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WoW Memory Editing WoW Memory Editing for learning purposes only.
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  #16  
Old 09-22-2009
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DBCs
Code:
public enum ClientDb
{    Achievement = 0x000000EB, // 0x0104A988
    Achievement_Criteria = 0x000000EC, // 0x0104A9AC
    Achievement_Category = 0x000000ED, // 0x0104A9D0
    AnimationData = 0x000000EE, // 0x0104A9F4
    AreaGroup = 0x000000EF, // 0x0104AA18
    AreaPOI = 0x000000F0, // 0x0104AA3C
    AreaTable = 0x000000F1, // 0x0104AA60
    AreaTrigger = 0x000000F2, // 0x0104AA84
    AttackAnimKits = 0x000000F3, // 0x0104AAA8
    AttackAnimTypes = 0x000000F4, // 0x0104AACC
    AuctionHouse = 0x000000F5, // 0x0104AAF0
    BankBagSlotPrices = 0x000000F6, // 0x0104AB14
    BannedAddOns = 0x000000F7, // 0x0104AB38
    BarberShopStyle = 0x000000F8, // 0x0104AB5C
    BattlemasterList = 0x000000F9, // 0x0104AB80
    CameraShakes = 0x000000FA, // 0x0104ABA4
    Cfg_Categories = 0x000000FB, // 0x0104ABC8
    Cfg_Configs = 0x000000FC, // 0x0104ABEC
    CharBaseInfo = 0x000000FD, // 0x0104AC10
    CharHairGeosets = 0x000000FE, // 0x0104AC34
    CharSections = 0x000000FF, // 0x0104AC58
    CharStartOutfit = 0x00000100, // 0x0104AC7C
    CharTitles = 0x00000101, // 0x0104ACA0
    CharacterFacialHairStyles = 0x00000102, // 0x0104ACC4
    ChatChannels = 0x00000103, // 0x0104ACE8
    ChatProfanity = 0x00000104, // 0x0104AD0C
    ChrClasses = 0x00000105, // 0x0104AD30
    ChrRaces = 0x00000106, // 0x0104AD54
    CinematicCamera = 0x00000107, // 0x0104AD78
    CinematicSequences = 0x00000108, // 0x0104AD9C
    CreatureDisplayInfo = 0x00000109, // 0x0104ADE4
    CreatureDisplayInfoExtra = 0x0000010A, // 0x0104ADC0
    CreatureFamily = 0x0000010B, // 0x0104AE08
    CreatureModelData = 0x0000010C, // 0x0104AE2C
    CreatureMovementInfo = 0x0000010D, // 0x0104AE50
    CreatureSoundData = 0x0000010E, // 0x0104AE74
    CreatureSpellData = 0x0000010F, // 0x0104AE98
    CreatureType = 0x00000110, // 0x0104AEBC
    CurrencyTypes = 0x00000111, // 0x0104AEE0
    CurrencyCategory = 0x00000112, // 0x0104AF04
    DanceMoves = 0x00000113, // 0x0104AF28
    DeathThudLookups = 0x00000114, // 0x0104AF4C
    DestructibleModelData = 0x00000115, // 0x0104AFB8
    DungeonMap = 0x00000116, // 0x0104AFDC
    DungeonMapChunk = 0x00000117, // 0x0104B000
    DurabilityCosts = 0x00000118, // 0x0104B024
    DurabilityQuality = 0x00000119, // 0x0104B048
    Emotes = 0x0000011A, // 0x0104B06C
    EmotesText = 0x0000011B, // 0x0104B0D8
    EmotesTextData = 0x0000011C, // 0x0104B090
    EmotesTextSound = 0x0000011D, // 0x0104B0B4
    EnvironmentalDamage = 0x0000011E, // 0x0104B0FC
    Exhaustion = 0x0000011F, // 0x0104B120
    Faction = 0x00000120, // 0x0104B168
    FactionGroup = 0x00000121, // 0x0104B144
    FactionTemplate = 0x00000122, // 0x0104B18C
