Network: WoW Gold | WoW Accounts | MPS Games | FPSowned
MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides
Homepage »      Register »      Hall of Fame »      Ranks And Awards »      Advertise »      Marketplace »
 
Sign up



Do you like this excellent information? Then Donate HERE to remove ads and support the MMOwned community.


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
This section is more advanced than others on MMOwned Read the section specific rules, infractions will be given out if u break them!That is including the expectations! - If you don't meet them then don't post

Reply
 
LinkBack Thread Tools
  #1  
Old 07-14-2009
flo8464's Avatar
flo8464 is offline.
Knight
  
 
Join Date: Apr 2009
Posts: 221
Reputation: 11
Points: 946, Level: 2
Points: 946, Level: 2 Points: 946, Level: 2 Points: 946, Level: 2
Level up: 10%, 454 Points needed
Level up: 10% Level up: 10% Level up: 10%
Activity: 16.0%
Activity: 16.0% Activity: 16.0% Activity: 16.0%

Modifying player position

Hi !

There are some so-called XYZ hacks out there.

AS far as I informed myself they are just add/subtract 0.13 to the players x/y/z position where 0.13 is the highest number which can be added/subtracted without getting problems with the server.

So far, so good.

Are there any routines implemented in WoW to detect that cheat?
Or is it just dangerous if player see someone hacking and report it?

If not...the server wouldn't care if a player is inside a mountain or outside instance walls ?

Thanks.
Reply With Quote


Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.

  #2  
Old 07-14-2009
BoogieManTM's Avatar
BoogieManTM is offline.
Master Sergeant
  
 
Join Date: May 2008
Location: Under your bed
Posts: 97
Reputation: 17
Points: 555, Level: 1
Points: 555, Level: 1 Points: 555, Level: 1 Points: 555, Level: 1
Level up: 31%, 345 Points needed
Level up: 31% Level up: 31% Level up: 31%
Activity: 1.5%
Activity: 1.5% Activity: 1.5% Activity: 1.5%

If you're moving faster your speed determines, the server can detect you without anything on the client side (no need for warden, or any other detection mechanism). This includes teleport hacks, and speed hacks.

If you're no-clipping, the server can again detect you at any time. Blizzard knows it's world boundries. It knows where the player can (should) be, and where it can't (shouldn't) be.

Doesn't need to be client side detection for any of this. it can all be done on the server side, which we all have no idea what is going on behind the curtains.
Reply With Quote
  #3  
Old 07-14-2009
lanman92 is offline.
Site Donator
  
 
Join Date: Mar 2007
Posts: 766
Reputation: 20
Points: 3,871, Level: 6
Points: 3,871, Level: 6 Points: 3,871, Level: 6 Points: 3,871, Level: 6
Level up: 31%, 629 Points needed
Level up: 31% Level up: 31% Level up: 31%
Activity: 6.3%
Activity: 6.3% Activity: 6.3% Activity: 6.3%

Boogieman, could you propose a method that they would use to detect speedhacking? I know in private servers, they check the difference in actual serverside tickcount between the packets(seems unreliable due to lag).
Reply With Quote
  #4  
Old 07-14-2009
BoogieManTM's Avatar
BoogieManTM is offline.
Master Sergeant
  
 
Join Date: May 2008
Location: Under your bed
Posts: 97
Reputation: 17
Points: 555, Level: 1
Points: 555, Level: 1 Points: 555, Level: 1 Points: 555, Level: 1
Level up: 31%, 345 Points needed
Level up: 31% Level up: 31% Level up: 31%
Activity: 1.5%
Activity: 1.5% Activity: 1.5% Activity: 1.5%

Quote:
Originally Posted by lanman92 View Post
Boogieman, could you propose a method that they would use to detect speedhacking? I know in private servers, they check the difference in actual serverside tickcount between the packets(seems unreliable due to lag).
Most common speedhack seems to be sending movement packets at a higher rate than they're supposed to be sent. each movement heartbeat is supposed to be 500ms apart from the last one, EXACTLY, not 1-2 ms off. You can compare the last heartbeat (server time), with a new incoming one, and they must be >= 500 (including lag factor). If they're less, they're obviously cheating.

so you're basically ignoring the timestamp in the packets, and verifying it in your server's real time that you know is accurate, and not effected by lag. Server also knows quite a bit about your lag, too. It's syncing up all the time with pings and other packets to verify your timestamp to compensate for lag. Emulators don't do this very well, so their anti cheat's don't work 100% (they also don't factor in alot of speed modifiers, which trigger false-positives). The above method should work just fine for them, too, though.
Reply With Quote
  #5  
Old 07-14-2009
lanman92 is offline.
Site Donator
  
