| | WoW Memory Editing WoW Memory Editing for learning purposes only.
This section is more advanced than others on MMOwned Read the section specific rules, infractions will be given out if u break them!That is including the expectations! - If you don't meet them then don't post |  | | 
09-22-2009
|  | MMOwned WebDev Legendary User | | | Join Date: Jan 2008
Posts: 1,913
Nominated 5 Times in 1 Post Reputation: 1029 Points: 22,671, Level: 21 | Level up: 17%, 1,329 Points needed |     | | DBCs Code: public enum ClientDb
{ Achievement = 0x000000EB, // 0x0104A988
Achievement_Criteria = 0x000000EC, // 0x0104A9AC
Achievement_Category = 0x000000ED, // 0x0104A9D0
AnimationData = 0x000000EE, // 0x0104A9F4
AreaGroup = 0x000000EF, // 0x0104AA18
AreaPOI = 0x000000F0, // 0x0104AA3C
AreaTable = 0x000000F1, // 0x0104AA60
AreaTrigger = 0x000000F2, // 0x0104AA84
AttackAnimKits = 0x000000F3, // 0x0104AAA8
AttackAnimTypes = 0x000000F4, // 0x0104AACC
AuctionHouse = 0x000000F5, // 0x0104AAF0
BankBagSlotPrices = 0x000000F6, // 0x0104AB14
BannedAddOns = 0x000000F7, // 0x0104AB38
BarberShopStyle = 0x000000F8, // 0x0104AB5C
BattlemasterList = 0x000000F9, // 0x0104AB80
CameraShakes = 0x000000FA, // 0x0104ABA4
Cfg_Categories = 0x000000FB, // 0x0104ABC8
Cfg_Configs = 0x000000FC, // 0x0104ABEC
CharBaseInfo = 0x000000FD, // 0x0104AC10
CharHairGeosets = 0x000000FE, // 0x0104AC34
CharSections = 0x000000FF, // 0x0104AC58
CharStartOutfit = 0x00000100, // 0x0104AC7C
CharTitles = 0x00000101, // 0x0104ACA0
CharacterFacialHairStyles = 0x00000102, // 0x0104ACC4
ChatChannels = 0x00000103, // 0x0104ACE8
ChatProfanity = 0x00000104, // 0x0104AD0C
ChrClasses = 0x00000105, // 0x0104AD30
ChrRaces = 0x00000106, // 0x0104AD54
CinematicCamera = 0x00000107, // 0x0104AD78
CinematicSequences = 0x00000108, // 0x0104AD9C
CreatureDisplayInfo = 0x00000109, // 0x0104ADE4
CreatureDisplayInfoExtra = 0x0000010A, // 0x0104ADC0
CreatureFamily = 0x0000010B, // 0x0104AE08
CreatureModelData = 0x0000010C, // 0x0104AE2C
CreatureMovementInfo = 0x0000010D, // 0x0104AE50
CreatureSoundData = 0x0000010E, // 0x0104AE74
CreatureSpellData = 0x0000010F, // 0x0104AE98
CreatureType = 0x00000110, // 0x0104AEBC
CurrencyTypes = 0x00000111, // 0x0104AEE0
CurrencyCategory = 0x00000112, // 0x0104AF04
DanceMoves = 0x00000113, // 0x0104AF28
DeathThudLookups = 0x00000114, // 0x0104AF4C
DestructibleModelData = 0x00000115, // 0x0104AFB8
DungeonMap = 0x00000116, // 0x0104AFDC
DungeonMapChunk = 0x00000117, // 0x0104B000
DurabilityCosts = 0x00000118, // 0x0104B024
DurabilityQuality = 0x00000119, // 0x0104B048
Emotes = 0x0000011A, // 0x0104B06C
EmotesText = 0x0000011B, // 0x0104B0D8
EmotesTextData = 0x0000011C, // 0x0104B090
EmotesTextSound = 0x0000011D, // 0x0104B0B4
EnvironmentalDamage = 0x0000011E, // 0x0104B0FC