    FileData = 0x00000123, // 0x0104B1B0
    FootprintTextures = 0x00000124, // 0x0104B1D4
    FootstepTerrainLookup = 0x00000125, // 0x0104B1F8
    GameObjectArtKit = 0x00000126, // 0x0104B21C
    GameObjectDisplayInfo = 0x00000127, // 0x0104B240
    GameTables = 0x00000128, // 0x0104B264
    GameTips = 0x00000129, // 0x0104B288
    GemProperties = 0x0000012A, // 0x0104B2AC
    GlyphProperties = 0x0000012B, // 0x0104B2D0
    GlyphSlot = 0x0000012C, // 0x0104B2F4
    GMSurveyAnswers = 0x0000012D, // 0x0104B318
    GMSurveyCurrentSurvey = 0x0000012E, // 0x0104B33C
    GMSurveyQuestions = 0x0000012F, // 0x0104B360
    GMSurveySurveys = 0x00000130, // 0x0104B384
    GMTicketCategory = 0x00000131, // 0x0104B3A8
    GroundEffectDoodad = 0x00000132, // 0x0104B3CC
    GroundEffectTexture = 0x00000133, // 0x0104B3F0
    gtBarberShopCostBase = 0x00000134, // 0x0104B414
    gtCombatRatings = 0x00000135, // 0x0104B438
    gtChanceToMeleeCrit = 0x00000136, // 0x0104B45C
    gtChanceToMeleeCritBase = 0x00000137, // 0x0104B480
    gtChanceToSpellCrit = 0x00000138, // 0x0104B4A4
    gtChanceToSpellCritBase = 0x00000139, // 0x0104B4C8
    gtNPCManaCostScaler = 0x0000013A, // 0x0104B4EC
    gtOCTClassCombatRatingScalar = 0x0000013B, // 0x0104B510
    gtOCTRegenHP = 0x0000013C, // 0x0104B534
    gtOCTRegenMP = 0x0000013D, // 0x0104B558
    gtRegenHPPerSpt = 0x0000013E, // 0x0104B57C
    gtRegenMPPerSpt = 0x0000013F, // 0x0104B5A0
    HelmetGeosetVisData = 0x00000140, // 0x0104B5C4
    HolidayDescriptions = 0x00000141, // 0x0104B5E8
    HolidayNames = 0x00000142, // 0x0104B60C
    Holidays = 0x00000143, // 0x0104B630
    Item = 0x00000144, // 0x0104B654
    ItemBagFamily = 0x00000145, // 0x0104B678
    ItemClass = 0x00000146, // 0x0104B69C
    ItemCondExtCosts = 0x00000147, // 0x0104B6C0
    ItemDisplayInfo = 0x00000148, // 0x0104B6E4
    ItemExtendedCost = 0x00000149, // 0x0104B708
    ItemGroupSounds = 0x0000014A, // 0x0104B72C
    ItemLimitCategory = 0x0000014B, // 0x0104B750
    ItemPetFood = 0x0000014C, // 0x0104B774
    ItemPurchaseGroup = 0x0000014D, // 0x0104B798
    ItemRandomProperties = 0x0000014E, // 0x0104B7BC
    ItemRandomSuffix = 0x0000014F, // 0x0104B7E0
    ItemSet = 0x00000150, // 0x0104B804
    ItemSubClass = 0x00000151, // 0x0104B84C
    ItemSubClassMask = 0x00000152, // 0x0104B828
    ItemVisualEffects = 0x00000153, // 0x0104B870
    ItemVisuals = 0x00000154, // 0x0104B894
    LanguageWords = 0x00000155, // 0x0104B8B8
    Languages = 0x00000156, // 0x0104B8DC
    LfgDungeons = 0x00000157, // 0x0104B900
    Light = 0x00000158, // 0x0106D5D0
    LightFloatBand = 0x00000159, // 0x0106D588
    LightIntBand = 0x0000015A, // 0x0106D564
    LightParams = 0x0000015B, // 0x0106D5AC
    LightSkybox = 0x0000015C, // 0x0106D540
    LiquidType = 0x0000015D, // 0x0104B924
    LiquidMaterial = 0x0000015E, // 0x0104B948
    LoadingScreens = 0x0000015F, // 0x0104B96C
