WoW Memory EditingWoW Memory Editing for learning purposes only.
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you probably missed that our discussion continued in a different thread but you mentioned the aggro flags. can you tell me which struct and which offset contains the aggro flags or perhaps how to differentiate friendly NPC's (such as quest givers, etc.) from enemy NPC's )such as orcs, ridgerunners, spider, etc.
KYNOX wrote:
Total crap, they have aggro flags >_>
any help would be appreciated. this is an important step in the process. i have looked at many flags and addresses in realtime during memory and nothing seems to stand out regarding how to discriminate the units.
plz help!
thanks!
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There really was no need to make a thread about this..
Anyway, are you writing your bot via a DLL or via an External Application?
If you're currently there, i'm feeling rather bored and may write an app to dump a bunch of shit with flags included and such using a dll.
Also, anyone else who would want the above, please leave a message
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I'd be extremely interested, either injected DLL or external. Aggro flag is something I've been looking for, lately, too. Would be nice to get rid of the aggressive enemies before neutral and not attack friendlies (be nice for places where you can gain/lose rep, i.e. Desolace).
well duh... extra help is always nice but i will most likely not use such a dll of yours... i'm here to learn, not to leech! So a heads up on that flag is much more appreciated with me
I'm currently guessing, that it's not within the eObjectFields / eUnitFields struct but even before those. Like the x/y/z of the objects? But unfortunately i don't have the time to check this out until later this week 8[
Yeah, same; I'd only be interested in seeing an example so that I could learn how to do it in my own project. Still, any help at all would be incredibly nice.
Okay, its done. Inject it while logged in and it will dump all the objects around you, your inventory, everything. It will also outline unit hostility and unit flags.
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i guess since i am so new, i cannot download this- says my download limit has been exceeded (even though i have never downloaded anything from here)
is it possible to just give us the struct this is in, the offset, and the bits/flags? you can see there are many people who would appreciate it.
i don't plan to compete with you or anyone on a bot program. this is just for my own use, if you are worried about that or something-
my program is coded from scratch (external application) and i plan to do no injection in to the WOW.exe space at all. completely read from it only-
if you will not release the struct/offset/flags then maybe some people will at least get some use from the .dll you posted, if they can download it (i cannot), so thanks for that-
He calls the internal functions. Of course wow itself uses functions like "GetObjectName" or "GetObjectHostility" etc. So he "just" hooks them to use them himself...
To get the name and hostility flag completely via memory reading is way more complicated!