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Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing

WoW Memory Editing WoW Memory Editing for learning purposes only.
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  #16  
Old 11-30-2008
lanman92 is offline.
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Activity: 4.0% Activity: 4.0% Activity: 4.0%

Okay, I just got done looking at the playerbase and movement shit. I've completed my looking . I'll share my info...

[base + 0x110] + 0x10: X // [base + 0x7D0]
[base + 0x110] + 0x14: Y // [base + 0x7D4]
[base + 0x110] + 0x18: Z // [base + 0x7D8]
[base + 0x110] + 0x1C: Facing // [base + 0x7DC]
[base + 0x110] + 0x40: MovementState2 // [base + 0x800]
[base + 0x110] + 0x43: movementState // [base + 0x803]
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  #17  
Old 11-30-2008
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Level up: 86% Level up: 86% Level up: 86%
Activity: 3.6%
Activity: 3.6% Activity: 3.6% Activity: 3.6%

Why don't you just use my structure?

Code:
class CMovementInfo
{
public:
        char unknown0[16]; //0x0000
    idVec3 vecPos; //0x0010  
    float fHeading; //0x001C  
        char unknown32[24]; //0x0020
    WOWGUID wTransportGuid; //0x0038  
    DWORD dwMoveFlags; //0x0040  
    DWORD dwMoveFlags2; //0x0044  This is a weird one, only one byte seems to be used. 
        char unknown72[20]; //0x0048
    DWORD dwTimeMoved; //0x005C  
        char unknown96[12]; //0x0060
    float fSinAngle; //0x006C  
    float fCosAngle; //0x0070  
        char unknown116[8]; //0x0074
    DWORD dwFallTime; //0x007C  
    float fFallStartHeight; //0x0080  
        char unknown132[8]; //0x0084
    float fWalkSpeed; //0x008C  
    float fRunSpeed; //0x0090  
    float fSwimBackSpeed; //0x0094  
    float fSwimSpeed; //0x0098  
    float fWalkBackSpeed; //0x009C  
    float fFlySpeed; //0x00A0  
    float fFlyBackSpeed; //0x00A4  
    float fTurnSpeed; //0x00A8  
    float fJumpVelocity; //0x00AC  
};//Size=0x00B0(176)
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  #18  
Old 11-30-2008
lanman92 is offline.
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Activity: 4.0%
Activity: 4.0% Activity: 4.0% Activity: 4.0%

What is the offset that points to that? 0x100 in the playerbase points to 0xC bytes before X, so that can't be the same one as yours.
Jesus ****ing christ, I'm blind... I was totally wrong... -fail-
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  #19  
Old 11-30-2008
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Level up: 86%, 239 Points needed
Level up: 86% Level up: 86% Level up: 86%
Activity: 3.6%
Activity: 3.6% Activity: 3.6% Activity: 3.6%

Quote:
Originally Posted by lanman92 View Post
What is the offset that points to that? 0x100 in the playerbase points to 0xC bytes before X, so that can't be the same one as yours.
Jesus ****ing christ, I'm blind... I was totally wrong... -fail-
[UnitBase + 0x110] points to CMovementInfo.
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  #20  
Old 11-30-2008
lanman92 is offline.
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Level up: 85%, 139 Points needed
Level up: 85% Level up: 85% Level up: 85%
Activity: 4.0%
Activity: 4.0% Activity: 4.0% Activity: 4.0%

That's what I meant, I just mis-typed it.
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