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  #1  
Old 05-11-2008
D3m0n1ca's Avatar
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My idea for the Kil'Jaeden encounter.

Kil'jaeden
<The Deceiver>

HP: 9250000

Bring 1 warrior tank, 2 feral tanks, and 10 healers.

Abilities:


Curse of Annihilation - Inflicts a plague on every player in 100 yards, dealing 15000 damage after 5 seconds.


Demonic Mirror - Creates a demon in the image of the top 5 players on Threat,
with the demon having 20 times the selected player's HP, 500% the players damage and healing, mimicking the players abilities based on their spec.


Dark energy - Only castable when Demonic Mirror is active, inflicts 500 damage every second to all players in 100 yards. Lasts until Dark mirror Demons are dead.

Eternal Doom - Inflicts 85000 to 126000 damage to all players in 100 yards, 7 second cast.

Drain energy - Drains the power of the Sunwell, increasing damage done by 200%.


Crush - Smashes the ground, inflicting 8000 damage to all players in 100 yards.


Flame Breath - Shoots flame in a cone in front of the target, dealing 10000 damage and inflicting an additional 5000 damage over 5 seconds.


Demonic Barrier - Shields the caster for 10 seconds, Dealing 3000 damage per melee attack to the attacker, and amplifies all spells by 300% and reflects them back at the caster and every other player in 100 yards.

Energy Volley - 3 second cast time, inflicting 4000 damage to 1 random target and all players within 15 yards of that target.

Enrage - Increases all damage done by 500% and attack speed by 100%.
________________________________________________________________


Phase 1:
There are 3 Eredar Summoners in the room. Each has 300k HP, and hits for around 5k on plate. Must be tanked. Start by misdirecting them to your 3 tanks. Each summoner must die at around the same time, because one resses the other after 10 seconds of death. Every 20 seconds each one casts a shadow bolt volley that hits 5 targets each for around 3k.

Phase 2:
Begins after all three Eredar Summoners are dead. Kil'Jaeden emerges from the Sunwell, starting the main fight. During Phase 2, Kil'Jaeden uses his Curse of Annihilation, Crush, Eternal doom, and Flame Breath. Kalecgos will be helping you during this fight.
While the raid DPS's Kil'Jaeden, Kalecgos works on activating one of the six orbs around the room. When he activates one of the orbs, Kil'Jaeden will begin casting his Eternal Doom ability. Every member in the raid has 7 seconds to click the orb, placing a shield on them, absorbing 125k damage. The shield lasts for 5 seconds, so timing is important.
Every 45 seconds, Kil'Jaeden will cast his Curse of Annihilation. The raid must group up while priests cast Mass dispel on the raid. The tank must soak the damage done by this ability because the raid must be behind Kil'Jaeden and the tank must turn Kil'Jaeden depending on which Orb Kalecgos is activating. The tank and the raid should be on opposite ends of Kil'Jaeden at all times. Every 30 seconds Kil'Jaeden will use his Crush ability, All players need to be above 8.5k HP when this happens. When flame breath is used, it should ONLY hit the main tank. Must be healed through.

Phase 3 - Mirror Phase:
This phase begins when Kil'Jaeden hits 65% health. He uses his Demonic Mirrior and Dark energy spells in this phase. When he uses his Demonic Mirror ability, all five demons spawned must be tanked.
Rogue - Tanked by a Feral Druid.
Warrior - Tanked by a warrior.
Warlock - Tanked by a warlock.
Mage - Tanked by a warlock.
Priest - Tanked by anything, preferably a rogue. Does not hit hard, but does heals that need to be inturrupted.
Paladin - Needs to be tanked by another Paladin.
Hunter - Needs to be tanked by a feral Druid.
Shaman - Tanked by a Hunter. If Enchancment, tanked by feral druid.
Druid - If feral, tanked by a warrior and a feral Druid. (Similar to Nalorakk in ZA).

While this phase is going on, the raid will be taking 500 damage per second because of Dark energy. It is advised to bring CoH priests.

Phase 3 - Begins when all Dark Mirror demons are dead.
Abilities used in this phase: Demonic barrier, Curse of Annihilation, Eternal Doom, Crush, And Drain Energy.

Curse of Annihilation and Eternal doom are dealt with like in phase 2. Every 45 seconds he will use his Drain energy ability. It is important that the tank have at least 6 healers on him for this, and the raid is expected to bandage / pot at low health. He does not use his crush ability while his dark energy buff is up.
At random intervals between 10 and 40 seconds, he will use his Demonic Barrier ability. During this phase, NO dots are used. NONE. When he uses Demonic Barrier, all DPS MUST STOP IMMEDIATELY. This requires players with a fast reaction time. If a spell hits him, it will be reflected back at EVERY player in the raid dealing 3 times it's normal damage.

Phase 4 - Begins when Kil'Jaeden is at 40% health:
During this phase, Kil'Jaeden has no threat table. he targets random players while casting his Energy Volley ability. EVERYONE must spread out.

Phase 5 - Begins at 20%:
He uses his Curse of Annihilation, eternal doom, demonic Barrier, Flame Breath, Dark Energy volley, and Drain Energy abilities in this phase.
When this phase begins, he hits a soft enrage, increasing all damage done by him by 100% for 20 seconds. At 10%, he will do a full Enrage until he is defeated. Aveena will also sacrifice herself to weaken Kil'Jaeden, increasing damage done to him by 200%. Phase 5 is a DPS race. You must kill him before he kills the raid. He casts his Dark Energy volley every 5 seconds, dealing 3650 to 4500 damage, still 3 second cast. So every 8 seconds, the raid is nailed by 3650-4500 damage.
________________________________________________________________

That is what I think it should be. :P

Last edited by D3m0n1ca; 05-11-2008 at 11:45 PM.
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  #2  
Old 05-11-2008
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ahh yea.... you would die!
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Old 05-11-2008
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Looks like murder o.o;.
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Old 05-11-2008
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Extreamly hard fight...
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  #5  
Old 05-12-2008
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I.... Um. Well.... Just gotta say that i'm not even gonna waste gold on repairs o.O
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