Exhaustion = 0x0000011F, // 0x0104B120
Faction = 0x00000120, // 0x0104B168
FactionGroup = 0x00000121, // 0x0104B144
FactionTemplate = 0x00000122, // 0x0104B18C
FileData = 0x00000123, // 0x0104B1B0
FootprintTextures = 0x00000124, // 0x0104B1D4
FootstepTerrainLookup = 0x00000125, // 0x0104B1F8
GameObjectArtKit = 0x00000126, // 0x0104B21C
GameObjectDisplayInfo = 0x00000127, // 0x0104B240
GameTables = 0x00000128, // 0x0104B264
GameTips = 0x00000129, // 0x0104B288
GemProperties = 0x0000012A, // 0x0104B2AC
GlyphProperties = 0x0000012B, // 0x0104B2D0
GlyphSlot = 0x0000012C, // 0x0104B2F4
GMSurveyAnswers = 0x0000012D, // 0x0104B318
GMSurveyCurrentSurvey = 0x0000012E, // 0x0104B33C
GMSurveyQuestions = 0x0000012F, // 0x0104B360
GMSurveySurveys = 0x00000130, // 0x0104B384
GMTicketCategory = 0x00000131, // 0x0104B3A8
GroundEffectDoodad = 0x00000132, // 0x0104B3CC
GroundEffectTexture = 0x00000133, // 0x0104B3F0
gtBarberShopCostBase = 0x00000134, // 0x0104B414
gtCombatRatings = 0x00000135, // 0x0104B438
gtChanceToMeleeCrit = 0x00000136, // 0x0104B45C
gtChanceToMeleeCritBase = 0x00000137, // 0x0104B480
gtChanceToSpellCrit = 0x00000138, // 0x0104B4A4
gtChanceToSpellCritBase = 0x00000139, // 0x0104B4C8
gtNPCManaCostScaler = 0x0000013A, // 0x0104B4EC
gtOCTClassCombatRatingScalar = 0x0000013B, // 0x0104B510
gtOCTRegenHP = 0x0000013C, // 0x0104B534
gtOCTRegenMP = 0x0000013D, // 0x0104B558
gtRegenHPPerSpt = 0x0000013E, // 0x0104B57C
gtRegenMPPerSpt = 0x0000013F, // 0x0104B5A0
HelmetGeosetVisData = 0x00000140, // 0x0104B5C4
HolidayDescriptions = 0x00000141, // 0x0104B5E8
HolidayNames = 0x00000142, // 0x0104B60C
Holidays = 0x00000143, // 0x0104B630
Item = 0x00000144, // 0x0104B654
ItemBagFamily = 0x00000145, // 0x0104B678
ItemClass = 0x00000146, // 0x0104B69C
ItemCondExtCosts = 0x00000147, // 0x0104B6C0
ItemDisplayInfo = 0x00000148, // 0x0104B6E4
ItemExtendedCost = 0x00000149, // 0x0104B708
ItemGroupSounds = 0x0000014A, // 0x0104B72C
ItemLimitCategory = 0x0000014B, // 0x0104B750
ItemPetFood = 0x0000014C, // 0x0104B774
ItemPurchaseGroup = 0x0000014D, // 0x0104B798
ItemRandomProperties = 0x0000014E, // 0x0104B7BC
ItemRandomSuffix = 0x0000014F, // 0x0104B7E0
ItemSet = 0x00000150, // 0x0104B804
ItemSubClass = 0x00000151, // 0x0104B84C
ItemSubClassMask = 0x00000152, // 0x0104B828
ItemVisualEffects = 0x00000153, // 0x0104B870
ItemVisuals = 0x00000154, // 0x0104B894
LanguageWords = 0x00000155, // 0x0104B8B8
Languages = 0x00000156, // 0x0104B8DC
LfgDungeons = 0x00000157, // 0x0104B900
Light = 0x00000158, // 0x0106D5D0
LightFloatBand = 0x00000159, // 0x0106D588
LightIntBand = 0x0000015A, // 0x0106D564
LightParams = 0x0000015B, // 0x0106D5AC
LightSkybox = 0x0000015C, // 0x0106D540
LiquidType = 0x0000015D, // 0x0104B924
LiquidMaterial = 0x0000015E, // 0x0104B948
