Network: WoW Gold | WoW Accounts | MPS Games | FPSowned
MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides
Homepage »      Register »      Hall of Fame »      Ranks And Awards »      Advertise »      Marketplace »
 
Sign up



Do you like this excellent information? Then Donate HERE to remove ads and support the MMOwned community.


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
This section is more advanced than others on MMOwned Read the section specific rules, infractions will be given out if u break them!That is including the expectations! - If you don't meet them then don't post

Reply
 
LinkBack Thread Tools
  #1  
Old 09-25-2009
Viano's Avatar
Viano is offline.
Master Sergeant
  
 
Join Date: May 2008
Posts: 88
Reputation: 17
Points: 1,058, Level: 2
Points: 1,058, Level: 2 Points: 1,058, Level: 2 Points: 1,058, Level: 2
Level up: 32%, 342 Points needed
Level up: 32% Level up: 32% Level up: 32%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

Legendary Publishing Global Offset XML File?

Hi everyone,

what do you think about publishing a global XML file (or s.th. similar) with needed offsets for each patch on a public web server and using that in all our private bots? The bot could connect automatically to the web server (+ several backup locations, maybe Rapidshare or some kind of Subversion server) and download the XML file after each patch without even pausing for too long. Of course some maintainers of the file should be chosen and offsets needed should be defined

I personally think that would make things a lot easier if people are not working with FindPattern() or the idea could be used for publishing patterns.
__________________
Viano
http://www.mmowned.com/forums/bots-programs/171327-wow-toons-name-generator.html

Last edited by Viano; 09-26-2009 at 06:22 AM.
Reply With Quote


Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.

  #2  
Old 09-25-2009
Apoc's Avatar
Apoc is offline.
MMOwned WebDev
Legendary User
  
 
Join Date: Jan 2008
Posts: 1,917
Nominated 5 Times in 1 Post
Reputation: 1029
Points: 22,725, Level: 21
Points: 22,725, Level: 21 Points: 22,725, Level: 21 Points: 22,725, Level: 21
Level up: 21%, 1,275 Points needed
Level up: 21% Level up: 21% Level up: 21%
Activity: 37.0%
Activity: 37.0% Activity: 37.0% Activity: 37.0%

Quote:
Originally Posted by Viano View Post
Hi everyone,

what do you think about publishing a global XML file (or s.th. similar) with needed offsets for each patch on a public web server and using that in all our private bots? The bot could connect automatically to the web server (+ several backup locations, maybe Rapidshare or some kind of Subversion server) and download the XML file after each patch without even pausing for too long. Of course some maintainers of the file should be chosen and offsets needed should be defined

I personally think that would make things a lot easier if people are not working with FindPattern() or the idea could be used for publishing patterns.
Why would we do that? So you can be more lazy, and use our resources?

Though, I'll think about it (and may put one up soon)
__________________
[Only registered and activated users can see links. ]
Reply With Quote
  #3  
Old 09-25-2009
~OddBall~'s Avatar
~OddBall~ is offline.
Contributor
  
 
Join Date: Jan 2008
Posts: 763
Reputation: 146
Points: 3,903, Level: 6
Points: 3,903, Level: 6 Points: 3,903, Level: 6 Points: 3,903, Level: 6
Level up: 34%, 597 Points needed
Level up: 34% Level up: 34% Level up: 34%
Activity: 24.4%
Activity: 24.4% Activity: 24.4% Activity: 24.4%

Quote:
Originally Posted by Apoc View Post
Why would we do that? So you can be more lazy, and use our resources?

Though, I'll think about it (and may put one up soon)
this is cool logic
__________________
1-80 Quest Bot Cheapest reseller
Reply With Quote
  #4  
Old 09-25-2009
UnknOwned's Avatar
UnknOwned is offline.
Elite User
  
 
Join Date: Nov 2006
Posts: 575
Nominated 6 Times in 3 Posts
Reputation: 557
Points: 9,762, Level: 11
Points: 9,762, Level: 11 Points: 9,762, Level: 11 Points: 9,762, Level: 11
Level up: 97%, 38 Points needed
Level up: 97% Level up: 97% Level up: 97%
Activity: 1.5%
Activity: 1.5% Activity: 1.5% Activity: 1.5%

Quote:
Originally Posted by Apoc View Post
Why would we do that? So you can be more lazy, and use our resources?

