While doing some arena farming yesterday i found out a quite nice thing.
When you use [Only registered and activated users can see links. ] in the arenas, you will get out of combat even tho that your enemys are hitting your healing target, allowing you to both heal and get out of combat at the same time. This is very usefull too me when im low on mana and need to drink. [Only registered and activated users can see links. ] + [Only registered and activated users can see links. ]
1 more thing is a trick as a priest to get immune to fear twice instead of once with [Only registered and activated users can see links. ].
When you see the priest coming for you, cast [Only registered and activated users can see links. ] exactly when the other player casts fear and you will become immune against that fear and keep [Only registered and activated users can see links. ] on you. So IF you dont get Dispelled you will be able to "resist" two fears.
There are also a few more things that can become handy, but hey i need to save some for later!
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From what i understand; Actions that will get you into combat
Attacking
Casting an offensive Spell Casting a Buff or Healing spell on a unit that is in combat
Getting on a mob's Aggro list
Certain bosses always put everyone in the group (or raid) in combat when engaged, regardless their distance from the boss
And Divine Hymn is for sure a healing spell, thats why i posted it.
When you see the priest coming for you, cast [Only registered and activated users can see links. ] exactly when the other player casts fear and you will become immune against that fear and keep [Only registered and activated users can see links. ] on you. So IF you dont get Dispelled you will be able to "resist" two fears.
Well its quite easy to see when the priest is running for you. With some practise you will have it workig in no-time.
if they come running towards you, it is still not guaranteed they are going to fear you.
most priests will run towards you to force you to go behind a pillar/play defensively.
Thus the easiest way to use the fearward bug is by keeping a lock on focus and casting fearward as fear lands, same as vanishing a lightning nova on emalon etc.
I posted this before 3.1 when you could do Divine Hymn which would CC the opponents for 10 seconds, and you could drink/rez meanwhile.
Now it doesn't CC, but you still get out of combat and can drink after the hymn.
Also, it is NOT working as intended, to all of those who are saying it is. Heals get you in combat, that applies to every healing spell xept this one. How is that "working as intended"?