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WoW Memory Editing WoW Memory Editing for learning purposes only.
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  #16  
Old 09-25-2009
MaiN is offline.
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Quote:
Originally Posted by xzidez View Post
Seems like we have an StdCall with 1 param as returnValue? Looking at RETN 4.
so..
Code:
        [UnmanagedFunctionPointer(CallingConvention.StdCall)]
        private unsafe delegate int SetFacing(float floatPtr);
Not sure about the float floatPtr. But ive tried almost everything as argument, pointer to the float value.. etc etc Everything crashes wow. :/

I really suck at ASM.. sigh..
It looks like it's a thiscall, and it's definitely not a float pointer.
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate int SetFacing(IntPtr baseAddress, float radian);
Code:
  *(_DWORD *)(_ESI + 0x44) &= 0xFFFFFFCFu;
If I'm correct, that removes a flag (probably from the movement flags stuff). ESI is ECX, which should be the local player base address.

I'm not great with float operations, but it seems like it pushes two floats on the float stack, last one being your facing. The first one is popped off close to the first jump. If the first jump is taken it looks like something wrong has happened.
Code:
test    ah, 5           ; Logical Compare
jnp     short loc_949C89 ; Jump if Not Parity (PF=0)
Code:
loc_949C89:             
fstp    st               ; Store Real and Pop
As you can see, your facing is stored but then popped off - it looks like it's not used anymore after that.
If it reaches the good way
Code:
test    dword ptr [esi+44h], 1000h ; Logical Compare
fstp    dword ptr [esi+20h] ; Store Real and Pop
jnz     short loc_949C8B ; Jump if Not Zero (ZF=0)
First it does an AND on what I believe is the movement flags (?) at playerbase + 0x44 with the flag 0x1000 (looks like this decompiled v4 = (*(_DWORD *)(this + 0x44) & 0x1000) == 0) - it then sets playerbase + 0x20 to the facing value.
If the flag was zero, it goes the bad way, if it wasn't it goes the good way.
Basicly the good way calls 0x9480E0 which might be some kind of player nudge
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Last edited by MaiN; 09-25-2009 at 02:12 PM.
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  #17  
Old 09-25-2009
xzidez is offline.
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It was those playerbase stuffs I was trying to avoid in the first place :/.. Nevertheless Thanks a lot

edit:
still doesnt work. Im completley sure that I have the right playerbase, this crashes are driving me insane :/

Code:
        [UnmanagedFunctionPointer(CallingConvention.ThisCall)]
        private delegate int SetFacing(IntPtr playerBaseAddr, float floatRdr);
Code:
            IntPtr cConnection = Marshal.ReadIntPtr(new IntPtr(0x12705B0));
            IntPtr curMgr = Marshal.ReadIntPtr(cConnection, 0x2d94);
            IntPtr curObj = Marshal.ReadIntPtr(curMgr, 0xac);
            Int64 PlayerGuid = Marshal.ReadInt64(curMgr, 0xC0);
            while (curObj != IntPtr.Zero)
            {
                if (Marshal.ReadInt64(curObj, 0x30) == PlayerGuid)
                {
                    break;
                }
                curObj = Marshal.ReadIntPtr(curObj, 0x3c);
            }
            SetFacingHandler(curObj, rad);
I really feel like an idiot. Even with help I cant manage to get things working

Edit again: Once again thanks for the in-depths explanation. Lets see if I can understand something of this..

Last edited by xzidez; 09-25-2009 at 03:53 PM.
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