Network: WoW Gold | WoW Accounts | MPS Games | FPSowned
MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides
Homepage »      Register »      Hall of Fame »      Ranks And Awards »      Advertise »      Marketplace »
 
Sign up



Do you like this excellent information? Then Donate HERE to remove ads and support the MMOwned community.


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
This section is more advanced than others on MMOwned Read the section specific rules, infractions will be given out if u break them!That is including the expectations! - If you don't meet them then don't post

Reply
 
LinkBack Thread Tools
  #1  
Old 10-11-2009
kmJeepers is offline.
New User
  
 
Join Date: Jun 2009
Posts: 14
Reputation: 1
Points: 187, Level: 1
Points: 187, Level: 1 Points: 187, Level: 1 Points: 187, Level: 1
Level up: 47%, 213 Points needed
Level up: 47% Level up: 47% Level up: 47%
Activity: 1.1%
Activity: 1.1% Activity: 1.1% Activity: 1.1%

[Question][Java] Setting terms for a walk function

Hi everyone!

Well, I managed to build a programm in java that can read offsets properly out of wow... So i tried to code a walkTo() function...
Out of other guids on this board, i managed to do all the math their is to do to calculate the angles to the destination waypoint. I have got 2 variables,
"l" and "r", that show how much the player has to turn to the right or to the left to face the destination Waypoint.
Now, i used the java robot class to send keyactions to the wow window... the player should turn as long as "l" is smaller than "r" to turn left,
and to turn as long as "l" is bigger than "r" to turn right.
Well, at all this works, but it is too imprecise. If the player only has to turn a very small amount of degrees to the destination, the programm turns too much (or too long)...
if i set the delay between the keypress and the keyrelease too short, the player doesn't turn at all, and if i set is too long, it is to imprecise as described before... well i tried using several threads to do the check parallel to turning, but it doesn't work for some reason...
Any suggestions on this?

greets kmJeepers (i hope you dont mind my bad english)



for better understanding my source code(This is an Alterac bot, too ...dont mind that^^):

[Only registered and activated users can see links. ]
VirusTotal: [Only registered and activated users can see links. ]
Reply With Quote


Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.

  #2  
Old 10-11-2009
dna001 is offline.
New User
  
 
Join Date: Sep 2009
Posts: 4
Reputation: 1
Points: 20, Level: 1
Points: 20, Level: 1 Points: 20, Level: 1 Points: 20, Level: 1
Level up: 5%, 380 Points needed
Level up: 5% Level up: 5% Level up: 5%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Well, turning like this will ever be less precise than other way (like memory writing, SetFacing or using the CTM function ...) but maybe can you start by posting your turning code, there is maybe something wrong with it.

Sorry but I'm too lazy to download this bot, find the right class...
Reply With Quote
  #3  
Old 10-11-2009
kmJeepers is offline.
New User
  
 
Join Date: Jun 2009
Posts: 14
Reputation: 1
Points: 187, Level: 1
Points: 187, Level: 1 Points: 187, Level: 1 Points: 187, Level: 1
Level up: 47%, 213 Points needed
Level up: 47% Level up: 47% Level up: 47%
Activity: 1.1%
Activity: 1.1% Activity: 1.1% Activity: 1.1%

okay here's my code ;D

The goto function:
Code:
public void goTo(double x2,double y2)
{
if (calcangleL(x2,y2) < calcangleR(x2,y2))
	{
		while(calcangleL(x2,y2)<calcangleR(x2,y2))
		{
			robot2.keyPress(KeyEvent.VK_A);
			robot2.delay(25);
			robot2.keyRelease(KeyEvent.VK_A);
		}

	}
	
		
	
	
if (calcangleL(x2,y2) > calcangleR(x2,y2))
	{
		
		
		while(calcangleL(x2,y2)>calcangleR(x2,y2))
		{
			
			robot2.keyPress(KeyEvent.VK_D);
			robot2.delay(25);
			robot2.keyRelease(KeyEvent.VK_D);
		}
	}
}
The calcangleL function:
Code:
 	public static float calcangleL(double x2,double y2) throws NativeException, IllegalAccessException
 	{

 		float x=Get_FLOAT.getData(pBasePointer + 0x798);
 		float y=Get_FLOAT.getData(pBasePointer + 0x79C);
 		float l;
 		 
 		float f = (float)Math.atan2(y2 - y, x2 - x);
 		
 		if(f<0)
 		 {
 			 f=(float) (f+Math.PI * 2);
 		 }
 		if (Get_FLOAT.getData(pBasePointer + 0x7E0) > f)
 		{
 		  
 		   l = (float) (((2 * Math.PI) - G  Get_FLOAT.getDatapBasePointer + 0x7E0)) + f);
 		