Though, I'll think about it (and may put one up soon)

I think its a pretty interesting idea tbh.
Not only to avoid the "what was that offset" etc but i'm sure it could help a lot of people who might not have the knowledge about wow as some of us who have been around for years.
Reply With Quote
  #5  
Old 09-25-2009
Robske's Avatar
Robske is offline.
Contributor
  
 
Join Date: May 2007
Location: Dragon Shores
Posts: 690
Reputation: 167
Points: 3,849, Level: 6
Points: 3,849, Level: 6 Points: 3,849, Level: 6 Points: 3,849, Level: 6
Level up: 28%, 651 Points needed
Level up: 28% Level up: 28% Level up: 28%
Activity: 10.8%
Activity: 10.8% Activity: 10.8% Activity: 10.8%

I'd rather not rely on third party for this. The leeching this promotes isn't exactly appealing either. Besides, it's a 30 minute job on max if you do everything by hand...

Can't wait till someone gets hold of that server and changes a pointer though (End of Text address comes to mind)

Edit: I am afraid that this will change the questions from "whats the G_ClientConnection offset" to "how do I use the G_ClientConnection offset"
__________________
“Saying that Java is nice because it works on all OSes is like saying that anal sex is nice because it works on all genders.”
“If Java had true garbage collection, most programs would delete themselves upon execution.”
Reply With Quote
  #6  
Old 09-25-2009
Viano's Avatar
Viano is offline.
Master Sergeant
  
 
Join Date: May 2008
Posts: 88
Reputation: 17
Points: 1,058, Level: 2
Points: 1,058, Level: 2 Points: 1,058, Level: 2 Points: 1,058, Level: 2
Level up: 32%, 342 Points needed
Level up: 32% Level up: 32% Level up: 32%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

Quote:
Originally Posted by Apoc View Post
Why would we do that? So you can be more lazy, and use our resources?

Though, I'll think about it (and may put one up soon)
Sigh. Yes it was totally an attempt to abuse this and be more lazy That is why I started to learning C++, Reversing and bought all those books.

But if I think about this much longer ... yes, it is for being lazy. Programmers have to be lazy, you Apoc are lazy and come up with your brilliant code every now and then. And this code is good because you are lazy.

Then at least provide the XML file for your private elite, pro, groovy section and host the file only for the members who are at no cost leechers ... and for me so I can be lazy and for the idea
__________________
Viano
http://www.mmowned.com/forums/bots-programs/171327-wow-toons-name-generator.html
Reply With Quote
  #7  
Old 09-25-2009
UnknOwned's Avatar
UnknOwned is offline.
Elite User
  
 
Join Date: Nov 2006
Posts: 575
Nominated 6 Times in 3 Posts
Reputation: 557
Points: 9,762, Level: 11
Points: 9,762, Level: 11 Points: 9,762, Level: 11 Points: 9,762, Level: 11
Level up: 97%, 38 Points needed
Level up: 97% Level up: 97% Level up: 97%
Activity: 1.5%
Activity: 1.5% Activity: 1.5% Activity: 1.5%

Quote:
Originally Posted by Robske View Post
I'd rather not rely on third party for this. The leeching this promotes isn't exactly appealing either. Besides, it's a 30 minute job on max if you do everything by hand...

Can't wait till someone gets hold of that server and changes a pointer though (End of Text address comes to mind)

Edit: I am afraid that this will change the questions from "whats the G_ClientConnection offset" to "how do I use the G_ClientConnection offset"

Its not about to rely on third party, i mean this is for people who don't know how to find this stuff them selves or people who want to save themselves that 30 minute job and just go check if the ones in the list is correct.

