So a few people know that i have been working on wintergrasp and with the community and Thetruecrows awesome vehicle work i have started my work on wintergrasp again :P
So far i got the Horde/Alliance controlled bit done, got the capturing of the workshops done with vehicles etc and now working on the timer. May try to use the mangos system for time on it and vehicles but idk we will see how it goes.
All that this is is an extra .cpp file for the worldpvpscripts.
I'm using Sandshroud for this
Also these do not appear if you are not in the wintergrasp zone :P
Some pics:
But yeah nearly there, i will release it on here when it's done
Thanks
I am now stalking you. XD
I had a working Wintergrasp once. God damn that sucks to get working.
For some reason, I got the spells working too. Did it the correct way, with Totems.
I have elenion's work on vehicles and that is the same problem it has. I was able to port the go dest. gos to arc though. Closet thing I could think of for the spells is the vehicle ride spell packet, I made it
Code:
WorldPacket data(SMSG_PET_SPELLS * 4 + 22);
data << GetGUID();
data << uint16(0x0000);//pet family
data << uint32(0x00000000);//unk
data << uint32(0x00000101);//bar type
for (int i = 0; i < 10; ++i)
{
if(i < 5)
data << uint16(m_vehicledata->spells[i]) << uint8(0) << uint8(i+8);
else
data << uint16(0) << uint8(0) << uint8(i+8);
}
data << uint16(0)
<< uint16(DEFAULT_SPELL_STATE);
data << uint8(0);
player->GetSession()->SendPacket(&data);
which is very close to what it is on sandshroud
Last edited by Terrorblade; 02-11-2010 at 01:45 PM.
In all seriousness, nice job on this. It's kinda sad how this took about a year and 5 months for somebody to actually start on this.
I'd say 2d's been working on it for about that long. Hahaha
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In all seriousness, nice job on this. It's kinda sad how this took about a year and 5 months for somebody to actually start on this.
As hell said i was on/off working on this for ages now haha but only recently really bothered getting shit working haha, also TC2 has this sorta working so :P but this is ascent based.
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