    LoadingScreenTaxiSplines = 0x00000160, // 0x0104B990
    Lock = 0x00000161, // 0x0104B9B4
    LockType = 0x00000162, // 0x0104B9D8
    MailTemplate = 0x00000163, // 0x0104B9FC
    Map = 0x00000164, // 0x0104BA20
    MapDifficulty = 0x00000165, // 0x0104BA44
    Material = 0x00000166, // 0x0104BA68
    Movie = 0x00000167, // 0x0104BA8C
    MovieFileData = 0x00000168, // 0x0104BAB0
    MovieVariation = 0x00000169, // 0x0104BAD4
    NameGen = 0x0000016A, // 0x0104BAF8
    NPCSounds = 0x0000016B, // 0x0104BB1C
    NamesProfanity = 0x0000016C, // 0x0104BB40
    NamesReserved = 0x0000016D, // 0x0104BB64
    OverrideSpellData = 0x0000016E, // 0x0104BB88
    Package = 0x0000016F, // 0x0104BBAC
    PageTextMaterial = 0x00000170, // 0x0104BBD0
    PaperDollItemFrame = 0x00000171, // 0x0104BBF4
    ParticleColor = 0x00000172, // 0x0104BC18
    PetPersonality = 0x00000173, // 0x0104BC3C
    PowerDisplay = 0x00000174, // 0x0104BC60
    QuestInfo = 0x00000175, // 0x0104BC84
    QuestSort = 0x00000176, // 0x0104BCA8
    Resistances = 0x00000177, // 0x0104BCCC
    RandPropPoints = 0x00000178, // 0x0104BCF0
    ScalingStatDistribution = 0x00000179, // 0x0104BD14
    ScalingStatValues = 0x0000017A, // 0x0104BD38
    ScreenEffect = 0x0000017B, // 0x0104BD5C
    ServerMessages = 0x0000017C, // 0x0104BD80
    SheatheSoundLookups = 0x0000017D, // 0x0104BDA4
    SkillCostsData = 0x0000017E, // 0x0104BDC8
    SkillLineAbility = 0x0000017F, // 0x0104BDEC
    SkillLineCategory = 0x00000180, // 0x0104BE10
    SkillLine = 0x00000181, // 0x0104BE34
    SkillRaceClassInfo = 0x00000182, // 0x0104BE58
    SkillTiers = 0x00000183, // 0x0104BE7C
    SoundAmbience = 0x00000184, // 0x0104BEA0
    SoundEmitters = 0x00000185, // 0x0104BEE8
    SoundEntries = 0x00000186, // 0x0104BEC4
    SoundProviderPreferences = 0x00000187, // 0x0104BF0C
    SoundSamplePreferences = 0x00000188, // 0x0104BF30
    SoundWaterType = 0x00000189, // 0x0104BF54
    SpamMessages = 0x0000018A, // 0x0104BF78
    SpellCastTimes = 0x0000018B, // 0x0104BF9C
    SpellCategory = 0x0000018C, // 0x0104BFC0
    SpellChainEffects = 0x0000018D, // 0x0104BFE4
    Spell = 0x0000018E, // 0x0104C200
    SpellDescriptionVariables = 0x0000018F, // 0x0104C008
    SpellDispelType = 0x00000190, // 0x0104C02C
    SpellDuration = 0x00000191, // 0x0104C050
    SpellEffectCameraShakes = 0x00000192, // 0x0104C074
    SpellFocusObject = 0x00000193, // 0x0104C098
    SpellIcon = 0x00000194, // 0x0104C0BC
    SpellItemEnchantment = 0x00000195, // 0x0104C0E0
    SpellItemEnchantmentCondition = 0x00000196, // 0x0104C104
    SpellMechanic = 0x00000197, // 0x0104C128
    SpellMissile = 0x00000198, // 0x0104C14C
    SpellMissileMotion = 0x00000199, // 0x0104C170
    SpellRadius = 0x0000019A, // 0x0104C194
    SpellRange = 0x0000019B, // 0x0104C1B8
    SpellRuneCost = 0x0000019C, // 0x0104C1DC
    SpellShapeshiftForm = 0x0000019D, // 0x0104C224
    SpellVisual = 0x0000019E, // 0x0104C2D8
