WoW Memory EditingWoW Memory Editing for learning purposes only.
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Right now i only have read access, and i do it like this:
Code:
public Memory(int ProcessID)
{
this.ProcessID = ProcessID;
System.Diagnostics.Process.EnterDebugMode();
ProcessHandle = OpenProcess(OpenProcess_Access.VMRead | OpenProcess_Access.QueryInformation, false, ProcessID);
if (ProcessHandle == 0)
throw new Win32Exception("Unable to open process ID " + this.ProcessID);
}
But i've come so far that i want to write to memory (i can fetch data i need). I've tried OpenProcess_Access.VMWrite but big bad message box says "Access Denied" all the time (silly box :P)
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the error shows up when the program tries to read a float.
what throws my exception:
Code:
public float ReadFloat(uint address)
{
float value = 0f;
int returnLength = 0;
if (!ReadProcessMemory(ProcessHandle, address, out value, Marshal.SizeOf(value), out returnLength))
throw new Win32Exception(Marshal.GetLastWin32Error());
return value;
}
And for the second problem - change your import of ReadProcessMemory to:
Code:
[DllImport( "kernel32.dll", SetLastError = true )]
public static extern bool ReadProcessMemory( IntPtr hProcess, IntPtr lpBaseAddress, [In, Out] byte[] lpBuffer, int nSize, out int lpNumberOfBytesRead );
My operator mistake was allready corrected if you look at my third post. Should be working: const uint PROCESS_ALL_ACCESS = 0x000F0000 | 0x00100000 | 0xFFF;
But is there a difference is ur dll import and (??)
Code:
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool ReadProcessMemory(
int hProcess,
uint lpBaseAddress,
out byte[] buffer,
int dwSize,
out int lpNumberOfBytesRead
);
Anyways... my reading was working all dandy and nice, it was when i tried to include some writing and add access the problems started.
For the record. if you are using .Net and you use Process.EnterDebugMode(), you can also use Process.Handle. no need for OpenProcess.
The handle received from Process.Handle is an All_Access handle