 		}
 		else
 		{
 		  l = f - Get_FLOAT.getData(pBasePointer + 0x7E0);
 		}
 		return l;
 	}
The calcangleR function:
Code:
public static float calcangleR(double x2,double y2)
{
 		float x=Get_FLOAT.getData(pBasePointer + 0x798);
 		float y=Get_FLOAT.getData(pBasePointer + 0x79C);
 		float f = (float)Math.atan2(y2 - y, x2 - x);
 		if(f<0)
		 {
			 f=(float) (f+Math.PI * 2);
		 }
 		
 		float r;
 		
 		if (Get_FLOAT.getData(pBasePointer + 0x7E0) > f)
 		{
 		  r = Get_FLOAT.getData(pBasePointer + 0x7E0) - f;
 		}
 		else
 		{
 		  r = (float) (Get_FLOAT.getData(pBasePointer + 0x7E0) + ((2 * Math.PI) - f));
 		}
 		
 		return r;
 	}
hoping that helps ;D

Last edited by kmJeepers; 10-11-2009 at 04:27 PM.
Reply With Quote
  #4  
Old 10-11-2009
dna001 is offline.
New User
  
 
Join Date: Sep 2009
Posts: 4
Reputation: 1
Points: 20, Level: 1
Points: 20, Level: 1 Points: 20, Level: 1 Points: 20, Level: 1
Level up: 5%, 380 Points needed
Level up: 5% Level up: 5% Level up: 5%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Well I think your code isn't really good.

I never try this way to turn so I don't really know, but maybe thoses links will help you :



[Only registered and activated users can see links. ]

With the example :

[Only registered and activated users can see links. ]

Cheers, hoping this will help !

EDIT: Maybe your sending to faster keyevents to the client, you can try to wait a little moment after sending a key !

Last edited by dna001; 10-11-2009 at 05:28 PM.
Reply With Quote
  #5  
Old 10-11-2009
Ellesar1 is offline.
Site Donator
  
 
Join Date: Feb 2009
Posts: 60
Reputation: 12
Points: 577, Level: 1
Points: 577, Level: 1 Points: 577, Level: 1 Points: 577, Level: 1
Level up: 36%, 323 Points needed
Level up: 36% Level up: 36% Level up: 36%
Activity: 2.5%
Activity: 2.5% Activity: 2.5% Activity: 2.5%

since the turning speed is constant, you could calculate how long you have to press the key. if you want to turn just a little bit (like 1 ms) to the left, since it bugs with short delay, just go 25 ms to the right and 26 ms to the left
Reply With Quote
  #6  
Old 10-11-2009
mnbvc is offline.
Corporal
  
 
Join Date: Jul 2009
Posts: 31
Reputation: 23
Points: 1,482, Level: 3
Points: 1,482, Level: 3 Points: 1,482, Level: 3 Points: 1,482, Level: 3
Level up: 12%, 618 Points needed
Level up: 12% Level up: 12% Level up: 12%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

2 things:
turn only as long as the difference from your actual angle to your target angle is >0.2r
turn only if you are >5 yards away from your target

your movement wont be so precise, but i experienced that this is no problem, and this will result in a quite smooth movement

Last edited by mnbvc; 10-11-2009 at 06:32 PM.
Reply With Quote
  #7  
Old 10-12-2009
kmJeepers is offline.
New User
  
 
Join Date: Jun 2009
Posts: 14
Reputation: 1
Points: 187, Level: 1
Points: 187, Level: 1 Points: 187, Level: 1 Points: 187, Level: 1
Level up: 47%, 213 Points needed
Level up: 47% Level up: 47% Level up: 47%
Activity: 1.1%
Activity: 1.1% Activity: 1.1% Activity: 1.1%

@dna001: exactly that is my code XD I used the page as a guideline ;P
@Ellesar1: sounds interesting, will check that out...
@mnbvc: nice ty ;D

are there some peolpe who have very different methods in mind?

