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Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
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  #76  
Old 01-23-2009
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spam sendpacket
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  #77  
Old 01-23-2009
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Look at the Mage blink
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  #78  
Old 01-23-2009
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Quote:
Originally Posted by arigity View Post
spam sendpacket
Exactly, but since autoIT is too slow for that i injected some code into wow that makes wow do the job. Then just wait for wow to return "finish" code and i end the teleport process. So all i do is just initialize it and then wow does the rest.

Quote:
Originally Posted by suicidity View Post
Look at the Mage blink
Well Blink is like a normal teleport and the server send you the XYZ for where you should go. The only thing you can alter is just like normal XYZ style, with 0,03 and XY and unlimited in the Z axis.
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  #79  
Old 01-23-2009
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A little sample video:
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  #80  
Old 01-23-2009
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It's a private video?I cant view it.
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  #81  
Old 01-23-2009
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Quote:
Originally Posted by Gripen2 View Post
It's a private video?I cant view it.

Ahh.. fixed ! ^^
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  #82  
Old 01-23-2009
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So you're doing basically the same thing as XYZ but with a speedhack ?
Or can you send lot's of small teleport packages without faking the time stamp?
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I hacked 127.0.0.1
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  #83  
Old 01-23-2009
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I'm amused by the fact that he crossed an entire continent at such a high speed yet I disconnect if I go through BWL/strat doors to fast with regular XYZ. Is spoofing the packages that much more stable?
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  #84  
Old 01-23-2009
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UknOwned thats a very interesting video.
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  #85  
Old 01-23-2009
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Quote:
Originally Posted by Robske007a View Post
I'm amused by the fact that he crossed an entire continent at such a high speed yet I disconnect if I go through BWL/strat doors to fast with regular XYZ. Is spoofing the packages that much more stable?
XYZ doesn't make shure that there's a packet sent on every coord change, so it's pretty likely to get disconnected while using it and as an aditional problem the sendkey function isn't very stable wich increases the changes of updating your position with the server too late and results in a disconnect.
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  #86  
Old 01-23-2009
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@ Un - That's what I thought, I had looked into it before when I was still coding for WoW; But someone lately told me differently.. Can't exactly trust some stuff that's said now-a-days..
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  #87  
Old 01-24-2009
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Just out of curiosity, how many lines of AutoIt does it take to do that? Couldn't you do it a LOT quicker with __naked functions in C++ and a DLL with basic IPC?

EDIT: Nmv, you're actually injecting code in, somewhat unneccessarily. I never quite understood why you don't go with C++.

Last edited by lanman92; 01-24-2009 at 02:57 AM.
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  #88  
Old 01-27-2009
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Just found a 'wallhack' by accident
Different values = different results ofc!



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Last edited by Cursed; 01-27-2009 at 05:09 PM. Reason: Pictures added.
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  #89  
Old 01-27-2009
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well I'm so proud of this right now. Been working on this since saturday with no prior knowledge of wow-hacking. So far it can read the ObjectManager, call some VirtualFunctions and it has cool movement/pathfinding/waypoint code. And soon it'll picking herbs

I really like to thanks Shynd, because .. well shynd, for newbs like me, your blog's just really awesome! (even if the offsets are dated). It's a really good starting point if you don't know what to do and everything is confusing you.


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  #90  
Old 01-27-2009
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Quote:
Originally Posted by Cursed View Post
Just found a 'wallhack' by accident
Different values = different results ofc!



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It looks like you've found the Z-Order priority for map objects. Interesting!
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