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06-08-2009
| | Site Donator | | | Join Date: Nov 2007
Posts: 10
Reputation: 2 Level up: 18%, 410 Points needed |  | | | [Druid] Keep Treants after Swapping Specs Fairly simple, use your Force of Nature spell in a spec you have as one of your two, and you will keep them even if your second spec doesn't have the talent in it. The primary tree (the one you actually control, with the other two following its actions) will despawn, however. They will be stuck in whatever stance you had them in previously, aggressive/passive/defensive.
Example, balance as your primary spec, resto as your secondary; cast Force of Nature, swap to resto. Be in tree form with 2 trees next to you!
(Not at a computer with WoW at the moment, will post a SS when I can) | Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx. 
06-08-2009
|  | Site Donator | | | Join Date: Nov 2008
Posts: 30
Reputation: 1 Level up: 51%, 196 Points needed | | | wait, can they attack after they despawn or are they just like mirror images +rep anyway(too much rep today ill give it to you tommorow  ) | 
06-08-2009
|  | Knight-Lieutenant | | | Join Date: Jun 2009
Posts: 338
Reputation: 16 | | Force of Nature: Summons 3 treants to attack enemy targets for 30 sec.
No exploit. Quote: |
Be in tree form with 3 trees next to you!
| Fixed. | 
06-08-2009
| | Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep) | | | Join Date: May 2008
Posts: 6
Reputation: 1 | | Quote:
Originally Posted by Asd12345 Fixed. | The primary tree (the one you actually control, with the other two following its actions) will despawn, however. | 
06-08-2009
|  | Knight-Lieutenant | | | Join Date: Jun 2009
Posts: 338
Reputation: 16 | | | Still, not an exploit. | 
06-08-2009
| | Master Sergeant | | | Join Date: Jan 2008
Posts: 80
Reputation: 14 | | | And you don't have any mana to do any thing. | 
06-08-2009
| | Sergeant Major | | | Join Date: Mar 2009
Posts: 162
Reputation: 68 Level up: 8%, 646 Points needed |  | | | tried innervating?
This definitly IS an exploit, since pets are supposed to despawn the moment you switch specs (see hunter/dk/wlock pets) so +rep from me | 
06-08-2009
|  | Sergeant | | | Join Date: Sep 2008 Location: Maya
Posts: 48
Reputation: 18 Level up: 15%, 425 Points needed |   | | | if it is an exploit, its a pointless one...
only gd 4 kids who like to say "look at me, im a forest" for like 10 secs
__________________ I'd love to change the world, but God wont give me the sourcecode... | 
06-08-2009
|  | Site Donator | | | Join Date: Apr 2008 Location: PK, NY
Posts: 74
Reputation: 20 Level up: 43%, 288 Points needed | | | | I just tried and they still despawn completely after 30 seconds. | 
06-08-2009
| | Knight-Lieutenant | | | Join Date: Mar 2008 Location: Brazil
Posts: 234
Reputation: 52 Level up: 21%, 554 Points needed |  | | | Useless since you'd need to waste a cooldown if you want to be of any use in the 30 seconds the treants are up.
Even worse considering you can't switch specs in combat. | 
06-08-2009
| | New User | | | Join Date: May 2009
Posts: 7
Reputation: 1 Level up: 31%, 277 Points needed | | | | Thanks! +rep | 
06-09-2009
|  | Master Sergeant | | | Join Date: Mar 2009 Location: On WoW :D
Posts: 77
Reputation: 12 Level up: 29%, 284 Points needed |  | | Quote:
Originally Posted by Cykro if it is an exploit, its a pointless one...
only gd 4 kids who like to say "look at me, im a forest" for like 10 secs | Agreed (filler)
__________________ Signature By Kingofrock | 
06-09-2009
| | Site Donator | | | Join Date: Nov 2007
Posts: 10
Reputation: 2 Level up: 18%, 410 Points needed |  | | Quote:
Originally Posted by Cykro if it is an exploit, its a pointless one...
only gd 4 kids who like to say "look at me, im a forest" for like 10 secs | Who wouldnt want to be a forest?
And yea, they do despawn after the full duration anyway, I probably should've said that >.> |  |
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