    SpellVisualEffectName = 0x0000019F, // 0x0104C248
    SpellVisualKit = 0x000001A0, // 0x0104C26C
    SpellVisualKitAreaModel = 0x000001A1, // 0x0104C290
    SpellVisualKitModelAttach = 0x000001A2, // 0x0104C2B4
    StableSlotPrices = 0x000001A3, // 0x0104C2FC
    Stationery = 0x000001A4, // 0x0104C320
    StringLookups = 0x000001A5, // 0x0104C344
    SummonProperties = 0x000001A6, // 0x0104C368
    Talent = 0x000001A7, // 0x0104C38C
    TalentTab = 0x000001A8, // 0x0104C3B0
    TaxiNodes = 0x000001A9, // 0x0104C3D4
    TaxiPath = 0x000001AA, // 0x0104C41C
    TaxiPathNode = 0x000001AB, // 0x0104C3F8
    TerrainType = 0x000001AC, // 0x0104C440
    TerrainTypeSounds = 0x000001AD, // 0x0104C464
    TotemCategory = 0x000001AE, // 0x0104C488
    TransportAnimation = 0x000001AF, // 0x0104C4AC
    TransportPhysics = 0x000001B0, // 0x0104C4D0
    TransportRotation = 0x000001B1, // 0x0104C4F4
    UISoundLookups = 0x000001B2, // 0x0104C518
    UnitBlood = 0x000001B3, // 0x0104C560
    UnitBloodLevels = 0x000001B4, // 0x0104C53C
    Vehicle = 0x000001B5, // 0x0104C584
    VehicleSeat = 0x000001B6, // 0x0104C5A8
    VocalUISounds = 0x000001B7, // 0x0104C5CC
    WMOAreaTable = 0x000001B8, // 0x0104C5F0
    WeaponImpactSounds = 0x000001B9, // 0x0104C614
    WeaponSwingSounds2 = 0x000001BA, // 0x0104C638
    Weather = 0x000001BB, // 0x0104C65C
    WorldMapArea = 0x000001BC, // 0x0104C680
    WorldMapTransforms = 0x000001BD, // 0x0104C6EC
    WorldMapContinent = 0x000001BE, // 0x0104C6A4
    WorldMapOverlay = 0x000001BF, // 0x0104C6C8
    WorldSafeLocs = 0x000001C0, // 0x0104C710
    WorldStateUI = 0x000001C1, // 0x0104C734
    ZoneIntroMusicTable = 0x000001C2, // 0x0104C758
    ZoneMusic = 0x000001C3, // 0x0104C77C
    WorldStateZoneSounds = 0x000001C4, // 0x0104C7A0
    WorldChunkSounds = 0x000001C5, // 0x0104C7C4
    SoundEntriesAdvanced = 0x000001C6, // 0x0104C7E8
    ObjectEffect = 0x000001C7, // 0x0104C80C
    ObjectEffectGroup = 0x000001C8, // 0x0104C830
    ObjectEffectModifier = 0x000001C9, // 0x0104C854
    ObjectEffectPackage = 0x000001CA, // 0x0104C878
    ObjectEffectPackageElem = 0x000001CB, // 0x0104C89C
    SoundFilter = 0x000001CC, // 0x0104C8C0
    SoundFilterElem = 0x000001CD, // 0x0104C8E4
}
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  #17  
Old 09-23-2009
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I should point out that I forgot to add to my original descriptor post that the descriptor lists themselves haven't changed, only the locations of the tables.
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  #18  
Old 09-23-2009
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Quote:
Originally Posted by wraithZX View Post
I should point out that I forgot to add to my original descriptor post that the descriptor lists themselves haven't changed, only the locations of the tables.
Somewhat irrelevant since the descriptors still stack at 0x8.