Last edited by kmJeepers; 10-12-2009 at 12:28 PM.
Reply With Quote
  #8  
Old 10-12-2009
kmJeepers is offline.
New User
  
 
Join Date: Jun 2009
Posts: 14
Reputation: 1
Points: 187, Level: 1
Points: 187, Level: 1 Points: 187, Level: 1 Points: 187, Level: 1
Level up: 47%, 213 Points needed
Level up: 47% Level up: 47% Level up: 47%
Activity: 1.1%
Activity: 1.1% Activity: 1.1% Activity: 1.1%

@Ellesar1:
I just checked, and however the turning speed isn't constant oO
if i turn for 1000ms two times, i get different values for the difference oO
Reply With Quote
  #9  
Old 10-12-2009
EmilyStrange is offline.
Corporal
  
 
Join Date: Jul 2009
Location: Los Angeles, CA
Posts: 27
Reputation: 18
Points: 214, Level: 1
Points: 214, Level: 1 Points: 214, Level: 1 Points: 214, Level: 1
Level up: 54%, 186 Points needed
Level up: 54% Level up: 54% Level up: 54%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

Welcome to the machine!

Welcome to programming on a non-deterministic, multi-threaded operating system in a networked environment.

P.S. "Sleep" is merely a suggestion, not an absolute. Especially under Java.
Reply With Quote
  #10  
Old 10-12-2009
Ellesar1 is offline.
Site Donator
  
 
Join Date: Feb 2009
Posts: 60
Reputation: 12
Points: 577, Level: 1
Points: 577, Level: 1 Points: 577, Level: 1 Points: 577, Level: 1
Level up: 36%, 323 Points needed
Level up: 36% Level up: 36% Level up: 36%
Activity: 2.5%
Activity: 2.5% Activity: 2.5% Activity: 2.5%

then you won't ever have perfect accuracy with this method.

if you want a perfect solution, you will have to call SetFacing() of WoW
Reply With Quote
  #11  
Old 10-14-2009
Xarg0's Avatar
Xarg0 is offline.
Knight-Lieutenant
  
 
Join Date: Jan 2008
Location: South Pole
Posts: 317
Reputation: 40
Points: 1,380, Level: 2
Points: 1,380, Level: 2 Points: 1,380, Level: 2 Points: 1,380, Level: 2
Level up: 96%, 20 Points needed
Level up: 96% Level up: 96% Level up: 96%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

Sending mouseinput to turn is better and faster than using the arrow keys, you'll just have to calculate how far you need to move your cursor.
You'll have to find out how many px you need to move your mouse to reach a certain angle.
Once you know how many px to move you'll send a right mouse button down message to wow, then change the cursor coordinates by the px you calculated and send a right mouse button up message.
But be careful, if you're spinning around too fast you'll get disconnected.
__________________
I hacked 127.0.0.1
Reply With Quote
  #12  
Old 10-15-2009
~OddBall~'s Avatar
~OddBall~ is offline.
Contributor
  
 
Join Date: Jan 2008
Posts: 758
Reputation: 146
Points: 3,885, Level: 6
Points: 3,885, Level: 6 Points: 3,885, Level: 6 Points: 3,885, Level: 6
Level up: 32%, 615 Points needed
Level up: 32% Level up: 32% Level up: 32%
Activity: 23.5%
Activity: 23.5% Activity: 23.5% Activity: 23.5%

what IDE did you use to make this?
__________________
1-80 Quest Bot Cheapest reseller
Reply With Quote
  #13  
Old 10-15-2009
Ellesar1 is offline.
Site Donator
  
 
Join Date: Feb 2009
Posts: 60
Reputation: 12
Points: 577, Level: 1
Points: 577, Level: 1 Points: 577, Level: 1 Points: 577, Level: 1
Level up: 36%, 323 Points needed
Level up: 36% Level up: 36% Level up: 36%
Activity: 2.5%
Activity: 2.5% Activity: 2.5% Activity: 2.5%

just be aware of the mouse acceleration. if you move it fast you'll move farther than if you move it slowly over the same distance.
Reply With Quote
  #14  
Old 10-15-2009
kmJeepers is offline.
New User
  
 
Join Date: Jun 2009
Posts: 14
Reputation: 1
Points: 187, Level: 1
Points: 187, Level: 1 Points: 187, Level: 1 Points: 187, Level: 1
Level up: 47%, 213 Points needed
Level up: 47% Level up: 47% Level up: 47%
Activity: 1.1%
Activity: 1.1% Activity: 1.1% Activity: 1.1%

@~OddBall~: Eclipse.

well i'm actually trying to implement the mouse method, but this is is kind of tricky...
the angle the player moves is relatet to the speed the mouse moves ...
but i'll try that out and post my result ;D
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



All times are GMT -4. The time now is 06:42 AM.




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493