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Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
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  #91  
Old 01-27-2009
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here's some C# screenies:


Realm Selection:



Chat Interface:
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  #92  
Old 01-27-2009
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Quote:
Originally Posted by BoogieManTM View Post
here's some C# screenies:


Realm Selection:



Chat Interface:
Haha, i just love thoes.
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  #93  
Old 01-28-2009
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Finding alot of Rendering stuff oO
Try out 0x9A84F4 (float), normal value = 0,5
set it to 19 and look closely at the screen! (Can D/C you, so try different values)
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  #94  
Old 01-28-2009
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Just learned DX programming
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  #95  
Old 01-28-2009
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After year of works with basic memmory reading, i create grind bot.

My app features:
- Radar system (Units, Corpce, Player, Hostiles, Enemies)
- Waypoint editor ( Add, Delete, Load, Save )
- Units information
- Scriptable player logic ( like JavaScript, 5000+ Lines of API )
- Update logic by http request



QT interface used.
Also program use script engine (ECMAScript) by QT.

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  #96  
Old 01-28-2009
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that is a neat ass bot XD.

Love the icons and the layout great work.

Next thing to add is More advanced pathing is all that i can see for that bot since it uses waypoints.
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  #97  
Old 01-28-2009
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A bot written in Java...I envy you. I hate Java so much.
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  #98  
Old 01-28-2009
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Quote:
Originally Posted by RawrSnarl View Post
A bot written in Java...I envy you. I hate Java so much.
No! The program writen in C++.
Program collect basic data from wow.
JavaScript engine get data about units, buffs, keybinds, waypoints, etc... from program.
Script used for programing player actions (When he stay at point, do combat, dispell debuffs, restoring). It easy for use and develop, no need recompile all program, just restart simulation)
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  #99  
Old 01-28-2009
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I don't exactly agree with your UI; But it seems interesting.

I personally use VB / C# for my routines of my bots; Gives functionality and you don't have to compile them the same as your Java.

You just unload and reload them.
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  #100  
Old 01-28-2009
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Nice work, though you have "Concussive" written as "Conclussive" .
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  #101  
Old 01-28-2009
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Quote:
Originally Posted by kynox View Post
Nice work, though you have "Concussive" written as "Conclussive" .
They seem to be custom names, not the actual ingame names

Serppent sting
arcane shoot

Why are we bitching about the spelling anyway
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  #102  
Old 01-28-2009
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Ya from looking @ it.

Big list of Skills + Keybinding and then it does a search for it and calls that keybind name.
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  #103  
Old 01-29-2009
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Yes this is true, it not "ingame" spell names, i use predefined list of spell names for any class and just send key to window from script.
I said that i was work with basic memory reading, without any injection and of course we are not talking about lua calls( DoLuaString, CastSpellByName and etc. ). This will be my next develop stage

I'm sorry about spelling, i'm from Russia( all offsets and addresses superbly work in Russian version of WoW), and my English is not the best, this answer i make by Google Translator (i LOVE Google)

I want to thank all WoW Memory Editing community for the provided information.
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  #104  
Old 01-29-2009
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Quote:
Originally Posted by Zombie911 View Post
Yes this is true, it not "ingame" spell names, i use predefined list of spell names for any class and just send key to window from script.
I said that i was work with basic memory reading, without any injection and of course we are not talking about lua calls( DoLuaString, CastSpellByName and etc. ). This will be my next develop stage

I'm sorry about spelling, i'm from Russia( all offsets and addresses superbly work in Russian version of WoW), and my English is not the best, this answer i make by Google Translator (i LOVE Google)

I want to thank all WoW Memory Editing community for the provided information.
Hey don't apologize man, its better than most!
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  #105  
Old 01-29-2009
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Quote:
Originally Posted by zombie911 View Post
no! The program writen in c++.
Program collect basic data from wow.
Javascript engine get data about units, buffs, keybinds, waypoints, etc... From program.
Script used for programing player actions (when he stay at point, do combat, dispell debuffs, restoring). It easy for use and develop, no need recompile all program, just restart simulation)
прикольно ;-)
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