 
Join Date: Mar 2007
Posts: 766
Reputation: 20
Points: 3,871, Level: 6
Points: 3,871, Level: 6 Points: 3,871, Level: 6 Points: 3,871, Level: 6
Level up: 31%, 629 Points needed
Level up: 31% Level up: 31% Level up: 31%
Activity: 6.3%
Activity: 6.3% Activity: 6.3% Activity: 6.3%

Well. WoWInfinity only increases the rate of outgoing packets, not changing the timestamp. Is this why they're undetected? I'm still stumped at why the server isn't accepting my movements... Pfft.
Reply With Quote
  #6  
Old 07-14-2009
BoogieManTM's Avatar
BoogieManTM is offline.
Master Sergeant
  
 
Join Date: May 2008
Location: Under your bed
Posts: 97
Reputation: 17
Points: 555, Level: 1
Points: 555, Level: 1 Points: 555, Level: 1 Points: 555, Level: 1
Level up: 31%, 345 Points needed
Level up: 31% Level up: 31% Level up: 31%
Activity: 1.5%
Activity: 1.5% Activity: 1.5% Activity: 1.5%

Quote:
Originally Posted by lanman92 View Post
Well. WoWInfinity only increases the rate of outgoing packets, not changing the timestamp. Is this why they're undetected? I'm still stumped at why the server isn't accepting my movements... Pfft.
WoWInfinity is most definitely vulnerable to the detection I mentioned then. As that's exactly what I'm talking about.

If your packets claim they're 500ms apart, yet in reality they came over the wire 50ms aparts, something is up.. You'd still have to keep an eye on the packet timestamps (and the client timestamp syncup), just to make sure it was just a lag spike and a bunch of packets flowed in at once, but it's still a pretty easy detection (at least to flag the account) mechanism to implement
Reply With Quote
  #7  
Old 07-14-2009
lanman92 is offline.
Site Donator
  
 
Join Date: Mar 2007
Posts: 766
Reputation: 20
Points: 3,871, Level: 6
Points: 3,871, Level: 6 Points: 3,871, Level: 6 Points: 3,871, Level: 6
Level up: 31%, 629 Points needed
Level up: 31% Level up: 31% Level up: 31%
Activity: 6.3%
Activity: 6.3% Activity: 6.3% Activity: 6.3%

Ah. I wasn't sure if you meant packet timestamp or actual timestamp. Is there any detection like this in place? I know warden is somehow sensing it, but I'm not too worried about that. Will be pretty bad luck if it scans right as I teleport.

EDIT: Scratch that. Gonna be a nono to do russian roulette with my account...

Last edited by lanman92; 07-14-2009 at 07:58 PM.
Reply With Quote
  #8  
Old 07-14-2009
ramey is offline.
Knight-Lieutenant
  
 
Join Date: Jan 2008
Posts: 275
Reputation: 17
Points: 1,542, Level: 3
Points: 1,542, Level: 3 Points: 1,542, Level: 3 Points: 1,542, Level: 3
Level up: 21%, 558 Points needed
Level up: 21% Level up: 21% Level up: 21%
Activity: 5.8%
Activity: 5.8% Activity: 5.8% Activity: 5.8%

Quote:
Originally Posted by lanman92 View Post
Ah. I wasn't sure if you meant packet timestamp or actual timestamp. Is there any detection like this in place? I know warden is somehow sensing it, but I'm not too worried about that. Will be pretty bad luck if it scans right as I teleport.

EDIT: Scratch that. Gonna be a nono to do russian roulette with my account...
Warden's scanning function is called constantly.
Reply With Quote
  #9  
Old 07-14-2009
BoogieManTM's Avatar
BoogieManTM is offline.
Master Sergeant
  
 
Join Date: May 2008
Location: Under your bed
Posts: 97
Reputation: 17
Points: 555, Level: 1
Points: 555, Level: 1 Points: 555, Level: 1 Points: 555, Level: 1
Level up: 31%, 345 Points needed
Level up: 31% Level up: 31% Level up: 31%
Activity: 1.5%
Activity: 1.5% Activity: 1.5% Activity: 1.5%

Quote:
Originally Posted by ramey View Post
Warden's scanning function is called constantly.
every 15 seconds, actually. plenty of time to slip in between scans.
Reply With Quote
  #10  
Old 07-14-2009
ramey is offline.
Knight-Lieutenant
  