LoadingScreens = 0x0000015F, // 0x0104B96C
LoadingScreenTaxiSplines = 0x00000160, // 0x0104B990
Lock = 0x00000161, // 0x0104B9B4
LockType = 0x00000162, // 0x0104B9D8
MailTemplate = 0x00000163, // 0x0104B9FC
Map = 0x00000164, // 0x0104BA20
MapDifficulty = 0x00000165, // 0x0104BA44
Material = 0x00000166, // 0x0104BA68
Movie = 0x00000167, // 0x0104BA8C
MovieFileData = 0x00000168, // 0x0104BAB0
MovieVariation = 0x00000169, // 0x0104BAD4
NameGen = 0x0000016A, // 0x0104BAF8
NPCSounds = 0x0000016B, // 0x0104BB1C
NamesProfanity = 0x0000016C, // 0x0104BB40
NamesReserved = 0x0000016D, // 0x0104BB64
OverrideSpellData = 0x0000016E, // 0x0104BB88
Package = 0x0000016F, // 0x0104BBAC
PageTextMaterial = 0x00000170, // 0x0104BBD0
PaperDollItemFrame = 0x00000171, // 0x0104BBF4
ParticleColor = 0x00000172, // 0x0104BC18
PetPersonality = 0x00000173, // 0x0104BC3C
PowerDisplay = 0x00000174, // 0x0104BC60
QuestInfo = 0x00000175, // 0x0104BC84
QuestSort = 0x00000176, // 0x0104BCA8
Resistances = 0x00000177, // 0x0104BCCC
RandPropPoints = 0x00000178, // 0x0104BCF0
ScalingStatDistribution = 0x00000179, // 0x0104BD14
ScalingStatValues = 0x0000017A, // 0x0104BD38
ScreenEffect = 0x0000017B, // 0x0104BD5C
ServerMessages = 0x0000017C, // 0x0104BD80
SheatheSoundLookups = 0x0000017D, // 0x0104BDA4
SkillCostsData = 0x0000017E, // 0x0104BDC8
SkillLineAbility = 0x0000017F, // 0x0104BDEC
SkillLineCategory = 0x00000180, // 0x0104BE10
SkillLine = 0x00000181, // 0x0104BE34
SkillRaceClassInfo = 0x00000182, // 0x0104BE58
SkillTiers = 0x00000183, // 0x0104BE7C
SoundAmbience = 0x00000184, // 0x0104BEA0
SoundEmitters = 0x00000185, // 0x0104BEE8
SoundEntries = 0x00000186, // 0x0104BEC4
SoundProviderPreferences = 0x00000187, // 0x0104BF0C
SoundSamplePreferences = 0x00000188, // 0x0104BF30
SoundWaterType = 0x00000189, // 0x0104BF54
SpamMessages = 0x0000018A, // 0x0104BF78
SpellCastTimes = 0x0000018B, // 0x0104BF9C
SpellCategory = 0x0000018C, // 0x0104BFC0
SpellChainEffects = 0x0000018D, // 0x0104BFE4
Spell = 0x0000018E, // 0x0104C200
SpellDescriptionVariables = 0x0000018F, // 0x0104C008
SpellDispelType = 0x00000190, // 0x0104C02C
SpellDuration = 0x00000191, // 0x0104C050
SpellEffectCameraShakes = 0x00000192, // 0x0104C074
SpellFocusObject = 0x00000193, // 0x0104C098
SpellIcon = 0x00000194, // 0x0104C0BC
SpellItemEnchantment = 0x00000195, // 0x0104C0E0
SpellItemEnchantmentCondition = 0x00000196, // 0x0104C104
SpellMechanic = 0x00000197, // 0x0104C128
SpellMissile = 0x00000198, // 0x0104C14C
SpellMissileMotion = 0x00000199, // 0x0104C170
SpellRadius = 0x0000019A, // 0x0104C194
SpellRange = 0x0000019B, // 0x0104C1B8
SpellRuneCost = 0x0000019C, // 0x0104C1DC
SpellShapeshiftForm = 0x0000019D, // 0x0104C224
SpellVisual = 0x0000019E, // 0x0104C2D8
SpellVisualEffectName = 0x0000019F, // 0x0104C248
