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| WoW Exploits Exploits Section for World of Warcraft. [NO QUESTIONS HERE] [NO EMU STUFF HERE] |
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#1
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| Alright, This Isn't much but its something! Heres Some Pics and How to do it ![]() 1) Go into the Horde's Hall of the Brave (In Org With all the Battlemasters) and get on top of the cloth Horde symbol surface. ![]() 2) Walk up in the corner of the cloth ![]() 3) Start to Walljump on the rope to the Left ![]() 4) Walla! Like i said, its nothing much but its a walljump! ![]() 5) You can even sometimes get way up top ![]() ![]() 1) Blizzard only nerfed where they knew walljumps were possible 2) The rope was so thin that they could not nerf the walljumps on it Just some thoughts! -TuFF
__________________ 20 Rep From Contributor! ![]() Last edited by TuFF; 03-27-2008 at 09:02 PM. |
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#2
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| Hmmm bravo! |
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#3
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| nice try ill rep when i can |
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#4
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| Touche fillr |
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#5
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| ive known this for a super long time sorry |
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#6
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| Make a thread for everything they didnt fix... I can cast Shadow Bolt!!11 now plzplz +rep >_> |
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#7
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| but ever since 2.4 walljumping was "fixed" |
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#8
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| Quote:
At Least i TRIED Second of All, You dont need to be such a Dick.
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#9
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| walljumps are possible naywhere where a gameoject has a collision cube around it.
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#10
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| my verry first rep goes to this guy.. Wall jumping and stuff have been allmost removed now so that he is trying and atcuilly does it .. thats worth rep ![]() And i sortof agree.. have this place become a place of beeing a dick? +rep |
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#11
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| Quote:
anyway nice find man id rep ya but im a noob( apperantly...hahahah to funny) |
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#12
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| congrats nice |
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#13
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| very nice indeed |
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#14
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| Haha, nice! But why hasn't Blizzard learnd to make their patches somewhat bugfree? |
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#15
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| That in its self lies the problem blizzard in 2.4 twicked the object collision. and from what ive gathered have instead of the basic XYZ cube that almost ever game uses instead is tryin to make it into a poly system of collision. which follows the curves on the object instead of wraping it like a box. Basically this is actually a simpler form of collisions, to allow the object models to all be their own collision boxes, but this is far more memory consuming, and also is much more prone to blink etc.
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