 
Join Date: Jan 2008
Posts: 275
Reputation: 17
Points: 1,542, Level: 3
Points: 1,542, Level: 3 Points: 1,542, Level: 3 Points: 1,542, Level: 3
Level up: 21%, 558 Points needed
Level up: 21% Level up: 21% Level up: 21%
Activity: 5.8%
Activity: 5.8% Activity: 5.8% Activity: 5.8%

Quote:
Originally Posted by BoogieManTM View Post
every 15 seconds, actually. plenty of time to slip in between scans.
I did say Warden's scanning function.
Reply With Quote
  #11  
Old 07-14-2009
lanman92 is offline.
Site Donator
  
 
Join Date: Mar 2007
Posts: 766
Reputation: 20
Points: 3,871, Level: 6
Points: 3,871, Level: 6 Points: 3,871, Level: 6 Points: 3,871, Level: 6
Level up: 31%, 629 Points needed
Level up: 31% Level up: 31% Level up: 31%
Activity: 6.3%
Activity: 6.3% Activity: 6.3% Activity: 6.3%

I'm guessing that the modules can have delayed loads/execution though?
Reply With Quote
  #12  
Old 07-20-2009
v3ntrix is offline.
New User
  
 
Join Date: Jun 2009
Posts: 7
Reputation: 1
Points: 98, Level: 1
Points: 98, Level: 1 Points: 98, Level: 1 Points: 98, Level: 1
Level up: 25%, 302 Points needed
Level up: 25% Level up: 25% Level up: 25%
Activity: 0.7%
Activity: 0.7% Activity: 0.7% Activity: 0.7%

If speedhacking is so detectable, how come so many people are successfully doing it? Wowfinity claims it cant be detected by Warden.
Reply With Quote
  #13  
Old 07-20-2009
Nesox's Avatar
Nesox is offline.
MaiN's Biatch
Legendary User
  
 
Join Date: Mar 2007
Location: VirtualAllocEx
Posts: 1,115
Nominated 26 Times in 3 Posts
Nominated TOTM/W Award(s): 1
Reputation: 727
Points: 36,171, Level: 28
Points: 36,171, Level: 28 Points: 36,171, Level: 28 Points: 36,171, Level: 28
Level up: 95%, 129 Points needed
Level up: 95% Level up: 95% Level up: 95%
Activity: 14.1%
Activity: 14.1% Activity: 14.1% Activity: 14.1%

Because they do it in à fashion as discussed here.
But that doesnt mean its less detectable of blizzards they could just start measuring how fast clients send movement packages but im not sure if they could do it accurqtly enough to catch speedhackers. Suppose they do implement some new features to catch speedhackers imagine ppl getting banned for lagging.
__________________
omg ive started a blog nao! what's wrong with MEH!? -> [Only registered and activated users can see links. ]
Reply With Quote
  #14  
Old 07-20-2009
Harko is offline.
Sergeant
  
 
Join Date: Apr 2008
Posts: 49
Reputation: 50
Points: 480, Level: 1
Points: 480, Level: 1 Points: 480, Level: 1 Points: 480, Level: 1
Level up: 16%, 420 Points needed
Level up: 16% Level up: 16% Level up: 16%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

Quote:
Originally Posted by BoogieManTM View Post
If you're moving faster your speed determines, the server can detect you without anything on the client side (no need for warden, or any other detection mechanism). This includes teleport hacks, and speed hacks.
Since the movement packets you receive from other players contain the timestamps, too. You could even create a speedhack detection tool on your own client.

For example a log from a Wintergrasp speedhack farmer:

my time: 0x11f99450
speedhacker time: 0x995a699a
... more packets from him ...
speedhacker time: 0x995a82fe
my time: 0x11f99644

500ms for me equals 6500ms for him, a little bit to large the gap ; ) It still baffles me why they can't effectively stop those speedhack farmers.
Reply With Quote
  #15  
Old 07-20-2009
lanman92 is offline.
Site Donator
  
 
Join Date: Mar 2007
Posts: 766
Reputation: 20
Points: 3,871, Level: 6
Points: 3,871, Level: 6 Points: 3,871, Level: 6 Points: 3,871, Level: 6
Level up: 31%, 629 Points needed
Level up: 31% Level up: 31% Level up: 31%
Activity: 6.3%
Activity: 6.3% Activity: 6.3% Activity: 6.3%

There could be a massive threshold, but again, people would get banned for lag. The most they could probably do for that is disconnect and monitor you. For ex, that person is lagging so bad(router is locked up?), and they reconnect, the flood of packets will come flying and their time would be off compared to yours.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



All times are GMT -4. The time now is 07:24 PM.




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493