WoW Memory EditingWoW Memory Editing for learning purposes only.
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First of all, I'm still at a novice level in memory editing and know that my work isn't
as impressive as almost all screenshots / videos that where posted in this
thread already (maybe I get cypher to lol? ). However, I really like the
topic and am improving continuously.
Thanks to the MMOwned memory editing community I could achieve some
little goal: Some DLL which allows you to set the facing (and later probably
do movement and other stuff) from ingame macros.
Video download: [Only registered and activated users can see links. ] (26.53 MB)
Video stream: [Only registered and activated users can see links. ] (may take some time until megavideo has completed video conversion)
Last edited by Ellesar1; 2 Weeks Ago at 01:22 PM.
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Ehmm... The same C# and VB code compiles to the same IL code... And I don't think C# is too bad for programming stuff like that.
C# is not exactly like VB unless you have Visual Studio 2010; But that doesn't matter because the "language" being talked about is AutoIt.
And if you judge a product instead of what was used (AutoIt), you might as well say "Well you repaired that car fender pretty well for only having a Chainsaw."
Isn't Malu05 coding in AutoIt only? He did some nice things
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To make something on-Topic, here a nothing-saying screenshot:
Today I started reversing PerfectWorld. I managed to iterate through the CECPlayer-objectlist but it still has many flaws :/
At least I find myself....
Working on generating navigation meshes, but first we must render the area in question to make sure we're parsing things correctly. The app allows me to load/unload ADTs on demand by clicking on the "Continent View" window.
[Only registered and activated users can see links. ]
The reason you see green stuff in the ocean is (I think) that I am rendering the ocean bottom and my drawing order isn't ideal aesthetically.