a long time. i am also asking for a lot of things in my post here:
[Only registered and activated users can see links. ]
Things like that.
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07-05-2008

thanks for that froogi
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07-06-2008

Sent, stop spam posting.




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