SpellVisualKit = 0x000001A0, // 0x0104C26C
SpellVisualKitAreaModel = 0x000001A1, // 0x0104C290
SpellVisualKitModelAttach = 0x000001A2, // 0x0104C2B4
StableSlotPrices = 0x000001A3, // 0x0104C2FC
Stationery = 0x000001A4, // 0x0104C320
StringLookups = 0x000001A5, // 0x0104C344
SummonProperties = 0x000001A6, // 0x0104C368
Talent = 0x000001A7, // 0x0104C38C
TalentTab = 0x000001A8, // 0x0104C3B0
TaxiNodes = 0x000001A9, // 0x0104C3D4
TaxiPath = 0x000001AA, // 0x0104C41C
TaxiPathNode = 0x000001AB, // 0x0104C3F8
TerrainType = 0x000001AC, // 0x0104C440
TerrainTypeSounds = 0x000001AD, // 0x0104C464
TotemCategory = 0x000001AE, // 0x0104C488
TransportAnimation = 0x000001AF, // 0x0104C4AC
TransportPhysics = 0x000001B0, // 0x0104C4D0
TransportRotation = 0x000001B1, // 0x0104C4F4
UISoundLookups = 0x000001B2, // 0x0104C518
UnitBlood = 0x000001B3, // 0x0104C560
UnitBloodLevels = 0x000001B4, // 0x0104C53C
Vehicle = 0x000001B5, // 0x0104C584
VehicleSeat = 0x000001B6, // 0x0104C5A8
VocalUISounds = 0x000001B7, // 0x0104C5CC
WMOAreaTable = 0x000001B8, // 0x0104C5F0
WeaponImpactSounds = 0x000001B9, // 0x0104C614
WeaponSwingSounds2 = 0x000001BA, // 0x0104C638
Weather = 0x000001BB, // 0x0104C65C
WorldMapArea = 0x000001BC, // 0x0104C680
WorldMapTransforms = 0x000001BD, // 0x0104C6EC
WorldMapContinent = 0x000001BE, // 0x0104C6A4
WorldMapOverlay = 0x000001BF, // 0x0104C6C8
WorldSafeLocs = 0x000001C0, // 0x0104C710
WorldStateUI = 0x000001C1, // 0x0104C734
ZoneIntroMusicTable = 0x000001C2, // 0x0104C758
ZoneMusic = 0x000001C3, // 0x0104C77C
WorldStateZoneSounds = 0x000001C4, // 0x0104C7A0
WorldChunkSounds = 0x000001C5, // 0x0104C7C4
SoundEntriesAdvanced = 0x000001C6, // 0x0104C7E8
ObjectEffect = 0x000001C7, // 0x0104C80C
ObjectEffectGroup = 0x000001C8, // 0x0104C830
ObjectEffectModifier = 0x000001C9, // 0x0104C854
ObjectEffectPackage = 0x000001CA, // 0x0104C878
ObjectEffectPackageElem = 0x000001CB, // 0x0104C89C
SoundFilter = 0x000001CC, // 0x0104C8C0
SoundFilterElem = 0x000001CD, // 0x0104C8E4
}
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09-23-2009
| | Site Donator | | | Join Date: May 2007
Posts: 63
Reputation: 19 Level up: 58%, 214 Points needed |   | | | I should point out that I forgot to add to my original descriptor post that the descriptor lists themselves haven't changed, only the locations of the tables. | 
09-23-2009
|  | MMOwned WebDev Legendary User | | | Join Date: Jan 2008
Posts: 1,913
Nominated 5 Times in 1 Post Reputation: 1029 Points: 22,671, Level: 21 | Level up: 17%, 1,329 Points needed |     | | Quote:
Originally Posted by wraithZX I should point out that I forgot to add to my original descriptor post that the descriptor lists themselves haven't changed, only the locations of the tables. | Somewhat irrelevant since the descriptors still stack at 0x8.
