Network: WoW Gold | WoW Accounts | MPS Games | FPSowned
MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides
Homepage »      Register »      Hall of Fame »      Ranks And Awards »      Advertise »      Marketplace »
 
Sign up



Do you like this excellent information? Then Donate HERE to remove ads and support the MMOwned community.


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
This section is more advanced than others on MMOwned Read the section specific rules, infractions will be given out if u break them!That is including the expectations! - If you don't meet them then don't post

Reply
 
LinkBack Thread Tools
  #1  
Old 10-09-2009
Tanaris4 is offline.
Sergeant Major
  
 
Join Date: Oct 2008
Posts: 146
Reputation: 12
Points: 1,169, Level: 2
Points: 1,169, Level: 2 Points: 1,169, Level: 2 Points: 1,169, Level: 2
Level up: 54%, 231 Points needed
Level up: 54% Level up: 54% Level up: 54%
Activity: 6.2%
Activity: 6.2% Activity: 6.2% Activity: 6.2%

[IDA][mac] Bytes aren't being listed correctly for PPC?

Sorry I know I'm a bit of a n00b in this area, but I have been able to determine byte offsets for around 20 of the locations my bot uses.

I'm now trying to find similar signatures for the PowerPC version of WoW, obviously it's a different instruction set so the Intel signatures will not work. But I'm a bit stumped, I set the opcode length in Options->General to be 8, but it doesn't show more than 4, ever. Clearly there are more bytes here (and the byte signature plugin does the same thing). My guess is the PPC support in IDA may be spotty? Or I'm a n00b and missing something:

[Only registered and activated users can see links. ]

The object list manager is 0x11D76CC

Edit: The WoW 3.2.2a binary: [Only registered and activated users can see links. ] (just choose the PPC when loading obviously)
Reply With Quote


Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.

  #2  
Old 10-10-2009
_Mike is offline.
New User
  
 
Join Date: Apr 2008
Posts: 13
Reputation: 1
Points: 357, Level: 1
Points: 357, Level: 1 Points: 357, Level: 1 Points: 357, Level: 1
Level up: 90%, 43 Points needed
Level up: 90% Level up: 90% Level up: 90%
Activity: 1.8%
Activity: 1.8% Activity: 1.8% Activity: 1.8%

There's nothing wrong with IDA's ppc support, all instructions are 32 bit long.
Refer to [Only registered and activated users can see links. ]
Quote:
All PowerPCs (including 64-bit implementations) use fixed-length 32-bit instructions.
Reply With Quote
  #3  
Old 10-11-2009
Tanaris4 is offline.
Sergeant Major
  
 
Join Date: Oct 2008
Posts: 146
Reputation: 12
Points: 1,169, Level: 2
Points: 1,169, Level: 2 Points: 1,169, Level: 2 Points: 1,169, Level: 2
Level up: 54%, 231 Points needed
Level up: 54% Level up: 54% Level up: 54%
Activity: 6.2%
Activity: 6.2% Activity: 6.2% Activity: 6.2%

where is the extra data stored then that is outside of the 32-bits? If you look @ the 2nd line with dword_11D76CC, it only shows the 011D to the left of it. Where is the 76CC stored?
Reply With Quote
  #4  
Old 10-12-2009
_Mike is offline.
New User
  
 
Join Date: Apr 2008
Posts: 13
Reputation: 1
Points: 357, Level: 1
Points: 357, Level: 1 Points: 357, Level: 1 Points: 357, Level: 1
Level up: 90%, 43 Points needed
Level up: 90% Level up: 90% Level up: 90%
Activity: 1.8%
Activity: 1.8% Activity: 1.8% Activity: 1.8%

Quote:
Originally Posted by Tanaris4 View Post
where is the extra data stored then that is outside of the 32-bits? If you look @ the 2nd line with dword_11D76CC, it only shows the 011D to the left of it. Where is the 76CC stored?
You really should read that link I gave you, it contains some basic stuff on how ppc assembly works.

Quote:
Originally Posted by IBM
Code:
--------------------------------------------------------------------------
|    opcode    | src register | dest register |     immediate value      |
|    6 bits    |   5 bits     |    5 bits     |         16 bits          |
--------------------------------------------------------------------------
The number of fields and their sizes will vary by instruction, but the important point here is that these fields take up space in the instruction. In the case of addi, after just those three fields are placed into the instruction, there are only 16 bits left for the immediate value you're adding!

That means that li can only load 16-bit immediates. You cannot load a 32-bit pointer into a GPR with just one instruction. You must use two instructions, loading first the top 16 bits and then the bottom. That is exactly the purpose of the @ha ("high") and @l ("low") suffixes. (The "a" part of @ha takes care of sign extension.) Conveniently, lis (meaning "load immediate shifted") will load directly into the high 16 bits of the GPR. Then all that's left to do is add in the lower bits.

This trick must be used whenever you load an absolute address (or any 32-bit immediate value). The most common use is in referencing globals.
Look at the following addi instruction for the rest of the 32-bit address.
The reason you're getting
Code:
lis     %r29, dword_11D76CC@h
addi   %r29, %r29, dword_11D76CC@l
(guess what the @h and @l means)
and not the actual instructions used
Code:
addis r29,0,0x11D
addi r29,r29,0x76CC
is because IDA is smart enough to know what that instruction combo does and lists it in a more human-readable format. Although there's probably a setting somewhere to show real instructions if you prefer it, I haven't looked.

Now as to the reason those 2 "instructions" (lis isn't a real intruction, it's a mnemonic) aren't immediately following each other is probably because of compiler optimization.
Reply With Quote
  #5  
Old 10-12-2009
Tanaris4 is offline.
Sergeant Major
  
 
Join Date: Oct 2008
Posts: 146
Reputation: 12
Points: 1,169, Level: 2
Points: 1,169, Level: 2 Points: 1,169, Level: 2 Points: 1,169, Level: 2
Level up: 54%, 231 Points needed
Level up: 54% Level up: 54% Level up: 54%
Activity: 6.2%
Activity: 6.2% Activity: 6.2% Activity: 6.2%

@_Mike VERY helpful, thanks so much - it makes a lot more sense now
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



All times are GMT -4. The time now is 07:31 AM.




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493