They'd need to scan every single block of memory to find any changes . . . that would freeze up your WoW every 15 seconds. But yeah, almost everything blizzard has put in place to stop editing can be gotten around (except for server-held values, health, mana blah blah, etc.) including teleporting and speed hacking. Just some random info...
You won't get caught memory editing unless the program you use to memory edit is detected by warden (and it's only if the process and some other info is on their list).
Incorrect in part. Warden does consistency checks on the code segment to check for code patches, detours, etc. It also checks certain parts of the data segment, but not all, it just depends on what you're editing, but modifying certain offests WILL get you in trouble. (And I'm not talking about stuff like speed etc, that's checked server side)
On another note, here is some more information.
Mouse Types:
1 = Normal
4 = Attack
5 = Use
6 = Talk
8 = Trade
10 = Learn
11 = Mining
13 = Herbalism
15 = Mail
16 = Loot
24 = Attack (Out of range)
25 = Use (Out of range)
26 = Talk (Out of range)
28 = Trade (Out of range)
30 = Learn (Out of range)
31 = Mining (Out of range)
33 = Herbalism (Out of range)
35 = Mail (Out of range)
36 = Loot (Out of range)
Movement Types:
0x1 = Moving Forward
0x2 = Moving Backward
0x4 = Strafing Left
0x8 = Strafing Right
0x10 = Turning Left
0x20 = Turning Right
0x100 = Walking
0x1000 = Dead
0x4000 = Fall Forwards
0x8000 = Fall Backwards
0x2000 = Freefall/Jumping
0x10000 = Strafing while jumping
0x200000 = Swimming
0x10000000 = Spirit Form
0x80000000 = Unknown
If freedom is outlawed, only outlaws will have freedom. I'm not being rude, you're just insignificant.
To clarify the movement types.
When you search for it you will get another number then that Chaz... has posted. Just stand still, look at that number and then when you do +0x10 on that number you will turn left. Also when you are swimming then the number will be + 0x200000 and when you swim forward it will just do a sort of 0x200001 (So he counts it up with the swimming part). Also when faking a ghostform (0x1000) for let's say walk on water, no fall dmg can DC you. (Need to test that one more)
To clarify the movement types.
When you search for it you will get another number then that Chaz... has posted. Just stand still, look at that number and then when you do +0x10 on that number you will turn left. Also when you are swimming then the number will be + 0x200000 and when you swim forward it will just do a sort of 0x200001 (So he counts it up with the swimming part). Also when faking a ghostform (0x1000) for let's say walk on water, no fall dmg can DC you. (Need to test that one more)
Yeah I probably should've made that clear. Thought it might've been a bit obvious by the way the numbers line up anyway. Thanks for pointing it out.
If freedom is outlawed, only outlaws will have freedom. I'm not being rude, you're just insignificant.
00CF9D38 : Account Name
00CF9DF6 : Realm Name
00CF9F50 : Character Name
00CB05E0 : Mouse Cursor
00DBBCD4 : Player Position Y
00DBBCD8 : Player Position X
00DBBCDC : Player Position Z
00C435C8 : Player Rotation Y
00DBBCB8 : Camera Position Y
00DBBCBC : Camera Position X
00DBBCC0 : Camera Position Z
00DBBD00 : Camera Rotation X
00DBBD04 : Camera Rotation Y
00C40330 : Zone ID
00B9658C : Map ID
Here is my post(first post from zentex): EDIT by Moderator: NU POSTY LINK.
So can you make some kind of "Thanks" from me?
Something like this:
Quote:
00CF9D38 : Account Name thanks to Zentex
00CF9DF6 : Realm Name thanks to Zentex
00CF9F50 : Character Name thanks to Zentex
00CB05E0 : Mouse Cursor thanks to Zentex
00DBBCD4 : Player Position Y thanks to Zentex
00DBBCD8 : Player Position X thanks to Zentex
00DBBCDC : Player Position Z thanks to Zentex
00C435C8 : Player Rotation Y thanks to Zentex
00DBBCB8 : Camera Position Y thanks to Zentex
00DBBCBC : Camera Position X thanks to Zentex
00DBBCC0 : Camera Position Z thanks to Zentex
00DBBD00 : Camera Rotation X thanks to Zentex
00DBBD04 : Camera Rotation Y thanks to Zentex
00C40330 : Zone ID thanks to Zentex
00B9658C : Map ID thanks to Zentex