But thanks for the heads up. Reversing the new offsets now. | 
09-23-2009
| | New User | | | Join Date: Oct 2008
Posts: 19
Reputation: 1 Level up: 54%, 186 Points needed | | | | Offsets Thank you Apoc for all the awesome help!
I wish to be that awesome someday.
-Duke | 
09-23-2009
| | New User | | | Join Date: May 2008
Posts: 16
Reputation: 3 | | | Did you delete 3.2.0 thread? Or does anyone have all the last patch offsets? | 
09-23-2009
|  | MMOwned WebDev Legendary User | | | Join Date: Jan 2008
Posts: 1,913
Nominated 5 Times in 1 Post Reputation: 1029 Points: 22,671, Level: 21 | Level up: 17%, 1,329 Points needed |     | | Quote:
Originally Posted by Smarter Did you delete 3.2.0 thread? Or does anyone have all the last patch offsets? | Just unstuck it as it's not relevant anymore. (Look down a few threads, its still on the front page afaik) | 
09-23-2009
| | New User | | | Join Date: May 2008
Posts: 16
Reputation: 3 | | | Manually and used Search, no dice? | 
09-23-2009
| | New User | | | Join Date: May 2008
Posts: 16
Reputation: 3 | | | >.< I am sorry. | 
09-23-2009
|  | Master Sergeant | | | Join Date: Apr 2009 Location: France
Posts: 97
Reputation: 53 Level up: 17%, 755 Points needed |     | | FirstSlotBar = 0x0120BE98; //3.2.0a 0x011F5E70;
LastSlotBar = 0x120BFB4; //3.2.0a 0x011F5F8C;
NextSlot = 0x4;
NumberSelectedBar = 0x0120C0D8; //3.2.0a 0x011F60B0;
CORPSE_X = 0x113DA34; //3.2.0a 0x011279F8;
CORPSE_Y = CORPSE_X + 0x4;
CORPSE_Z = CORPSE_Y + 0x4;
Map_Name = 0x012DC8E8; //3.2.0a 0x012C67F8;
LastWowErrorMessage = 0x0113CB88; //3.2.0a 0x01126B50;
TargetGUID = 0x113d7a8; //3.2.0a 0x1127770;
LastTargetGUID = 0x113D7B0; //3.2.0a 0x01127778;
PlayerName = 0x012705E8; //3.2.0a 0x125A5C8;
BaseTchat = 0x010E438C; //3.2.0a 0x010CCB94;
NextMsg = 0x17C0;
WriteMessageBoxChatText = [[[0x013D1DB4] + 0x2b4] + 0x0]; //3.2.0a [[[0x013BBF8C] + 0x2b4] + 0x0];
StatusBoxTchat = 0x0133D870; //3.2.0a 0x01327770;
StatLog = 0x132DC67; //3.2.0a 0x01317B6F;
NumSelectPlayerLog = 0x0103D1D4; //3.2.0a 0x0103724C;
public enum UnitBaseGetUnitAura
{
AURA_COUNT_1 = 0xDD8, //3.2.0a 0x0DC8,
AURA_COUNT_2 = 0xC5C, //3.2.0a 0xC4C,
AURA_TABLE_1 = 0xC64, //3.2.0a 0xC48,
AURA_TABLE_2 = 0xC60, //3.2.0a 0xC50,
AURA_SIZE = 0x18,
AURA_SPELL_ID = 0x8
}; Code: WOW 3.2.0
//----- (0069AF40) --------------------------------------------------------
int __thiscall sub_69AF40(int this, int auraIndex)
{
__int64 v2; // qax@2
if ( *(_DWORD *)(this + 0xDC8) == -1 )
v2 = *(_QWORD *)(*(_DWORD *)(this + 0xC50 + 0x18 * auraIndex);
