Network: WoW Gold | WoW Accounts | MPS Games | FPSowned
MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides
Homepage »      Register »      Hall of Fame »      Ranks And Awards »      Advertise »      Marketplace »
 
Sign up



Do you like this excellent information? Then Donate HERE to remove ads and support the MMOwned community.


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
This section is more advanced than others on MMOwned Read the section specific rules, infractions will be given out if u break them!That is including the expectations! - If you don't meet them then don't post

Reply
 
LinkBack Thread Tools
  #1  
Old 4 Weeks Ago
hestas is offline.
Banned
  
 
Join Date: Oct 2007
Posts: 16
Reputation: 1
Points: 387, Level: 1
Points: 387, Level: 1 Points: 387, Level: 1 Points: 387, Level: 1
Level up: 97%, 13 Points needed
Level up: 97% Level up: 97% Level up: 97%
Activity: 4.9%
Activity: 4.9% Activity: 4.9% Activity: 4.9%

[Question] PBA(Player Base Address)

This is a copy of my post over at MMOGlider. I figured it may get a better response over here.
------------------------------------------

Hey all, I am a bit new to playing with memory and I am slowly gaining a hold on it. I am currently using C++ to play with it.

I have managed to find the base player address via cheat engine but as many of you know this changes per WoW session. The way I have gone about finding this is taking the hp scan f.ex say its "0x108A42C" and subtracting 0xFF4(This is the value you would add to the base address to produce the HP). After doing this with the two-three hp address I found, I took the mana address and did the same but with 0xFF8(The value added to the base for mana). Now comparing the addresses I find two that are identical and this is what I assume to be our base address so I add another to it (0x3630 to be specific) and this produces our exp to prove that we have our base address.

Now after this long winded bit of text on to my question. I have no clue how to find a pointer that is static and will always point to our base address. Is anyone able to help me? Via Advice xD Im not looking for any address handouts but a pointer if you will to the correct direction xD

Yes I have searched these forums as well as google(For some few days now) so If I missed it I am dearly sorry and would be very great-full of a link to what I missed.

-Hestas
Reply With Quote


Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.

  #2  
Old 4 Weeks Ago
furang's Avatar
furang is offline.
Master Sergeant
  
 
Join Date: Jul 2009
Posts: 84
Reputation: 19
Points: 315, Level: 1
Points: 315, Level: 1 Points: 315, Level: 1 Points: 315, Level: 1
Level up: 79%, 85 Points needed
Level up: 79% Level up: 79% Level up: 79%
Activity: 5.1%
Activity: 5.1% Activity: 5.1% Activity: 5.1%

Not sure if it's what you need. Just look through it)
Code:
DWORD GetPlayerBase()
{
	DWORD dwObjMgr=GetOM();
        if ( dwObjMgr == NULL ) return 0;
        unsigned __int64 LocalGuid,guid;
	DWORD	dwFirstObject;
	DWORD	dwCurObject;
        ReadProcessMemory( hProc, (LPVOID)(dwObjMgr + 0xAC), (LPVOID)&dwFirstObject, 4, NULL );
	LocalGuid=GetLocalGUID();
        dwCurObject = dwFirstObject;
        while ( dwCurObject!=0  && (dwCurObject&1) == 0 )
	{
        dwCurObject=dwCurObject;
        ReadProcessMemory( hProc, (LPVOID)(dwCurObject +  0x30),(LPVOID)&guid, 8, NULL );
        if (guid==LocalGuid) 
	return dwCurObject;				
	dwFirstObject = dwCurObject;
	ReadProcessMemory( hProc, (LPVOID)(dwFirstObject + 0x3C),(LPVOID)&dwCurObject, 4, NULL );
         if ( dwCurObject == dwFirstObject )
         break;
	}
         return 0;
}
__________________
i did it 4 lulz

Last edited by furang; 4 Weeks Ago at 09:18 PM.
Reply With Quote
  #3  
Old 4 Weeks Ago
hestas is offline.
Banned
  
 
Join Date: Oct 2007
Posts: 16
Reputation: 1
Points: 387, Level: 1
Points: 387, Level: 1 Points: 387, Level: 1 Points: 387, Level: 1
Level up: 97%, 13 Points needed
Level up: 97% Level up: 97% Level up: 97%
Activity: 4.9%
Activity: 4.9% Activity: 4.9% Activity: 4.9%

Uhh I think that is what I am looking for...at least in a way. I don't understand the OM to well tho. Like how it would implement it and stuff...

