WoW Memory EditingWoW Memory Editing for learning purposes only.
This section is more advanced than others on MMOwnedRead the section specific rules, infractions will be given out if u break them!That is including the expectations! - If you don't meet them then don't post
You are talking about facing when using ClickToMove.
Am I missing something or why isn't he facing the xy coords when I'm writing the values to the memory (he just runs in the direction he's standing).
Nevermind! Fixed it myself!
Had the problem where he was not turning in Y axis, although I just had a minor spelling mistake in the addresses.
If anyone wonders, this works like a charm.
In action:
Last edited by spawnfestis; 05-08-2009 at 04:27 PM.
Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Join Date: Apr 2009
Posts: 12
Reputation: 1
Points: 138, Level: 1
Level up: 35%, 262 Points needed
Activity: 0%
Quote:
Originally Posted by barthen
I don't know if it's common knowledge here but you can get your toon to move to certain XYZ coords with four simple memory writes (works in and out of proccess).
First set your destination:
0x0111110C // Float (4 bytes) set to your desired X coord
0x01111110 // Float (4 bytes) set to your desired Y coord
0x01111114 // Float (4 bytes) set to your desired Z coord
Then set this address to 4:
0x0111109C // Int (4 bytes) set to 4 to actually MOVE
I've only seen this method here on this ostapus post [Only registered and activated users can see links. ]
Credits go him, of course, as I only updated the offsets.
I think you have to check the "Click to move" option in Wow for this to work.
to clarify, does this make the char walk to the co-ordinates like click-to-move or tele to the co-ordinates?
to clarify, does this make the char walk to the co-ordinates like click-to-move or tele to the co-ordinates?
/facepalm.
It uses the Click-to-walk function in world of warcraft. If they had implemented a teleport function to that.. I just don't know where you're coming at.
Also, I've noticed that sometime if you don't click via hardware once it won't work but if you do it once and then start your program's click to move through memory writes it should be fine. , very useful post.
This is most likely the foreground window checking stuff. Unless I'm mistaken, WoW checks to make sure that it's the foreground window before processing mouse stuff (not keyboard stuff, interestingly -- which may be why things like keyclone work without hooking WoW). This is why you want to make sure that if you're botting using CTM, either WoW stays in the foreground (obviously breaking multi-bot/single-box configs), or make WoW think it's always in the foreground.
Keeping WoW convinced it's the foreground app may be as simple as sending a WM_ACTIVATE message before doing CTM, but I'm not 100% on this (WM_ACTIVATE worked for me for simple non-focused mouse stuff, but this might well get you banned, since I've heard that it checks to make sure it really is the foreground window -- or that might also just be folklore). Ultimately you should hook and correctly process active window/focus checks to do CTM in the background. To be doubly paranoid, you should hook the windows message loop so that WM_DEACTIVATE stuff never reaches the app (or course, now I'm talking about anti-anti-anti-cheats, so... YMMV).
Someone correct me if I'm TOMA here; this is all just from memory.
Has anyone gotten any other action type than 4 (move to coords) to work?
I'm trying to make my character interact with objects by using action type 7,
but when I set 0x0111109C to any other value than 4, nothing happens, except for my char stopping if it's moving.
Anyways, I'm really new to memory editing so I might be looking at the completely wrong things.
I would really appreciate it if someone could point me in the right direction.
I've gotten the offsets from [Only registered and activated users can see links. ]
I don't see them doing it. Just my opinion. They can't catch it with a stack trace either, so... Yeah. It would be very ugly to be done this way(lots of false positives). I would aim more for them re-doing their CTM.
or smth like that. If you seriously care of responsibility of your window, make memory writes in a separate thread, but all that 4 memory writings must be as close to each one as possible.