And again about "
whats the G_ClientConnection offset", you will eventually see that no matter what. If you look through the current threads we got more requests for exact offsets than "how to use".

Most importaintly it will make consistency in structures and naming, things like; currently we got 30 diffrent names for
G_ClientConnection (when you look back at legacy posts) and telling people to "use the search" will end up having them going through google and guessing the correct term that was used in that path's Offset SumUp Thread.

Having it all streamlined will reduce much of that confusion and alot of spam.


Reply With Quote
  #8  
Old 09-25-2009
FenixTX2's Avatar
FenixTX2 is offline.
Master Sergeant
  
 
Join Date: Mar 2009
Location: /
Posts: 84
Reputation: 15
Points: 653, Level: 1
Points: 653, Level: 1 Points: 653, Level: 1 Points: 653, Level: 1
Level up: 51%, 247 Points needed
Level up: 51% Level up: 51% Level up: 51%
Activity: 1.9%
Activity: 1.9% Activity: 1.9% Activity: 1.9%

Quote:
will end up having them going through google and guessing the correct term
Have you been spying on me?
One thing I think might be helpful is a patch-time-span break down. I sometimes come accross interesting looking posts with out of date offsets. It takes a while to update them when I don't know which version to open with IDA.
__________________

Last edited by FenixTX2; 09-25-2009 at 05:11 PM.
Reply With Quote
  #9  
Old 09-25-2009
ostapus is offline.
Sergeant
  
 
Join Date: Nov 2008
Posts: 67
Reputation: 32
Points: 477, Level: 1
Points: 477, Level: 1 Points: 477, Level: 1 Points: 477, Level: 1
Level up: 16%, 423 Points needed
Level up: 16% Level up: 16% Level up: 16%
Activity: 3.3%
Activity: 3.3% Activity: 3.3% Activity: 3.3%

Quote:
Originally Posted by UnknOwned View Post
Its not about to rely on third party, i mean this is for people who don't know how to find this stuff them selves or people who want to save themselves that 30 minute job and just go check if the ones in the list is correct.

And again about "
whats the G_ClientConnection offset", you will eventually see that no matter what. If you look through the current threads we got more requests for exact offsets than "how to use".

Most importaintly it will make consistency in structures and naming, things like; currently we got 30 diffrent names for
G_ClientConnection (when you look back at legacy posts) and telling people to "use the search" will end up having them going through google and guessing the correct term that was used in that path's Offset SumUp Thread.

Having it all streamlined will reduce much of that confusion and alot of spam.


excellent point UnknOwned, "standartizing" names will be huge benefit.
Reply With Quote
  #10  
Old 09-25-2009
EmilyStrange is offline.
Corporal
  
 
Join Date: Jul 2009
Location: Los Angeles, CA
Posts: 27
Reputation: 18
Points: 214, Level: 1
Points: 214, Level: 1 Points: 214, Level: 1 Points: 214, Level: 1
Level up: 54%, 186 Points needed
Level up: 54% Level up: 54% Level up: 54%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

I like the idea of the XML file, or some other easily accessible resource.

Yes, the lazy part of me kicks in and thinks this would make my life easier, but frankly I am more for it for just a standardized naming convention on all of the pointers, offsets, structures and enumerations. It is a bit of a nightmare performing searches through the forum archives, or trying to figure out that "CacheNamePointer" is also "STATIC_PLAYER_CACHE."

