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WoW Memory Editing WoW Memory Editing for learning purposes only.
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  #1  
Old 12-03-2008
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Getting Hitpoints/Mana

Ok are these values stored in offsets or are there actual memory values for them? If so what are the offsets and would i just read them from the object manager?
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  #2  
Old 12-04-2008
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Did you even look at the stickies or use search?

Given the answer is pretty much certainly no, you can go diaf till you do that.
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  #3  
Old 12-04-2008
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Flame on!!!!!
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Old 12-04-2008
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hmm the values stored in ITEM_FIELD_ENCHANTMENT_X_X are short?
but what are the values u get by reading them is it some sort of enchant id?
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Old 12-04-2008
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how i can read stored memories for hP??? i not wantign read nethng or dowork plz *hodls out hand!*!!
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Old 12-04-2008
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I have searched and i have read stickies... i know the offsets for the health but no where could i find where to use these. Ive tried getting the client connection then the current object manager then reading from the objmgr+ the health offset but its not returning the right value.
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Old 12-04-2008
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Maybe you should learn the basics first, then.
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Old 12-04-2008
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I know the basics.
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Old 12-04-2008
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Quote:
Originally Posted by XAaronX View Post
I know the basics.
Apparently not. Cause HP & Mana are as basic as it gets.


Code:
DWORD curMgr;

_asm MOV EAX, DWORD PTR DS:[g_clientConnection]
_asm MOV EAX, DWORD PTR DS:[EAX+0x2864]
_asm MOV curMgr, EAX

DWORD *FirstObj = (DWORD *)(curMgr + 0xAC);

DWORD  *Descriptor = (DWORD *)(FirstObj + 0x08);

int HP = *(int *)(Descriptor + UNIT_FIELD_HEALTH * 4);
That should give you the health value of the FirstObj
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Old 12-04-2008
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If you think that adding UNIT_FIELD_HEALTH offset to the address for the object manager should get you your player's hp, you do not know the basics. Hi, loop through the ****ing object list until you find your LOCAL PLAYER OBJECT, and then add (UNIT_FIELD_HEALTH * 4) to [LocalPlayer + 0x08] and... HOLY SHIT MY HP. If you can't figure THAT out, then you really don't know the basics.
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Old 12-07-2008
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Quote:
Originally Posted by cenron View Post
Apparently not. Cause HP & Mana are as basic as it gets.


Code:
DWORD curMgr;

_asm MOV EAX, DWORD PTR DS:[g_clientConnection]
_asm MOV EAX, DWORD PTR DS:[EAX+0x2864]
_asm MOV curMgr, EAX

DWORD *FirstObj = (DWORD *)(curMgr + 0xAC);

DWORD  *Descriptor = (DWORD *)(FirstObj + 0x08);

int HP = *(int *)(Descriptor + UNIT_FIELD_HEALTH * 4);
That should give you the health value of the FirstObj
tyvm. Yes i know, i ment i know the basics of memory reading, and am extreamly talented in C#, just first time getting into WoW Memory reading.
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Old 12-07-2008
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Quote:
Originally Posted by XAaronX View Post
tyvm. Yes i know, i ment i know the basics of memory reading, and am extreamly talented in C#, just first time getting into WoW Memory reading.

Extremely talented....

I lold.
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  #13  
Old 12-10-2008
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Quote:
Originally Posted by XAaronX View Post
Ok are these values stored in offsets or are there actual memory values for them? If so what are the offsets and would i just read them from the object manager?
Add these offsets to the base address for your mobile object, then do a 4 byte read and you'll get the values you're looking for.

Current Hit Points = 0x1030
Current Power = 0x1034

For Maximum Hit Points (0x7C), you'll have to read a different struct. It's the one that contains information like level, class, race, gender, target guid, etc. I think Cypher and others call it UNIT_FIELDS, but I could be wrong. I use an entirely different naming convention.

Hope that helps.
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  #14  
Old 12-10-2008
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Quote:
Originally Posted by Hyru View Post
Add these offsets to the base address for your mobile object, then do a 4 byte read and you'll get the values you're looking for.

Current Hit Points = 0x1030
Current Power = 0x1034

For Maximum Hit Points (0x7C), you'll have to read a different struct. It's the one that contains information like level, class, race, gender, target guid, etc. I think Cypher and others call it UNIT_FIELDS, but I could be wrong. I use an entirely different naming convention.

Hope that helps.
Its not what we 'call it'. Those are the actual strings stored in the client. You can dump them out in an automated fashion.

Also, the way you're doing it is totally retarded. Just use the "UNIT_FIELDS" (as you have dubbed them). Its about a million times faster than using a memory reader and hardcoded offsets.

eg. Hit Points: UNIT_FIELD_HEALTH.
Power type: UNIT_FIELD_BYTES_0 ((Field>>24)&0xFF)
Power: UNIT_FIELD_POWER2 or UNIT_FIELD_POWER1 depending on the type.
etc.

EDIT:

Pointers to the descriptor arrays are available in the MirrorInitialize function. Address for v3.0.3 is 0x004873F0
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Last edited by Cypher; 12-10-2008 at 09:31 PM.
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  #15  
Old 12-11-2008
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if you would have looked in the c# programming section i replied in a thread with a small sample on how to get hp using the static playerbase.

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u can either use the static one or if you go with a object dumper to get ure playerbase it's either or
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