else
*(_DWORD *)&v2 = *(_DWORD *)(this + 0x18 * auraIndex + 0xC48);
return v2;
}
WOW 3.2.2
//----- (004E2EC0) --------------------------------------------------------
char __thiscall sub_4E2EC0(int this, int auraIndex)
{
char result; // al@2
if ( *(_DWORD *)(this + 0xDD8) == -1 )
result = *(_BYTE *)(*(_DWORD *)(this + 0xC60) + 0x18 * auraIndex + 0xC);
else
result = *(_BYTE *)(this + 0x18 * auraIndex + 0xC64);
return result;
}
If someone has found AURA_COUNT_2 +rep
EDIT: I found AURA_COUNT_2
__________________ http://rival.fr.nf/ <> Blog
Last edited by Rival-Fr; 09-23-2009 at 10:28 AM.
| 
09-23-2009
| | New User | | | Join Date: Sep 2009
Posts: 2
Reputation: 1 | | Quote:
Originally Posted by Rival-Fr
EDIT: I found AURA_COUNT_2 |
May i ask in what sub you found AURA_COUNT_2? I have been able to find all the other offsets for Auras but i simply cannot find AURA_COUNT_2 i have been trying for 4 hours now 
Thank you very much in advance! | 
09-23-2009
| | New User | | | Join Date: Dec 2008
Posts: 8
Reputation: 1 Level up: 48%, 208 Points needed | | | Thanks Rival-Fr and Apoc : D  to both of you ! :F
Omg I'm popular  1reputation ------------------------------>
I thought i had 0 xD
Last edited by zenteoxero; 09-23-2009 at 01:42 PM.
| 
09-23-2009
|  | MaiN's Biatch Legendary User | | | Join Date: Mar 2007 Location: VirtualAllocEx
Posts: 1,115
Nominated 26 Times in 3 Posts  TOTM/W Award(s): 1 Reputation: 727 Points: 36,171, Level: 28 | Level up: 95%, 129 Points needed |     | | Heres a bunch, some of them has probablly already been posted but ill post them anyway Code: LocalPlayerComboPoints = 0x0113D849, // 3.2.2
LocalPlayerCurrentContinentId = 0x00A38390, // 3.2.2
LocalPlayerCurrentZoneId = 0x0113D808, // 3.2.2
LocalPlayerKnownSpells = 0x0113F7E0, // 3.2.2
LocalPlayerSpellsOnCooldown = 0x0133B7C0, // 3.2.2
LocalPlayerCorpsePoint = 0x0113DA34, // 3.2.2
LocalPlayerContinentName = 0x012D4D28, // 3.2.2
LastHardwareAction = 0x010B7B64, // 3.2.2
InputEvent = 0x0081E2D0, // 3.2.2
GetTimeStamp = 0x00820350, // 3.2.2
AfkJump = 0x00574E8A, // 3.2.2
LootFrame = 0x011535E8, // 3.2.2
IsOutdoors = 0x00693700, // 3.2.2
ItemLootArray = 0x011533A4, // 3.2.2
GetBagAtIndex = 0x0055E860, // 3.2.2
GetBagItem = 0x006CA720, // 3.2.2
EnumVisibleObjects = 0x00477720, // 3.2.2
ClntObjMgrGetActivePlayer = 0x004763A0, // 3.2.2
GetObjectByGuid = 0x004779A0, // 3.2.2
TraceLine = 0x0075C4C0, // 3.2.2
CGGameUI__Target = 0x004C46F0, // 3.2.2
RealZoneText = 0x0113D77C, // 3.2.2
