[Rogue Only] Master Poisoner talent bug. Use it before it gets fixed.
The skill [Only registered and activated users can see links. ] is supposed to give you a total of 3% Crit on your target if you have any poison on it.
Master Poisoner Rank 3
Increases the critical hit chance of all attacks made against any target you have poisoned by 3% and reduces the duration of all Poison effects applied to you by 50%.
However currently, its giving you 3% Crit on each stack of Deadly Poison. Since Deadly Poison can stack 5 times. Its giving you a total of (5 stacks x 3%) = 15% Crit!
Pretty pimp for all rogues since it ups your Crit % by 15% instead of 5 and its OP for killing raid bosses. Talk to your raid leader that you can bring + 15% Crit to boss fights to get one of those raid spots that everyone is fighting for. Passing it on to rogues to that don't know before this gets fixed, but I don't take credit for the exploit.
Here's some links for proof, notice Cleavis Crit% jump from 6% to 19%. Bring a friend and try it out for yourself and bang on a test dummy for a hour or two and notice the differences in in your friend's Crit%.
WWS from autoattacking a lvl 80 dummy with a 1h sword and maxed sword skill [Only registered and activated users can see links. ]
~6% crit rate
WWS from autoattacking with the same gear on a lvl 80 dummy with a constant 5 stacks of deadly poison [Only registered and activated users can see links. ]
~19% crit rate
Last edited by G00DFe77a; 11-29-2008 at 03:43 PM.
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Wow, i wish we knew if they were planning on fixing this kind of stuff. Going daggers for the guild would be fine by me if i knew this would stay around, but if not then i prefer swords..