WoW Memory EditingWoW Memory Editing for learning purposes only.
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Just posting a little update on my GUI and a few new things i've gotten around to doing!
Speedhack ;D I'm aware Warden now scans for it, but this gets around it, not that they currently scan for it anyway, but I'm pretty sure it's fine.
Monopoly, fully automated auction house bot. Parses data from xml, various settings, item information, etc. Has a FSM, everything is working nicely, parses AH page by page, goes to mailbox, gets mail, buys out items, does bidding too.
All the AH related stuff is done in Lua, including getting items from Mailbox, and the logic on what to do next is completely done in Lua. Pretty happy with it so far.
Impressive stuff above guys, good job!
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Just posting a little update on my GUI and a few new things i've gotten around to doing!
Speedhack ;D I'm aware Warden now scans for it, but this gets around it, not that they currently scan for it anyway, but I'm pretty sure it's fine.
Monopoly, fully automated auction house bot. Parses data from xml, various settings, item information, etc. Has a FSM, everything is working nicely, parses AH page by page, goes to mailbox, gets mail, buys out items, does bidding too.
All the AH related stuff is done in Lua, including getting items from Mailbox, and the logic on what to do next is completely done in Lua. Pretty happy with it so far.
Impressive stuff above guys, good job!
The scan is generic. I assume you're 'getting around it' by hooking code inside WoW.exe rather than at the API level? If so, it would depend on where you hook as to whether that would work. How can you be so sure?
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[Only registered and activated users can see links. ]Back online!
"Science is interesting, and if you don't agree you can **** off." [Only registered and activated users can see links. ]
"I can write very coherent things when I try that sound very good" -- Styles
After year of works with basic memmory reading, i create grind bot.
My app features:
- Radar system (Units, Corpce, Player, Hostiles, Enemies)
- Waypoint editor ( Add, Delete, Load, Save )
- Units information
- Scriptable player logic ( like JavaScript, 5000+ Lines of API )
- Update logic by http request
QT interface used.
Also program use script engine (ECMAScript) by QT.
SHIIINY BUTTONS! Looks nice. I wish i could do ANYTHING like that
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Can't figure out how to use Pocket Gnome? http://www.mmowned.com/forums/wow-guides/263672-mac-pocket-gnome-guide.html
Well I'm just about finished my project. Its a BG bot that traverses through paths you create once it gets into the BG. Probably release it publicly when I work out all the bugs and make paths for all the BGs. Works very well as of now!
Monopoly, fully automated auction house bot. Parses data from xml, various settings, item information, etc. Has a FSM, everything is working nicely, parses AH page by page, goes to mailbox, gets mail, buys out items, does bidding too.
All the AH related stuff is done in Lua, including getting items from Mailbox, and the logic on what to do next is completely done in Lua. Pretty happy with it so far.
Out of curiosity, what kind of stuff does it automate specifically? Just if you want to be sure and buy out item x whenever one becomes available.. or?
So I got bored during the week and rewrote my patch 2.4 map app from scratch with DirectX instead of GDI (for 3.1.2).
Currently tracking units named "Ironforge Guard": [Only registered and activated users can see links. ]
Didn't turn out too bad considering the minimal amount of effort needed to get it functional.
Last edited by wraithZX; 05-21-2009 at 06:54 PM.
Reason: yeah yeah, I'm not living in the dark ages
Out of curiosity, what kind of stuff does it automate specifically? Just if you want to be sure and buy out item x whenever one becomes available.. or?
Buys out items if they're under my listed price and relists them at my price to create a monopoly