MinimapZoneText = 0x0113D778, // 3.2.2
ZoneText = 0x0113D784, // 3.2.2
SubZoneText = 0x0113D780, // 3.2.2
IsLoggedIn = 0x113D78D, // 3.2.2
LastRedErrorMessage = 0x0113CB88, // 3.2.2
CInputControl = 0x0121B50C, // 3.2.2
CInputControl_SetFlags = 0x00581150, // 3.2.2
CGInputControl_GetActive = 0x0057E900, // 3.2.2
SetFacing = 0x00949C50, // 3.2.2
CGWorldFrame__GetActiveCamera = 0x00496180, // 3.2.2
CGCamera__UpdateFreeLookFacing = 0x00587340,// 3.2.2
CGCamera__SyncFreeLookFacing = 0x00587660, // 3.2.2
ClickTerrain = 0x004C7290, // 3.2.2
ClickToMove_Base = 0x01297920, // 3.2.2
GetUnitRelation = 0x0069CCE0, // 3.2.2
GetUnitAura = 0x0055D370, // 3.2.2
GetUnitType = 0x00696FB0, // 3.2.2
ObjectTracking = 0x00655E90, // 3.2.2
UnitTracking = 0x00655E00, // 3.2.2
RegisterBase_ClientDB = 0x005B6D00, // 3.2.2
GetRow_ClientDB = 0x0054CA80, // 3.2.2
GetLocalizedRow_ClientDB = 0x00472910, // 3.2.2
Base_DBCache = 0x0113EA58,
CastSpellById = 0x007C4510, // 3.2.2
GetSpellIdByName = 0x004ED910, // 3.2.2
| 
09-23-2009
| | New User | | | Join Date: Jan 2009
Posts: 16
Reputation: 3 Level up: 41%, 239 Points needed | | | | For everybody always asking for Playerbase, here you go, in autoit for you.
Func getplayerbase()
$gclientconnection = _MemoryRead(0x12705B0, $HPROCESS, "dword")
$scurmgr = _MemoryRead($gclientconnection + 0x2d94, $HPROCESS, "dword")
$curobj = _MemoryRead($scurmgr + 0xac, $HPROCESS, "int")
$nextobj = $curobj
Dim $GUID
Dim $pbase
While ($curobj <> 0 And BitAND($curobj, 1) = 0)
$nextobj = _MemoryRead($curobj + 0x3c, $HPROCESS, "int")
$GUID = _MemoryRead(($curobj + 0x30), $HPROCESS, "uint64")
$playerguid = _MemoryRead($scurmgr + 0xC0, $HPROCESS, "uint64")
If $GUID == $playerguid Then
$pbase = $curobj
EndIf
If $nextobj = $curobj Then
ExitLoop
Else
$curobj = $nextobj
EndIf
WEnd
Return $pbase
EndFunc ;==>getplayerbase
to get pbase:
$lololplayerbase = getplayerbase()
Don't be to lazy to rep me, enjoy. | 
09-23-2009
| | New User | | | Join Date: Aug 2008
Posts: 12
Reputation: 2 Level up: 69%, 127 Points needed | | | | public const uint XPosition = 0x012979AC; //0x012818C4;
//008C 012979AC 7$.. (FLOAT) -5188.5269;
public const uint YPosition = 0x012979B0; //0x012818C8;
//0090 012979B0 .... (FLOAT) -559.2828;
public const uint ZPosition = 0x012979B4; //0x012818CC;
//0094 012979B4 ...C (FLOAT) 397.1762;
public const uint FuncClickToMove = 0x129793C; //0x01281854;
speak for themselves (ClickToMove..) |  | |
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