WoW Memory EditingWoW Memory Editing for learning purposes only.
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I don't know if it's common knowledge here but you can get your toon to move to certain XYZ coords with four simple memory writes (works in and out of proccess).
First set your destination:
0x0111110C // Float (4 bytes) set to your desired X coord
0x01111110 // Float (4 bytes) set to your desired Y coord
0x01111114 // Float (4 bytes) set to your desired Z coord
Then set this address to 4:
0x0111109C // Int (4 bytes) set to 4 to actually MOVE
I've only seen this method here on this ostapus post [Only registered and activated users can see links. ]
Credits go him, of course, as I only updated the offsets.
I think you have to check the "Click to move" option in Wow for this to work.
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I think the thing that's so interesting to me is that this provides a way to do a much more realistic, less bot-like face-target movement. Just figure out a vector in the direction you'd like to face, and click-to-move a short distance down that vector.
I hate the "turn a few radians and check again next frame" method -- Xarg0's method lets WoW do the work for you
As discussed on this board before its good to combine this with hardware events since you can't strafe, jump, backpedal etc with CTM.
Its good for travel and its good if you are not using anything fancy.
For a better documentation of the struc check out: [Only registered and activated users can see links. ]
As discussed on this board before its good to combine this with hardware events since you can't strafe, jump, backpedal etc with CTM.
Its good for travel and its good if you are not using anything fancy.
For a better documentation of the struc check out: [Only registered and activated users can see links. ]
Easiest way to find Click-to-Move statics is to find the XYZ of a Node (herb/vein) Then right click on it (with CTM on) and Scan for that XYZ value, Find the static one, and your good, All you really need is Static for X then just +4 for Y and +8 for Z
You are talking about facing when using ClickToMove.
Am I missing something or why isn't he facing the xy coords when I'm writing the values to the memory (he just runs in the direction he's standing).
You are talking about facing when using ClickToMove.
Am I missing something or why isn't he facing the xy coords when I'm writing the values to the memory (he just runs in the direction he's standing).
Also, I've noticed that sometime if you don't click via hardware once it won't work but if you do it once and then start your program's click to move through memory writes it should be fine. , very useful post.