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WoW Memory Editing WoW Memory Editing for learning purposes only.
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  #1  
Old 07-02-2009
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Problem with some mobs

Hi all.

Is there informations for Blacklisting mobs that are hidden in tree or hill ?
Maybe in memory or other ?

I found lot of mobs that are hidden and my char try to attack them without success.
I code a special function but it's hard to black list a mob or not ^^. And it don't work fine for the moment.

Sometimes, mob can attack you but you can't touche them.
And sometimes you can touch them but he don't lost life.
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Last edited by mmosoft; 07-02-2009 at 10:06 AM.
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  #2  
Old 07-02-2009
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I do not think you can find it in memory with a simple read (maby some more advanced code could calculate it).
I check if the mob lost health the past 10 seconds etc, if not i blacklist it.
Some of the code that i use to blacklist the a mob with either by name or GUID:
You have to figure out the GSpellTimer yourself.
Code:
        /// <summary>
        /// Dictionary
        /// </summary>
        public static Dictionary<string, GSpellTimer> Blacklisted = new Dictionary<string, GSpellTimer>();

        /// <summary>
        /// Blacklists the specified name.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <param name="howlong_seconds">The howlong_seconds.</param>
        public static void Blacklist(string name, int howlong_seconds)
        {
                GSpellTimer t = null;
                if (Blacklisted.TryGetValue(name, out t))
                {
                    Blacklisted.Remove(name);
                }
                t = new GSpellTimer((howlong_seconds*10)*1000);
                Blacklisted.Add(name, t);
                Log("Blacklisted " + name + " for " + (howlong_seconds) + "s");
        }

        /// <summary>
        /// Blacklists the specified GUID.
        /// </summary>
        /// <param name="GUID">The GUID.</param>
        /// <param name="howlong_seconds">The howlong_seconds.</param>
        public static void Blacklist(ulong GUID, int howlong_seconds)
        {
            Blacklist("GUID" + GUID, howlong_seconds);
        }

        /// <summary>
        /// Determines whether the specified name is blacklisted.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <returns>
        ///     <c>true</c> if the specified name is blacklisted; otherwise, <c>false</c>.
        /// </returns>
        public static bool IsBlacklisted(string name)
        {
                GSpellTimer t = null;
                if (!Blacklisted.TryGetValue(name, out t))
                    return false;

                return !t.isReady;
        }

        /// <summary>
        /// Determines whether the specified GUID is blacklisted.
        /// </summary>
        /// <param name="GUID">The GUID.</param>
        /// <returns>
        ///     <c>true</c> if the specified GUID is blacklisted; otherwise, <c>false</c>.
        /// </returns>
        public static bool IsBlacklisted(ulong GUID)
        {
            return IsBlacklisted("GUID" + GUID);
        }

Last edited by naa; 07-02-2009 at 11:38 AM.
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  #3  
Old 07-02-2009
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Maybe use TraceLine if they're inside a tree. Not sure if it will return false though.
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Old 07-02-2009
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You could read the terrain details from the *.dbc files but I think its a bit too much work
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Old 07-02-2009
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I blacklist mob when I get spellcast failed event too many times for a certain mob, where "too many" is set to something like 5 or 10... Easy and works well, at least for casters
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Old 07-03-2009
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Ok thx.

So I've make 2 functions.

One which detect the number of tab I pressed to select the mob. Because when the mob is in the tree and you can't select him, I pressed tab lot of times.

And one when you cast action on the mob and he don't lost life after 10 actions.

Thx for the tips .
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