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Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
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  #1  
Old 10-05-2009
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[Help Request] Created_By GUID

heyho,

I'm trying to make a fishingbot, so I came at the part of comparing the GUIDs, From what i've researched it 'should' be correct but I still can't figure it out.

Code:
localGUID = Memory.ReadUInt64(s_curMgr + 0xC0);
Is for my own GUID

Code:
CreatedBy = Memory.ReadUInt64(Memory.ReadUInt(curObj + 0x6) + 0x18);
But they still differ from eachother, and GUIDs should be an UInt64 so I dont know what i'm doing wrong actually... Can someone explain it for me? Thanks!
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  #2  
Old 10-05-2009
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You're adding 0x6. Descriptors start at objBase + 0x8.
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Last edited by MaiN; 10-05-2009 at 05:21 PM.
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Old 10-05-2009
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so it should be

Code:
CreatedBy = Memory.ReadUInt64(Memory.ReadUInt(Memory.ReadUInt(curObj + 0x8) + 0x6) + 0x18);
?
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Old 10-05-2009
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Quote:
Originally Posted by FartBlast View Post
so it should be

Code:
CreatedBy = Memory.ReadUInt64(Memory.ReadUInt(Memory.ReadUInt(curObj + 0x8) + 0x6) + 0x18);
?
No? From where do you get the 0x6?
[[objBase + 0x8] + 0x18]
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Old 10-05-2009
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Got confused with
Code:
/* offsets:[d:0x0006]:[b:0x0018] */	WGUID OBJECT_FIELD_CREATED_BY;   
/* offsets:[d:0x0008]:[b:0x0020] */	unsigned long GAMEOBJECT_DISPLAYID;
I was reading the displayID aswell from 0x8) + 0x20) so i thought i could do the same for Created_By, But thanks for helping me out so fast
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Old 10-05-2009
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And what about that?
Code:
CreatedBy = Memory.ReadUInt64(curObj + 0x30);
I do it this way and it works perfectly fine for me (in C)
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Old 10-05-2009
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Quote:
Originally Posted by MaiN View Post
No? From where do you get the 0x6?
[[objBase + 0x8] + 0x18]
0x6 is the index of the descriptor in the structure, not the actual offset.

0x6 * 4 = 0x18

So what the OP needs is stored at:[[objBase + 0x8] + 0x6 * 4]


Quote:
Originally Posted by furang View Post
And what about that?
Code:
CreatedBy = Memory.ReadUInt64(curObj + 0x30);
I do it this way and it works perfectly fine for me (in C)
Err that's the GUID of the current object. Not the GUID of the creator of the current object.

OP tries to search for a gameobject (fishing bobber) that his player created, the GUID of the bobber isn't required anywhere.
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Last edited by Robske; 10-05-2009 at 07:47 PM.
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Sry. I didn't get what he needed. Now i see.
Gonna use it for fishing bot (if decide to make it).
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