A simple HTML web-form that lets people enter a name, offset/pointer/enum value/bit-mask and store the the data in a database for a particular client version. And finally, another web page that can spit that data out as XML, C++, C# or whatever would make life a lot easier for many people, not just the leechers.
Reply With Quote
  #11  
Old 09-25-2009
EmilyStrange is offline.
Corporal
  
 
Join Date: Jul 2009
Location: Los Angeles, CA
Posts: 27
Reputation: 18
Points: 214, Level: 1
Points: 214, Level: 1 Points: 214, Level: 1 Points: 214, Level: 1
Level up: 54%, 186 Points needed
Level up: 54% Level up: 54% Level up: 54%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

If it was done here on MMOWNED, you could also add to a forum member's reputation whenever they post an update that is verified correct by other forum members.
Reply With Quote
  #12  
Old 09-25-2009
Apoc's Avatar
Apoc is offline.
MMOwned WebDev
Legendary User
  
 
Join Date: Jan 2008
Posts: 1,917
Nominated 5 Times in 1 Post
Reputation: 1029
Points: 22,725, Level: 21
Points: 22,725, Level: 21 Points: 22,725, Level: 21 Points: 22,725, Level: 21
Level up: 21%, 1,275 Points needed
Level up: 21% Level up: 21% Level up: 21%
Activity: 37.0%
Activity: 37.0% Activity: 37.0% Activity: 37.0%

Quote:
Originally Posted by EmilyStrange View Post
I like the idea of the XML file, or some other easily accessible resource.

Yes, the lazy part of me kicks in and thinks this would make my life easier, but frankly I am more for it for just a standardized naming convention on all of the pointers, offsets, structures and enumerations. It is a bit of a nightmare performing searches through the forum archives, or trying to figure out that "CacheNamePointer" is also "STATIC_PLAYER_CACHE."

A simple HTML web-form that lets people enter a name, offset/pointer/enum value/bit-mask and store the the data in a database for a particular client version. And finally, another web page that can spit that data out as XML, C++, C# or whatever would make life a lot easier for many people, not just the leechers.
That's actually a really good idea...

/me gets to work on a P.O.C. system...
__________________
[Only registered and activated users can see links. ]
Reply With Quote
  #13  
Old 09-25-2009
wraithZX is offline.
Site Donator
  
 
Join Date: May 2007
Posts: 63
Reputation: 19
Points: 1,186, Level: 2
Points: 1,186, Level: 2 Points: 1,186, Level: 2 Points: 1,186, Level: 2
Level up: 58%, 214 Points needed
Level up: 58% Level up: 58% Level up: 58%
Activity: 0.7%
Activity: 0.7% Activity: 0.7% Activity: 0.7%

Make sure you put in the ability to submit function prototypes in full. That is going to be most useful, not silly offsets.
Reply With Quote
  #14  
Old 09-25-2009
adaephon is offline.
New User
  
 
Join Date: May 2009
Posts: 31
Reputation: 4
Points: 240, Level: 1
Points: 240, Level: 1 Points: 240, Level: 1 Points: 240, Level: 1
Level up: 60%, 160 Points needed
Level up: 60% Level up: 60% Level up: 60%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

Something along the lines of pinvoke.net for WoW offsets - structures (descriptors as structs, enums), class names and layouts etc (with possible aliases and the ability to search) as well as offsets and version history, and function prototypes etc like wraith said
Reply With Quote
  #15  
Old 09-25-2009
EmilyStrange is offline.
Corporal
  
 
Join Date: Jul 2009
Location: Los Angeles, CA
Posts: 27
Reputation: 18
Points: 214, Level: 1
Points: 214, Level: 1 Points: 214, Level: 1 Points: 214, Level: 1
Level up: 54%, 186 Points needed
Level up: 54% Level up: 54% Level up: 54%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

Finding offsets and updates is reasonably trivial if you have the proper tools, once you have located them the first time, or had someone show you how to locate them, but I am never sure if I should post my own in case they conflict or I tread on someone's toes (people can be a bit sensitive around here if you duplicate information already posted).

But at least, if there were an easily accessible database, I could enter my data in to the database or compare what I have found against somebody elses entries to confirm we are both looking at the same data.

It may transpire, however doubtfully, that I am tracking memory locations that other people aren't because I find them useful -- I don't have a bot, but I do have a multiboxing tool that lets me efficiently control a party or raid of characters.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



All times are GMT -4. The time now is 12:08 PM.




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493