| | WoW Memory Editing WoW Memory Editing for learning purposes only.
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07-16-2009
|  | Contributor | | | Join Date: Oct 2006 Location: In your attic.
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Reputation: 148 Level up: 25%, 831 Points needed |     | | | I figured someone would mention; Yes it is. | Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx. 
07-17-2009
|  | Kynox's sister's pimp Legendary User | | | Join Date: Apr 2006 Location: ntdll.dll
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Originally Posted by suicidity I figured someone would mention; Yes it is. |
I know where you live. | 
07-17-2009
|  | Contributor | | | Join Date: Oct 2006 Location: In your attic.
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07-17-2009
| | Contributor | | | Join Date: Sep 2006 Location: Jaedenar O.o
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Reputation: 162 Level up: 58%, 336 Points needed |     | | | What an interesting conversation between Cypher and suicidity right there... lol
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07-17-2009
|  | MaiN's Biatch Legendary User | | | Join Date: Mar 2007 Location: VirtualAllocEx
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07-17-2009
| | Knight-Lieutenant | | | Join Date: Jan 2008
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Reputation: 17 Level up: 21%, 558 Points needed |  | | Sorry for the huge screenshot. Tried to get file size down and lost so much quality.
So anyway, it's the GUI i have been working on for a project myself and sku are doing. It's got Lua as a scripting engine, and all the gui stuff is available from lua. Along with core stuff, like Core.ScriptManager:LoadScript( scriptname ), etc... Maybe more screenshots to come if people are interested, not much done WoW wise besides Anti-Warden stuff, but the core and the gui is more or less done.
It can inject and eject at any time at the moment.. Not much more about it really, I'm pretty happy with it though! | 
07-17-2009
|  | Kynox's sister's pimp Legendary User | | | Join Date: Apr 2006 Location: ntdll.dll
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Nominated 63 Times in 4 Posts  TOTM/W Award(s): 1 Reputation: 1085 Points: 55,512, Level: 35 | Level up: 14%, 3,188 Points needed |     | | Quote:
Originally Posted by ramey Sorry for the huge screenshot. Tried to get file size down and lost so much quality.
So anyway, it's the GUI i have been working on for a project myself and sku are doing. It's got Lua as a scripting engine, and all the gui stuff is available from lua. Along with core stuff, like Core.ScriptManager:LoadScript( scriptname ), etc... Maybe more screenshots to come if people are interested, not much done WoW wise besides Anti-Warden stuff, but the core and the gui is more or less done.
It can inject and eject at any time at the moment.. Not much more about it really, I'm pretty happy with it though! | Nice. WoW only or generic?
If generic, do you have plans for x64? So far I seem to be the only person in the universe interested in hacking with native x64. 
Also, curios, what do you mean "anti-warden stuff". If it's a private hack you shouldn't really need any.
Lastly, what are you using for Lua? Just Lua? Lua + toLua? Lua + toLua++? Lua + LuaBind? I ended up going with LuaBind but am curious what others picked. | 
07-17-2009
| | Knight-Lieutenant | | | Join Date: Jan 2008
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Originally Posted by Cypher Nice. WoW only or generic?
If generic, do you have plans for x64? So far I seem to be the only person in the universe interested in hacking with native x64. 
Also, curios, what do you mean "anti-warden stuff". If it's a private hack you shouldn't really need any.
Lastly, what are you using for Lua? Just Lua? Lua + toLua? Lua + toLua++? Lua + LuaBind? I ended up going with LuaBind but am curious what others picked. | WoW only at the moment, I first had plans to go generic, and I still want to really, but no plans at the moment. No plans for x64, couldn't really care less.
Well, regarding Warden stuff, it's not 100% really needed, but it's nice to be confident that there won't be any Warden problems. Lua + LuaBind aswell, I think it's pretty sweet. Works out pretty well for me at least.
How's your project coming along? | 
07-17-2009
|  | Warden's Mediator Legendary User | | | Join Date: Dec 2006 Location: Raping your Stack
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Nominated 2 Times in 1 Post Reputation: 797 Points: 28,091, Level: 24 | Level up: 53%, 809 Points needed |     | | Quote:
Originally Posted by Cypher Nice. WoW only or generic?
If generic, do you have plans for x64? So far I seem to be the only person in the universe interested in hacking with native x64. 
Also, curios, what do you mean "anti-warden stuff". If it's a private hack you shouldn't really need any.
Lastly, what are you using for Lua? Just Lua? Lua + toLua? Lua + toLua++? Lua + LuaBind? I ended up going with LuaBind but am curious what others picked. | X^Luabit kek | 
07-17-2009
|  | Contributor | | | Join Date: Oct 2006 Location: In your attic.
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Reputation: 148 Level up: 25%, 831 Points needed |     | | | That's really nice Ramey. | 
07-17-2009
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Originally Posted by suicidity That's really nice Ramey. | Thanks
. | 
07-17-2009
|  | Kynox's sister's pimp Legendary User | | | Join Date: Apr 2006 Location: ntdll.dll
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Nominated 63 Times in 4 Posts  TOTM/W Award(s): 1 Reputation: 1085 Points: 55,512, Level: 35 | Level up: 14%, 3,188 Points needed |     | | Quote:
Originally Posted by ramey WoW only at the moment, I first had plans to go generic, and I still want to really, but no plans at the moment. No plans for x64, couldn't really care less.
Well, regarding Warden stuff, it's not 100% really needed, but it's nice to be confident that there won't be any Warden problems. Lua + LuaBind aswell, I think it's pretty sweet. Works out pretty well for me at least.
How's your project coming along? | Good, currently mid-rewrite.
Before going any further with it I wanted to re-do the back end so it's easier to add new functionality and extend existing functionality.
Improving the interfaces, reducing coupling, reducing dependencies, increasing modularity of the core, moving to c++0x, increasing genericity, increasing portability, increasing performance, improving my automated build system, etc etc. | 
07-17-2009
| | Knight-Lieutenant | | | Join Date: Jan 2008
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Reputation: 17 Level up: 21%, 558 Points needed |  | | Quote:
Originally Posted by Cypher Good, currently mid-rewrite.
Before going any further with it I wanted to re-do the back end so it's easier to add new functionality and extend existing functionality.
Improving the interfaces, reducing coupling, reducing dependencies, increasing modularity of the core, moving to c++0x, increasing genericity, increasing portability, increasing performance, improving my automated build system, etc etc. | Ah, nice. We might do the same and try to go more generic | 
07-18-2009
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07-18-2009
| | Knight-Lieutenant | | | Join Date: Jan 2008
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Reputation: 17 Level up: 21%, 558 Points needed |  | | Quote:
Originally Posted by suicidity | nice heath bars |  | |
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