MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides

Homepage Register FAQ Members Mark Forums Read Advertise Marketplace FPSowned


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs > WoW Memory Editing
Reload this Page accessing MOB names from WOW Object list
WoW Memory Editing WoW Memory Editing for learning purposes only.

Reply
 
LinkBack Thread Tools
accessing MOB names from WOW Object list
(#1)
Old
ShoniShilent is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 3
ShoniShilent is an unknown quantity at this point
 
Posts: 43
Join Date: May 2008
accessing MOB names from WOW Object list - 06-04-2008

here's how i access them. not sure, but seems to only work for units and not objects (at least for me at this point).

note the data below (or however you have this developed in your own program):

TWoWObject = record
DontCare1: Integer;//0x00
DontCare2: Integer;//0x04
DontCare3: Integer;//0x08 pointer to compl. struct i.e. eObjectFields
DontCare4: Integer;//0x0C end of compl. struct
DontCare5: Integer;//0x10
ObjectType: Integer; //0x14 == 1..7
DontCare7: Integer;//0x18
DontCare8: Integer;//0x1C
DontCare9: Integer;//0x20
DontCare10: Integer;//0x24 ptr to item-struct?
PtrCheck: Integer;//0x28 PtrCheck == NextPtr while NextPtr --> WoWObject
DontCare12: Integer;//0x2C
GUID: Int64; //0x30 GUID
DontCare13: Integer;//0x38 end of each item-struct element (ptr to the next)?
NextPtr: Integer; //0x3C
end;

let's say base of TWoWObject is 2BAC0000.

then:

address of text string holding name of TWoWObject is:

[[2BAC0000+DB8h]+40h] such that

[2BAC0000+DB8h]= value1
[value1+40h]=value2
value2 is where the text string is located (read this address, text string terminated by 0)


i hope this helps someone.

i don't use that struct speficically, just referenced it in this post so you could tell where to get the info. that struct was apparently originally posted by KOS0937 here in some other thread. thanks to him for the original-
Reply With Quote

Donate to remove ads.
(#2)
Old
Xarg0's Avatar
Xarg0 is Online
Sergeant Major
Rep Power: 1
Reputation: 19
Xarg0 is on a distinguished road
 
Posts: 145
Join Date: Jan 2008
Location: High in the sky
06-05-2008

The Struct was orginally posted on madx.dk/wowdev/forum ^^
It's a Delphi Struct.


Bei 200° 15 Minuten Backen und keine EIER!!!!!!!!
Reply With Quote
(#3)
Old
KOS0937's Avatar
KOS0937 is Offline
Master Sergeant
Rep Power: 1
Reputation: 7
KOS0937 is an unknown quantity at this point
 
Posts: 75
Join Date: May 2008
06-06-2008

hey, you are right. I'm sorry, i didn't want to claim something as my own, that is not. I guess i removed the "originally posted by..." note after some lesser changes and the commentary....
It's a bit ironic, that i wanted to teach ShoniShilent to post the credits and forgot it myself 8[
Reply With Quote
(#4)
Old
xDeathx is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 0
Reputation: 1
xDeathx is an unknown quantity at this point
 
Posts: 2
Join Date: Jun 2008
06-24-2008

its no prob we understand <.<
Reply With Quote
(#5)
Old
sweeper18 is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 3
Reputation: 2
sweeper18 is an unknown quantity at this point
 
Posts: 25
Join Date: Aug 2006
06-29-2008

When I read from currobject + DB8 I get 0x0000000, are you sure that is the correct hex?

Last edited by sweeper18; 06-29-2008 at 07:11 PM.
Reply With Quote
(#6)
Old
Shynd's Avatar
Shynd is Offline
Master Sergeant
Rep Power: 1
Reputation: 26
Shynd is on a distinguished road
 
Posts: 120
Join Date: May 2008
06-29-2008

Only works for Units/Mobs. Does not work for players or game objects.
Reply With Quote
(#7)
Old
sweeper18 is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 3
Reputation: 2
sweeper18 is an unknown quantity at this point
 
Posts: 25
Join Date: Aug 2006
06-29-2008

Quote:
Originally Posted by Shynd View Post
Only works for Units/Mobs. Does not work for players or game objects.
for object type 3 (unit/mob?) it crashes because adding DB8 to the currobject yields 0x00000000

Code:
ReadProcessMemory( hProcess, (LPVOID)(dwCurObject + 0xDB8),(LPVOID)&NamePointer, sizeof(NamePointer), &dwBytesRead );


ReadProcessMemory( hProcess, (LPVOID)(NamePointer+0x40), (LPVOID)&Name, sizeof(Name), &dwBytesRead);

does my code look wrong to you?

eidt: I am getting an access violation


Edit 2: omg I am so stupid >.<
I read the original post completely wrong lol, I didn't use the second value as a pointer >.<

Last edited by sweeper18; 06-29-2008 at 08:21 PM.
Reply With Quote
Reply

Donate to remove ads.

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
vBulletin Skin developed by: vBStyles.com


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343