| | WoW Memory Editing WoW Memory Editing for learning purposes only.
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06-30-2009
|  | Master Sergeant | | | Join Date: Apr 2009 Location: France
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07-03-2009
|  | New User | | | Join Date: Jun 2009 Location: Sweden
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Reputation: 2 Level up: 27%, 294 Points needed | | | I tried your code, vulcanaoc and did some debugging..
As ctmType you have 6, it does not work for me so.. use 4 as ctmType instead of 6, 4 seems to be walk, 13 stop, to attack a target at the position seems to be 10.
Also, doesnt need GUID.
Thanks to everyone who has contributed to this thread! | 
07-03-2009
|  | ^Nothing is as it seems. Legendary User  | | | Join Date: Nov 2006 Location: Germany (DE)
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Nominated 15 Times in 3 Posts Reputation: 665 Points: 13,898, Level: 15 | Level up: 22%, 1,102 Points needed |     | | | Reconsider, that there are different uses like attacking or interacting. You need a GUID for that. | 
07-04-2009
|  | New User | | | Join Date: Jun 2009 Location: Sweden
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Reputation: 2 Level up: 27%, 294 Points needed | | | Quote:
Originally Posted by schlumpf Reconsider, that there are different uses like attacking or interacting. You need a GUID for that. | Ok, havent tried looting yet, going to 
However it seems when the game uses ctm it doesnt fill in GUID. | 
07-04-2009
| | Master Sergeant | | | Join Date: Jul 2008
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Originally Posted by Reconsider Ok, havent tried looting yet, going to 
However it seems when the game uses ctm it doesnt fill in GUID. | Set a write-access breakpoint on it  then, RECONSIDER.
Hint: It definitely does. | 
07-04-2009
|  | MMOwned WebDev Legendary User | | | Join Date: Jan 2008
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Nominated 5 Times in 1 Post Reputation: 1029 Points: 21,931, Level: 20 | Level up: 71%, 469 Points needed |     | | Quote:
Originally Posted by vulcanaoc Set a write-access breakpoint on it  then, RECONSIDER.
Hint: It definitely does. | Hint: It most definitely does not. (Depending on the func you use  )
One method takes a struct that contains the info for the CTM. Another reads the global values. And yet another, simply takes a WOWPOS with a 'ClickType'. (There are probably many others, but those are the 3 I can think of atm.)
The one we're using in Onyx, is for left/right clicking in the game world. | 
07-04-2009
|  | Elite User | | | Join Date: Nov 2006
Posts: 575
Nominated 4 Times in 2 Posts Reputation: 557 Level up: 97%, 38 Points needed |     | | | People who have acturally took some time and reversed the structure would know that my first released documentation is wrong. And so what is defined as "CTM BASE" by many is wrong, and generally a mistake made by me.
There is some stuff going on in the sections below that "CTM BASE".
The GUID is being copied from the GUID input into a diffrent location depending on the function.
So by just writing the GUID into these offsets will trigger the corospondend function without you having to care about "Action Type" There are also a few flags there including the "auto pickup loot" flag. A part from that, something i find really interesting is the queue function that uses the same movement function as the one CTM uses.
The Queue function is mostly used by NPC's to avoid lag, so that if you loose connection a NPC will still be able to walk to a desired location via a set of waypoints.
With the queue funciton you can queue up (up to 16?) waypoints and then make the affected unit walk from the first position through to the last.
Could be nifty for bots.... |  | |
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