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  1. #1

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    [Area Change] GM Island

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    Just a warning, This is my first model edit ever released. I've only just started learning so feel free to criticize my work by all means.

    Basically all i've done is change GMisland a bit. I've removed a few trees because they clog up the zone a bit I've moved the actual GM Island house underground so what was the top floor is now the ground floor and what was the ground floor is now a basement.

    I was considering making a enterance to the GM box (One way ofc ) What do you think?



    Incase anyone is interested in downloading this, heres the link;
    patch-6.mpq

    Thanks to Schlumpf for Noggit.
    Thanks to ~sInX for helping me with a few problems with Noggit.
    Enjoy.

    If anyone has any advice about model editing I would love to hear it.
    Last edited by Ground Zero; 11-13-2009 at 09:33 PM.

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  2. #2

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    From a technical point of view the edit shows your ability to use some of the major aspects of model editing, but it needs some of that personal flair.

    Creativity is one of the biggest parts of MEing and WorldBuilding. My opinion is to addabit more of that and then see what you end up with. GL mate

  3. #3

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    Quote Originally Posted by Qhan View Post
    From a technical point of view the edit shows your ability to use some of the major aspects of model editing, but it needs some of that personal flair.

    Creativity is one of the biggest parts of MEing and WorldBuilding. My opinion is to addabit more of that and then see what you end up with. GL mate

    I was considering attempting a reskin of the zone, different themes but I would mess it up freehand drawing with Noggit, Do you know of anyother way to acheive this?

    Ps~ Thanks for the feedback.

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  4. #4

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    Quote Originally Posted by Ground Zero View Post

    I was considering attempting a reskin of the zone, different themes but I would mess it up freehand drawing with Noggit, Do you know of anyother way to acheive this?

    Ps~ Thanks for the feedback.
    Haha, great to see some new interest in this area of editing!

    One method of changing the zones theme would be editing the tilesets/textures & models of trees through the basic x y swap. This guide works in showing the basic means to do this as the method has not changed. (it is rather old)


    If you feel like just using noggIt for your needs though, use Fault\'s guide:

    Here.

    It\'s simply amazing!

    Finally, my last suggestion would be trying out a program called Taliis. It is created for purposes such as this and through this guide I think you could also accomplish your goal.


    As a final note, don't forget things like skyboxes and the foliage on the ground, it's the little things that make or break an area change

    GL I hope this helped ya out.
    Last edited by Glynbeard; 11-13-2009 at 09:52 PM. Reason: link change

  5. #5

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    Thanks alot for that Qhan.
    Ill get reading those ASAP. ~sInX already suggested Talis, I couldn't get it to work before, but Ill try again.

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  6. #6

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    I hope you made holes when you put it underground. D:





  7. #7

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    Yea I did, don't worry.

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  8. #8

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    I Like It
    For your first model edit ever this is way awesomme to be exact
    +rep x2 when i can

  9. #9

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    Nice work here Ground Zero. Expand it, add contrast, maybe even link it to another zone? :P Looking forward to seeing where you take this.

  10. #10

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    holy shieet ,

  11. #11

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    Thanks ~sInX.

    I've use Tallis for a reskin, I've done it like Ironforge but alas I messed up the trees 100%

    Here

    The green is a fail, because on Noggit it appears to be see through ice, but I've forgot to do a underlayer so it shows up green. (I think thats the reason anyway?)
    And for some reason after I've edited a ADT in Tallis I can't open it in Noggit anymore so I can't edit the position of the new trees. Which is why i've got a massive tree halfway underground.

    ^ Anyone know how to fix it?


    Last edited by Ground Zero; 11-14-2009 at 03:34 PM.

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  12. #12

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    Yh u need to add a _s texture relative to the Ice blp (alpha layer); therefore removing the green crap.

    And the adt will b fcked. Same thing happened with my dashen'o edit. I now have a fully edited adt with textureless terrain. >,< rather palavorous.

    i'ma leave my above comment as it is for people to admire

  13. #13

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    Hehe, I might try Crysecs tool (Spellcheck?) and see which I like better and which gives the best results.

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