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Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
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  #1  
Old 05-03-2009
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[3.1.1] Movement with simple memory writes

I don't know if it's common knowledge here but you can get your toon to move to certain XYZ coords with four simple memory writes (works in and out of proccess).

First set your destination:
0x0111110C // Float (4 bytes) set to your desired X coord
0x01111110 // Float (4 bytes) set to your desired Y coord
0x01111114 // Float (4 bytes) set to your desired Z coord

Then set this address to 4:
0x0111109C // Int (4 bytes) set to 4 to actually MOVE

I've only seen this method here on this ostapus post [Only registered and activated users can see links. ]

Credits go him, of course, as I only updated the offsets.

I think you have to check the "Click to move" option in Wow for this to work.
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  #2  
Old 05-03-2009
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Quote:
Originally Posted by kakamunsug View Post
Nice info!
Will try this soon, as I have nothing better to do anyway.
If I get bored enough I might even finish it.

A quick question though, so this is basically using WoW's mouse-move function, but does it move away from buildings for example?

Player ------------- BUILDING --------------- click (XYZ)

Does it turn around the building and move to the click?
That would be pathfinding. Per Xarg0, it's just a way to trigger Click-To-Move (still cool as hell though, and I may very well steal it).

Last edited by amadmonk; 05-03-2009 at 07:31 PM.
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  #3  
Old 05-03-2009
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Click to move goes to X loc DIRECTLY.

Aka if it runs into something it continues for apx 3 seconds, then stops all together.
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Old 05-03-2009
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I think the thing that's so interesting to me is that this provides a way to do a much more realistic, less bot-like face-target movement. Just figure out a vector in the direction you'd like to face, and click-to-move a short distance down that vector.

I hate the "turn a few radians and check again next frame" method -- Xarg0's method lets WoW do the work for you
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Old 05-03-2009
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As discussed on this board before its good to combine this with hardware events since you can't strafe, jump, backpedal etc with CTM.
Its good for travel and its good if you are not using anything fancy.

For a better documentation of the struc check out:
[Only registered and activated users can see links. ]
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Old 05-04-2009
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Quote:
Originally Posted by UnknOwned View Post

For a better documentation of the struc check out:
[Only registered and activated users can see links. ]
Thanks for the link! I was trying to reverse the other action types, but the job is already done
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Old 05-04-2009
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Quote:
Originally Posted by UnknOwned View Post
As discussed on this board before its good to combine this with hardware events since you can't strafe, jump, backpedal etc with CTM.
Its good for travel and its good if you are not using anything fancy.

For a better documentation of the struc check out:
[Only registered and activated users can see links. ]
Thank's !
Very usefull
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Old 05-05-2009
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Just out of interest, how did you find those updated offsets?
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Old 05-05-2009
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Quote:
Originally Posted by FenixTX2 View Post
Just out of interest, how did you find those updated offsets?
Probably just reversing, possibly signature scanning!
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Old 05-05-2009
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Easiest way to find Click-to-Move statics is to find the XYZ of a Node (herb/vein) Then right click on it (with CTM on) and Scan for that XYZ value, Find the static one, and your good, All you really need is Static for X then just +4 for Y and +8 for Z
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Old 05-06-2009
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You are talking about facing when using ClickToMove.
Am I missing something or why isn't he facing the xy coords when I'm writing the values to the memory (he just runs in the direction he's standing).

Quote:
MemWrite(0x0111110C, unitX)
MemWrite(0x01111110, unitY)
MemWrite(0x01111114, unitZ)
MemWrite(0x0111109C, 4)
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Old 05-06-2009
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Sounds like you dont have click-to-move enables in the game interface menu.
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Old 05-06-2009
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Nice work!~
Very usefull!
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Old 05-07-2009
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Quote:
Originally Posted by jockel View Post
You are talking about facing when using ClickToMove.
Am I missing something or why isn't he facing the xy coords when I'm writing the values to the memory (he just runs in the direction he's standing).
Also, I've noticed that sometime if you don't click via hardware once it won't work but if you do it once and then start your program's click to move through memory writes it should be fine. , very useful post.
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Old 05-07-2009
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Really like it, keep up the good work.
I might include this in my program (as I'm trying to release, but I don't have 5 in postcount ).

Anyway, shout-out to the mem. section. Thanks for the info!
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