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WoW Memory Editing WoW Memory Editing for learning purposes only.
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Old 09-23-2009
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How to begin with offsets 3.2.2 in C# ?

Hi everybody,

I'm French and I'm not very good but I try as I can.

I began recently to program my WoW Bot... But I don't understand how work offsets... (I find offsets for character name, realm name, last message sent, xyz coords).

I want to find health, healthmax, mana, mana max, combo points, energy, character level, mob health, mob name etc.
So I would like to learn more about structs offsets (WoW Info Dump Thread). To what are of use these data and how to use these data ?

I use MemoryReader.dll and C# (I love C# )

I know that English is very important but as I manage not very well, can spell in easy English plz !

P.S : I prefer that somebody learn me on MSN (I send him my MSN adress by PM)

Thank you in advance
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Old 09-23-2009
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Old 09-23-2009
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Every objects in wow are managed by the Object Manager. In the last WoW bump (3.2.2), read the client connection pointer and from that the object manager pointer .

After that, search how to work with this object manager. How to iterate through the objects.

Hope this helps

Last edited by grosfilsdepute; 09-23-2009 at 07:57 PM.
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Old 09-23-2009
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Old 09-24-2009
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Quote:
Originally Posted by Robske View Post
Ka...me...ha...meee
...uh!

(filler)
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Old 09-24-2009
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Charmander I choose you!
ROFL.. this really made my day : )..
Now we have high expectations when he wakes up : P
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ROFL.. this really made my day : )..
Now we have high expectations when he wakes up : P
Mmowned is most likely insta-closed the moment he saw the most recent thread titles...
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Old 09-24-2009
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lol

I've just finish a little program who use Clik To Move system for move the character with X,Y,Z positions.

Somebody tell me if I want get current health, health max etc. I have to use a Object Manager.. How work it ? I read the tutorial ([Only registered and activated users can see links. ]) but I don't understand how work it...

Thanks
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Old 09-24-2009
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If my memory is good (I don't know if it's correct in English ), Kynox released old sources of his fishbot (in C++). It helped me to determine how the object manager was working.

Quote:
Originally Posted by xzidez View Post
ROFL.. this really made my day : )..
Now we have high expectations when he wakes up : P
Yeah... It's funny ROFLFLFLFLL OLO LO L L CYPHER 1373873737

Last edited by grosfilsdepute; 09-24-2009 at 01:46 PM.
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Old 09-24-2009
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I like your nickname ;p

I didn't find the program ... A link perhaps ?
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Old 09-27-2009
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Here how I handle objects (it's a crappy code but I'm not good at C#)

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Coloa
{
    class ObjectManager
    {
        private List<WoWNPC> m_Objects;
        private WoWNPC m_TargetObject;
        private WoWNPC m_Player;

        private UInt32 m_pObjMgr;
        private UInt64 m_TargetGUID, m_LocalGUID;

        public ObjectManager()
        {
            UInt32 pClientConnection = Memory.Instance.MemoryReader.Read<UInt32>(
                new IntPtr(Offsets.P_CLIENT_CONNECTION));

            m_pObjMgr = Memory.Instance.MemoryReader.Read<UInt32>(new IntPtr(pClientConnection
                + Offsets.P_OBJMGR));

            m_LocalGUID = Memory.Instance.MemoryReader.Read<UInt64>(new IntPtr(m_pObjMgr
                + Offsets.OBJMGR_LOCALGUID));

            m_Objects = new List<WoWNPC>();
        }

        public UInt64 LocalGUID
        {
            get { return m_LocalGUID; }
        }

        public void Flush()
        {
            m_Objects.Clear();
        }

        public List<WoWNPC> GetObjects()
        {
            return m_Objects;
        }

        public void Update()
        {
            Int32 dwFirstObject, dwCurObject;

            m_TargetGUID = Memory.Instance.MemoryReader.Read<UInt64>(new IntPtr(Offsets.P_TARGET_GUID));

            dwFirstObject = Memory.Instance.MemoryReader.Read<Int32>(new IntPtr(m_pObjMgr
                + Offsets.OBJMGR_FIRSTOBJ));

            dwCurObject = dwFirstObject;

            while (dwCurObject != 0 && (dwCurObject & 1) == 0)
            {
                UInt64 ObjGUID;
                bool ObjectExists = false;

                ObjGUID = Memory.Instance.MemoryReader.Read<UInt64>(new IntPtr(dwCurObject
                    + Offsets.OBJMGR_OBJGUID));

                if (m_Objects.Count == 0)
                {
                    int typeid = Memory.Instance.MemoryReader.Read<int>(new IntPtr(
                        dwCurObject + Offsets.GAME_OBJECT_CREATEDBY));

                    if (typeid == 3)
                    {
                        m_Objects.Add(new WoWNPC(dwCurObject));
                    }
                }

                else
                {
                    for (int i = 0; i < m_Objects.Count; i++)
                    {
                        if (m_Objects[i].GetGUID() == ObjGUID)
                        {
                            ObjectExists = true;
                        }
                    }

                    if (ObjectExists == false)
                    {
                        int typeid = Memory.Instance.MemoryReader.Read<int>(new IntPtr(
                            dwCurObject + Offsets.GAME_OBJECT_CREATEDBY));

                        if (typeid == 3)
                        {
                            m_Objects.Add(new WoWNPC(dwCurObject));
                        }
                    }
                }

                // If the target is the current object
                if (ObjGUID == m_TargetGUID)
                {
                    m_TargetObject = new WoWNPC(dwCurObject);
                }

                // If the target is the current object
                if (ObjGUID == m_LocalGUID)
                {
                    m_Player = new WoWNPC(dwCurObject);
                } 

                dwFirstObject = dwCurObject;

                dwCurObject = Memory.Instance.MemoryReader.Read<Int32>(new IntPtr(dwFirstObject
                    + Offsets.OBJMGR_NEXTOBJ));

                if (dwCurObject == dwFirstObject)
                {
                    break;
                }
            }
        }

        public int GetObjectByGUID(UInt64 GUID)
        {
            for (int i = 0; i < m_Objects.Count; i++)
            {
                if (m_Objects[i].GetGUID() == GUID)
                {
                    return m_Objects[i].Object;
                }
            }

            return 0;
        }

        public WoWNPC GetWoWObjectByGUID(UInt64 GUID)
        {
            for (int i = 0; i < m_Objects.Count; i++)
            {
                if (m_Objects[i].GetGUID() == GUID)
                {
                    return m_Objects[i];
                }
            }

            return null;
        }

        public WoWNPC TargetObject
        {
            get { return m_TargetObject; }
            set { m_TargetObject = value; }
        }

        public WoWNPC Player
        {
            get { return m_Player; }
            set { m_Player = value; }
        }
    }
}
Credits: Apoc, kynox, and the guy who wrote the memory reader lib.

Feel free to comment.
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