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WoW Exploits Exploits Section for World of Warcraft.
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  #1  
Old 08-01-2007
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Saving Damage

This isn't really helpful, but it's an exploit none the less
Whilst i'm leveling my warrior who wields the Whirlwind Axe, i've occasionally used moves the moment i'm about to hit, thus removing that hit. Shortly after, I will experience one number, then another. After experimenting a little more, this is my discovery.

Your about to hit, use a move that will stop you for a brief moment and make you not hit with standard damage [For example, hamstring]. Then, when your preparing for your next hit, you will do one hit, BUT, two damage numerals will come up. This is basically a way of saving damage up though it's not really useful, it can help if you want to do a lot of damage to a mob when they're almost dead.
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  #2  
Old 08-01-2007
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Re: Saving Damage

So.. basically you're doing the same damage, only later than regular?
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  #3  
Old 08-01-2007
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Re: Saving Damage

Quote:
Originally Posted by nordh View Post
So.. basically you're doing the same damage, only later than regular?
Seems like that's what he's saying yeah
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  #4  
Old 08-01-2007
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Re: Saving Damage

Interesting..could be useful for bursting a healer.
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  #5  
Old 08-01-2007
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Re: Saving Damage

So timing your attacks is an exploit now? Jesus i'm suprised Blizzard haven't sued me by now...
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  #6  
Old 08-01-2007
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Re: Saving Damage

^Lol i guess people are getting desperate for exploits..
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  #7  
Old 08-01-2007
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Re: Saving Damage

more of a tip than an exploit. but it's welcomed on MMOwned nonetheless!

my question is: can this be confirmed? seems to me like this would be client-side rather than serverside. if you can get a video from two parties and both show that the damage is in fact coming in a later burst, ill give you some rep!

and of course, leave it to alk to think of a use for anything ;]
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  #8  
Old 08-01-2007
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Re: Saving Damage

Yeah i've tested this earlyer, the thing is: The damage you 'save' gets to the target, but just doesent show until you have made another swing or attack.
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Old 08-01-2007
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Re: Saving Damage

Quote:
Originally Posted by <Gravity> View Post
Yeah i've tested this earlyer, the thing is: The damage you 'save' gets to the target, but just doesent show until you have made another swing or attack.
this is the truth, if you watch the mob/player health bar youll still see it drop the same as a normal hit. honestly it gets annoying not seeing how hard you hit, and is more of a bug than anything. works with any class with instant attacks too i think
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Old 08-01-2007
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Re: Saving Damage

I've experienced this countless times when judging/crusader striking on my ret (I respecced! Don't hate!) paladin. It seemed like it was doing the damage on the next attack, but I'm pretty sure it is just clientside, and it doesn't hurt the monster more.
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  #11  
Old 08-01-2007
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Re: Saving Damage

Quote:
Originally Posted by palidhjede View Post
^Lol i guess people are getting desperate for exploits..
Says one rep.

Quote:
Originally Posted by Ascension
So timing your attacks is an exploit now? Jesus i'm suprised Blizzard haven't sued me by now...
Yet again, it's not timing attacks, it's modifing when they're timed so they hit later. I'm not sure if this is client side though.
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  #12  
Old 08-01-2007
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Re: Saving Damage

Raz, I'm pretty sure this is client-side or just a timing glitch. It shouldn't change anything server-side.

However if you can prove it, be my guest! :]
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  #13  
Old 08-01-2007
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Re: Saving Damage

its true i figure that out a few months ago and i have a lvl 19 twnk warrior and i now use hamsting for my every move and a pwn anything that comes in my even rogue twinks
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  #14  
Old 08-01-2007
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Re: Saving Damage

Quote:
Originally Posted by Razmataz View Post
it's not timing attacks, it's modifing when they're timed so they hit later.
So basically timing your attacks then?
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  #15  
Old 08-02-2007
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Re: Saving Damage

This is just client-side, and it's just your UI catching up with the server. Your special attacks don't all reset your attack timer, and if you use it just before your attack timer is up, the special attack graphic trumps the white damage, and gets shown first. The white number you see is just the damage you did before, finally making its way to the screen. The damage will be done already and the health bar will already have reflected it (hence how I know what I'm talking about, this happens to me all the time).
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