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Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
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  #196  
Old 06-14-2009
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Quote:
Originally Posted by Cypher View Post

There are already hardware event checks on movement functions from memory. I'll look into it later.
Hmm, there's another check on MoveForwardStart?
It works fine with just patching the old protection check.. Maybe that's the one?
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  #197  
Old 06-14-2009
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Ah, it's implemented differently.

From InteractUnit:
loc_6F272D:
cmp WoWHardwareEventNum, 0
jz short loc_6F2748

.data:0135EC60 ; int WoWHardwareEventNum
.data:0135EC60 WoWHardwareEventNum dd ? ; DATA XREF: sub_498770+3r
.data:0135EC60 ; sub_4987B0+5Br ...

Set that number to 0 before you call the function.



EDIT: Obviously if you're calling it from a script and not WoWs main thread you'll need to patch stuff that writes to that variable.
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  #198  
Old 06-14-2009
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Quote:
Originally Posted by Cypher View Post

Ah, it's implemented differently.

From InteractUnit:
loc_6F272D:
cmp WoWHardwareEventNum, 0
jz short loc_6F2748

.data:0135EC60 ; int WoWHardwareEventNum
.data:0135EC60 WoWHardwareEventNum dd ? ; DATA XREF: sub_498770+3r
.data:0135EC60 ; sub_4987B0+5Br ...

Set that number to 0 before you call the function.



EDIT: Obviously if you're calling it from a script and not WoWs main thread you'll need to patch stuff that writes to that variable.
Ahh, thanks a bunch!
I spent hours trying to unprotect it like the old one.
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  #199  
Old 06-14-2009
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Quote:
Originally Posted by MaiN View Post
Ahh, thanks a bunch!
I spent hours trying to unprotect it like the old one.
Protip: It helps if you actually look at how the function is implemented. Took me all of 5 seconds to figure out what was going on once I opened the function in IDA.
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  #200  
Old 06-14-2009
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Protip: It helps if you actually look at how the function is implemented. Took me all of 5 seconds to figure out what was going on once I opened the function in IDA.
Yes but you're Cypher and I'm MaiN.

Edit: Refer to your signature. :P
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Last edited by MaiN; 06-14-2009 at 02:27 PM.
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  #201  
Old 06-14-2009
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Quote:
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Yes but you're Cypher and I'm MaiN.

Edit: Refer to your signature. :P

>.<

(filler)
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  #202  
Old 06-16-2009
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Originally Posted by cloud_wizard View Post
A screenshot shot of my workspace during early development of Healbot AI 2.

It's not much, but I'm excited about the progress I'm making on it =D

Hey, I'm trying to learn how to make C++ programs that actually have an interface instead of doing everything inside of a cmd prompt, what can I search for/look up on google to learn how to do something like this in Visual Studio?
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  #203  
Old 06-16-2009
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I got bored and made a D3DX Logger / L4D hook today.

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  #204  
Old 06-19-2009
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Bow before my leeb 64-bit haxxing skillz:


More info [Only registered and activated users can see links. ] if anyone is interested.
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  #205  
Old 06-19-2009
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Sweet looking console! gj
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  #206  
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I started doing 64 bit stuff, but ended up dropping it for a little bit.
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  #207  
Old 06-27-2009
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"PvP Mode" hack I've been working on to test my framework. Credits to Kynox for the camera/w2s stuff.

Green is low risk (friendly), yellow is medium risk (hostile but not an immediate thread), red is high risk (hostile and an immediate threat).


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  #208  
Old 07-02-2009
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Quote:
Originally Posted by Cypher View Post
"PvP Mode" hack I've been working on to test my framework. Credits to Kynox for the camera/w2s stuff.

Green is low risk (friendly), yellow is medium risk (hostile but not an immediate thread), red is high risk (hostile and an immediate threat).


<snip>
Because no one seems to have commented your work, I'd like to say well done.
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  #209  
Old 07-03-2009
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I spent about an hour last night carefully reading and looking at all comments and images through the last 14 pages of this thread.


i cream'd
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  #210  
Old 07-06-2009
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Now change that to a visual ESP so you don't have so much stuff over itself .
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