All good though, just lemme know when you do give it a try.
PC, PS3 or Xbox360? I got it for 360 since PC didn't support dedicated servers and as much as I like hacking games, there is some games that I just want to play the way they were meant to.
Bad thing about MW2 is the bloody no dedicated servers, + for a laugh I made a console unlocker which is undetected by VAC without me touching it, you can have source if you want... I don't use it, was bored and wanted to get better @ C++
Made a little website: http://unbanservice.webs.com/ -
Sure, PM it over and I'll take a look, however, it might be a while. My 61" DLP's bulb just died and my wife decided to steal my monitor to watch TV while the plasma I ordered is on its way.
Simpler solution: make sure your code is custom (so it doesn't match known signatures), and make sure your module name doesn't match any known signatures (e.g. "glider.dll" might be a poor choice).
et voila, you don't even need to bother with this anti-anti stuff (as fun as it is )
Side note: it's always fun to see some of my old code from a zillion ago get repurposed by someone else on the net. *sniff* And I thought you didn't care!
Simpler solution: make sure your code is custom (so it doesn't match known signatures), and make sure your module name doesn't match any known signatures (e.g. "glider.dll" might be a poor choice).
et voila, you don't even need to bother with this anti-anti stuff (as fun as it is )
Side note: it's always fun to see some of my old code from a zillion ago get repurposed by someone else on the net. *sniff* And I thought you didn't care!
Side side note: Cypher's right.
Of course that works for private bots, I was labouring under the assumption that we were doing this for the purposes of protecting a public hack.... Was that an incorrect assumption to make? I didn't see him anywhere mention this was for a private bot, but then again, I was too lazy to read the post very thoroughly (and still am).
Side Note: Are you Darawk? Or did I skim over something important yet again.... o.O
I just noticed and replied to your post in the Babot thread. Seriously, I'll ask you again. Do you have brain damage? Because you seem to just be spouting jargon without making any sense whatsoever.
I went through your post history and it seems all your posts are like that. Cut it out unless you want a vacation from the site.
Meh, that memory block walker is a dead clone of some I released many many moons ago (back in the EQ day, I think... it's been at least two years or so).
Might just look similar since good code tends to converge...
Meh, that memory block walker is a dead clone of some I released many many moons ago (back in the EQ day, I think... it's been at least two years or so).
Might just look similar since good code tends to converge...
Oh the memory walking code, I thought you meant the other code. My bad.
Cypher, Inlining functions are stupid, and shouldnt even be used. If you look at the code at the top where the #defines are, the preprocessor commands, you should try to avoid using those, and they can sometimes cause errors. My apologies for offending you in anyway?
1. Inlining functions makes your code faster. (it bloats a bit, but who cares)
Besides the fact inlined functions have less overhead, it gives the compiler much more room to optimise your code. Btw, it will shock you, but your compiler certainly inlines a lot of functions without asking you.
2. Preprocesser commands are causing errors... eh, what?
It sucks having to be the teacher on this forum, I have experience with Programming, Inlining functions are bad alright? PreProcessor commands can be good, but can also be very BAD! Preprocesser commands are usaully stored intermediate to the file, in .obj files, as you would know because of the fact compilation process goes through 2 parses, or two passes. But I guess it all opinion, I dont like preproessor #defines, its usefull but then again for some stuff you could just use functions.
Etc...
And Cypher is going to post again, because hes just awesome, and this is his section, and I entitled to be wrong and be corrected by the over lord cypher.
Lets take a look at what the GameDev community has to say about inline functions
[19:04] <Vaayu> how does choice of OS determine how savvy you are?
[19:04] <Sean> You can't use a MAC and be tech savvy at the same time. [19:04] <Dmxsbb> All in favor against "Inlining fuctions" say I.
[19:04] <Rawr> its a Mac
[19:04] <Sean> I
[19:04] <Rawr> not MAC
[19:05] <Zao> Associat0r: I see no career opportunities in Haskell, unfortunately.
[19:05] <Rawr> also; inline functions are silly.
[19:05] <Sean> Yes.
[19:05] <Rawr> the compiler is better than you at optimization
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