WoW Memory EditingWoW Memory Editing for learning purposes only.
This section is more advanced than others on MMOwnedRead the section specific rules, infractions will be given out if u break them!That is including the expectations! - If you don't meet them then don't post
Hi ...
I'm searching a way to know if a GameObject or Unit is related to an active quest.
I see on mangos source that there is a structure for every objects type [Only registered and activated users can see links. ] is that related to client Object ???
Tnx
PS: Pls fix search engine ...
Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.
ok ... How ?
Reversing a bit i found that function at 689860(3.2.2a) retrun true if a gameobject is usable (interectable) so now i'm calling it with a __thiscall but with ecx setted to CGObject* + 0x1A0 but is a bit "not linear flow"...
Is there a proxy(VTABLE) function that i can call to know if an object is usable or not ???
Last edited by berserk85; 4 Weeks Ago at 04:43 PM.
If you watch the strings found with IDA, you will encounter some that describe exactly what the list from mangos has. These strings are thrown on recieving the packets initializing the game object. You may reverse from there on.
The gameobjects have different VMTs depending on that type. And..
Idk.
You may just check the type and see if the related quest is the right id.
__________________
You like the new Noggit? [Only registered and activated users can see links. ]