If I understand what I have read about the OM that should produce the same things im looking for, such as info about my character and other NPCs, correct? If so can anyone explain any better how I could implement such a thing? I can't seem to understand what I see but I may need to just re-read it more.(That includes the other stuff in the forum involving OM of course)

Uhh and what I am specifically looking for would be a pointer to BasePlayerAddress.

BPA = Pointer+0x30+0x40 (I think)
CharacterHP = BPA + 0xFF4.

So as you can see for any character stuff I need BPA and for BPA I need a pointer that is static and always points to it.

So what I am looking for is "Pointer = ??"
Does that make it any clearer as to what I am looking for?

Last edited by hestas; 4 Weeks Ago at 10:09 PM.
Reply With Quote
  #4  
Old 4 Weeks Ago
furang's Avatar
furang is offline.
Master Sergeant
  
 
Join Date: Jul 2009
Posts: 84
Reputation: 19
Points: 315, Level: 1
Points: 315, Level: 1 Points: 315, Level: 1 Points: 315, Level: 1
Level up: 79%, 85 Points needed
Level up: 79% Level up: 79% Level up: 79%
Activity: 5.1%
Activity: 5.1% Activity: 5.1% Activity: 5.1%

OMG. Why finding HP and MP to get pBase? That's pretty ugly!
Here's the rest
Code:
#define G_CLI_CON 0x12705B0
#define S_CUR_OBJ 0x2D94
DWORD GetOM()
{
	DWORD dwObjMgr=0;
        ReadProcessMemory( hProc, (LPVOID)(G_CLI_CON), (LPVOID)&dwObjMgr, 4, NULL );
        ReadProcessMemory( hProc, (LPVOID)(dwObjMgr + S_CUR_OBJ), (LPVOID)&dwObjMgr, 4, NULL );
	return dwObjMgr;
}

unsigned __int64 GetLocalGUID()
{
	unsigned __int64 LocalGuid;
	DWORD dwObjMgr=GetOM();
	ReadProcessMemory( hProc, (LPVOID)(dwObjMgr + 0xC0), (LPVOID)&LocalGuid, 8, NULL );
	return LocalGuid;
}
It's ugly too, but not so much. And it just works.
And read Shynd's blog. There you can find basic knowledge [Only registered and activated users can see links. ]
__________________
i did it 4 lulz

Last edited by furang; 4 Weeks Ago at 10:07 PM.
Reply With Quote
  #5  
Old 4 Weeks Ago
hestas is offline.
Banned
  
 
Join Date: Oct 2007
Posts: 16
Reputation: 1
Points: 387, Level: 1
Points: 387, Level: 1 Points: 387, Level: 1 Points: 387, Level: 1
Level up: 97%, 13 Points needed
Level up: 97% Level up: 97% Level up: 97%
Activity: 4.9%
Activity: 4.9% Activity: 4.9% Activity: 4.9%

Thank you. I have heard much about this blog =)
Reply With Quote
  #6  
Old 4 Weeks Ago
flo8464's Avatar
flo8464 is online.
Knight
  
 
Join Date: Apr 2009
Posts: 223
Reputation: 11
Points: 946, Level: 2
Points: 946, Level: 2 Points: 946, Level: 2 Points: 946, Level: 2
Level up: 10%, 454 Points needed
Level up: 10% Level up: 10% Level up: 10%
Activity: 16.0%
Activity: 16.0% Activity: 16.0% Activity: 16.0%

Don't you think G_CLI_CON is a bad abbreviation?
Normally CLI means commandline interface and I think someone who doesn't know what your code does could be easily misleaded
Reply With Quote
  #7  
Old 4 Weeks Ago
furang's Avatar
furang is offline.
Master Sergeant
  
 
Join Date: Jul 2009
Posts: 84
Reputation: 19
Points: 315, Level: 1
Points: 315, Level: 1 Points: 315, Level: 1 Points: 315, Level: 1
Level up: 79%, 85 Points needed
Level up: 79% Level up: 79% Level up: 79%
Activity: 5.1%
Activity: 5.1% Activity: 5.1% Activity: 5.1%

It's not my problem.
Those who know about comand line interface would know that this abreviation is not related to this offset. And it's defined. So they can see what it is.
__________________
i did it 4 lulz
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



All times are GMT -4. The time now is 11:37 PM.




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493