But thanks for the heads up. Reversing the new offsets now.
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  #19  
Old 09-23-2009
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Offsets

Thank you Apoc for all the awesome help!



I wish to be that awesome someday.

-Duke
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  #20  
Old 09-23-2009
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Did you delete 3.2.0 thread? Or does anyone have all the last patch offsets?
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  #21  
Old 09-23-2009
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Quote:
Originally Posted by Smarter View Post
Did you delete 3.2.0 thread? Or does anyone have all the last patch offsets?
Just unstuck it as it's not relevant anymore. (Look down a few threads, its still on the front page afaik)
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  #22  
Old 09-23-2009
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Manually and used Search, no dice?
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  #23  
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http://www.mmowned.com/forums/wow-me...mp-thread.html ([WoW][3.2.0] Info Dump Thread)

8th thread in this forum... (not including stickies)

You didn't look very hard did you?
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  #24  
Old 09-23-2009
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>.< I am sorry.
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  #25  
Old 09-23-2009
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FirstSlotBar = 0x0120BE98; //3.2.0a 0x011F5E70;
LastSlotBar = 0x120BFB4; //3.2.0a 0x011F5F8C;
NextSlot = 0x4;
NumberSelectedBar = 0x0120C0D8; //3.2.0a 0x011F60B0;


CORPSE_X = 0x113DA34; //3.2.0a 0x011279F8;
CORPSE_Y = CORPSE_X + 0x4;
CORPSE_Z = CORPSE_Y + 0x4;

Map_Name = 0x012DC8E8; //3.2.0a 0x012C67F8;

LastWowErrorMessage = 0x0113CB88; //3.2.0a 0x01126B50;

TargetGUID = 0x113d7a8; //3.2.0a 0x1127770;
LastTargetGUID = 0x113D7B0; //3.2.0a 0x01127778;


PlayerName = 0x012705E8; //3.2.0a 0x125A5C8;

BaseTchat = 0x010E438C; //3.2.0a 0x010CCB94;
NextMsg = 0x17C0;
WriteMessageBoxChatText = [[[0x013D1DB4] + 0x2b4] + 0x0]; //3.2.0a [[[0x013BBF8C] + 0x2b4] + 0x0];
StatusBoxTchat = 0x0133D870; //3.2.0a 0x01327770;

StatLog = 0x132DC67; //3.2.0a 0x01317B6F;
NumSelectPlayerLog = 0x0103D1D4; //3.2.0a 0x0103724C;





public enum UnitBaseGetUnitAura
{
AURA_COUNT_1 = 0xDD8, //3.2.0a 0x0DC8,
AURA_COUNT_2 = 0xC5C, //3.2.0a 0xC4C,
AURA_TABLE_1 = 0xC64, //3.2.0a 0xC48,
AURA_TABLE_2 = 0xC60, //3.2.0a 0xC50,
AURA_SIZE = 0x18,
AURA_SPELL_ID = 0x8
};

Code:
WOW 3.2.0
//----- (0069AF40) --------------------------------------------------------
int __thiscall sub_69AF40(int this, int auraIndex)
{
  __int64 v2; // qax@2

  if ( *(_DWORD *)(this + 0xDC8) == -1 )
    v2 = *(_QWORD *)(*(_DWORD *)(this + 0xC50 + 0x18 * auraIndex);
  else
    *(_DWORD *)&v2 = *(_DWORD *)(this + 0x18 * auraIndex + 0xC48);
  return v2;
}



WOW 3.2.2
//----- (004E2EC0) --------------------------------------------------------
char __thiscall sub_4E2EC0(int this, int auraIndex)
{
  char result; // al@2

  if ( *(_DWORD *)(this + 0xDD8) == -1 )
    result = *(_BYTE *)(*(_DWORD *)(this + 0xC60) + 0x18 * auraIndex + 0xC);
  else
    result = *(_BYTE *)(this + 0x18 * auraIndex + 0xC64);
  return result;
}

If someone has found AURA_COUNT_2 +rep

EDIT: I found AURA_COUNT_2
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Last edited by Rival-Fr; 09-23-2009 at 10:28 AM.
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  #26  
Old 09-23-2009
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Quote:
Originally Posted by Rival-Fr View Post

EDIT: I found AURA_COUNT_2

May i ask in what sub you found AURA_COUNT_2? I have been able to find all the other offsets for Auras but i simply cannot find AURA_COUNT_2 i have been trying for 4 hours now
Thank you very much in advance!
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  #27  
Old 09-23-2009
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Thanks Rival-Fr and Apoc : D to both of you ! :F
Omg I'm popular 1reputation ------------------------------>
I thought i had 0 xD

Last edited by zenteoxero; 09-23-2009 at 01:42 PM.
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  #28  
Old 09-23-2009
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Points: 36,171, Level: 28 Points: 36,171, Level: 28 Points: 36,171, Level: 28
Level up: 95%, 129 Points needed
Level up: 95% Level up: 95% Level up: 95%
Activity: 14.1%
Activity: 14.1% Activity: 14.1% Activity: 14.1%

Heres a bunch, some of them has probablly already been posted but ill post them anyway


Code:
        LocalPlayerComboPoints = 0x0113D849,        // 3.2.2
        LocalPlayerCurrentContinentId = 0x00A38390, // 3.2.2
        LocalPlayerCurrentZoneId = 0x0113D808,      // 3.2.2
        LocalPlayerKnownSpells = 0x0113F7E0,        // 3.2.2
        LocalPlayerSpellsOnCooldown = 0x0133B7C0,   // 3.2.2
        LocalPlayerCorpsePoint = 0x0113DA34,        // 3.2.2
        LocalPlayerContinentName = 0x012D4D28,      // 3.2.2

        LastHardwareAction = 0x010B7B64,            // 3.2.2
        InputEvent = 0x0081E2D0,                    // 3.2.2
        GetTimeStamp = 0x00820350,                  // 3.2.2
        AfkJump = 0x00574E8A,                       // 3.2.2

        LootFrame = 0x011535E8,                     // 3.2.2
        IsOutdoors = 0x00693700,                    // 3.2.2

        ItemLootArray = 0x011533A4,                 // 3.2.2
        GetBagAtIndex = 0x0055E860,                 // 3.2.2
        GetBagItem = 0x006CA720,                    // 3.2.2
        EnumVisibleObjects = 0x00477720,            // 3.2.2
        ClntObjMgrGetActivePlayer = 0x004763A0,     // 3.2.2
        GetObjectByGuid = 0x004779A0,               // 3.2.2
        TraceLine = 0x0075C4C0,                     // 3.2.2
        CGGameUI__Target = 0x004C46F0,              // 3.2.2

        RealZoneText = 0x0113D77C,                  // 3.2.2
        MinimapZoneText = 0x0113D778,               // 3.2.2
        ZoneText = 0x0113D784,                      // 3.2.2
        SubZoneText = 0x0113D780,                   // 3.2.2
        IsLoggedIn = 0x113D78D,                     // 3.2.2
        LastRedErrorMessage = 0x0113CB88,           // 3.2.2

        CInputControl = 0x0121B50C,                 // 3.2.2
        CInputControl_SetFlags = 0x00581150,        // 3.2.2
        CGInputControl_GetActive = 0x0057E900,      // 3.2.2
        SetFacing = 0x00949C50,                     // 3.2.2
        CGWorldFrame__GetActiveCamera = 0x00496180, // 3.2.2
        CGCamera__UpdateFreeLookFacing = 0x00587340,// 3.2.2
        CGCamera__SyncFreeLookFacing = 0x00587660,  // 3.2.2
        ClickTerrain = 0x004C7290,                  // 3.2.2
        ClickToMove_Base = 0x01297920,              // 3.2.2

        GetUnitRelation = 0x0069CCE0,               // 3.2.2
        GetUnitAura = 0x0055D370,                   // 3.2.2
        GetUnitType = 0x00696FB0,                   // 3.2.2

        ObjectTracking = 0x00655E90,                // 3.2.2
        UnitTracking = 0x00655E00,                  // 3.2.2

        RegisterBase_ClientDB = 0x005B6D00,         // 3.2.2
        GetRow_ClientDB = 0x0054CA80,               // 3.2.2
        GetLocalizedRow_ClientDB = 0x00472910,      // 3.2.2  

        Base_DBCache = 0x0113EA58,
        CastSpellById = 0x007C4510,                 // 3.2.2
        GetSpellIdByName = 0x004ED910,              // 3.2.2
__________________
omg ive started a blog nao! what's wrong with MEH!? -> [Only registered and activated users can see links. ]
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  #29  
Old 09-23-2009
arthanos2 is offline.
New User
  
 
Join Date: Jan 2009
Posts: 16
Reputation: 3
Points: 161, Level: 1
Points: 161, Level: 1 Points: 161, Level: 1 Points: 161, Level: 1
Level up: 41%, 239 Points needed
Level up: 41% Level up: 41% Level up: 41%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
For everybody always asking for Playerbase, here you go, in autoit for you.

Func getplayerbase()

$gclientconnection = _MemoryRead(0x12705B0, $HPROCESS, "dword")
$scurmgr = _MemoryRead($gclientconnection + 0x2d94, $HPROCESS, "dword")
$curobj = _MemoryRead($scurmgr + 0xac, $HPROCESS, "int")
$nextobj = $curobj
Dim $GUID
Dim $pbase

While ($curobj <> 0 And BitAND($curobj, 1) = 0)

$nextobj = _MemoryRead($curobj + 0x3c, $HPROCESS, "int")
$GUID = _MemoryRead(($curobj + 0x30), $HPROCESS, "uint64")
$playerguid = _MemoryRead($scurmgr + 0xC0, $HPROCESS, "uint64")

If $GUID == $playerguid Then
$pbase = $curobj
EndIf

If $nextobj = $curobj Then
ExitLoop
Else
$curobj = $nextobj
EndIf

WEnd
Return $pbase
EndFunc ;==>getplayerbase

to get pbase:

$lololplayerbase = getplayerbase()

Don't be to lazy to rep me, enjoy.
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  #30  
Old 09-23-2009
felixdekat is offline.
New User
  
 
Join Date: Aug 2008
Posts: 12
Reputation: 2
Points: 273, Level: 1
Points: 273, Level: 1 Points: 273, Level: 1 Points: 273, Level: 1
Level up: 69%, 127 Points needed
Level up: 69% Level up: 69% Level up: 69%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

public const uint XPosition = 0x012979AC; //0x012818C4;
//008C 012979AC 7$.. (FLOAT) -5188.5269;

public const uint YPosition = 0x012979B0; //0x012818C8;
//0090 012979B0 .... (FLOAT) -559.2828;

public const uint ZPosition = 0x012979B4; //0x012818CC;
//0094 012979B4 ...C (FLOAT) 397.1762;

public const uint FuncClickToMove = 0x129793C; //0x01281854;


speak for themselves (ClickToMove..)
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