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Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Model Editing > World Building and Area Changes

World Building and Area Changes This section is for advanced model edits that take much more effort such as world building and area changes!

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  #1  
Old 09-25-2009
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Nominated Star [Project] Kabazal (goblin starting zone) <TFE Feature>

OK, so this is a world building project that I'm working on. You are part of a Zeppelin crew that crashed in a place called Kabazal which is directly west of Stonetalon and has a large opening to the sea.

This is something that we make for those that cant wait any longer for Cataclysm goblin race.


Concept map:
Click the image to open in full size.
Names and map still in progress.

Day 4 version 3:
Click the image to open in full size.


Click the image to open in full size.

Minimap (not the one that will feature in the release):
Click the image to open in full size.

Current progress is now 60%.

unfinished version:

Old version Download link: [Only registered and activated users can see links. ]

OK... now if anyone is interested in helping me with placing each object couse it takes alot of time (approximately 4 hrs per ADT) i would be grateful. I already spoke to two friends of mine who can help me and would be interested in expanding the team.

and a slideshow: ImageShack -

About:
Phase one: u fight monkeys (or gorillas) that have stolen supplies and then you are told to attempt clearing the path of carnivorous plants. When the plants seam to continuously respawn you return to the crash point where a scout tells you that the plants spawn from the roots of a giant plant that is pretty far away. Then you are told to fight your way to the big plant birthgiver and eliminate it (a 5 man quest). After that a goblin scout appears from nowhere, pulls out a device out of his backpack which creates a portal that takes you to a newly set up camp far into the south (basically teleports you to a similar zone which has two new camps added - Area C2 and Area C1, short form of Cannon Area, as you can see in the edited screenshot they have strategic fortification positions.
Click the image to open in full size.

In phase two a goblin from Area C1 sends you to Area C2 to aid the goblins there to defend themselves against an aggressive flock of birds (see red "bird" text in the following screenshot). After that and some jungle gazelle and other things hunting, you are to fight the vicious raptors and the murlocks at the shore. After hunting some threatening panthers and reducing the piranhas in number come the bosses: the bird boss dominating in a huge nest is the first, the second is the murlock leader and finally the deadly panther king. After returning to Area C1 you urgently take one of those old fashioned goblin teleporter (like the one from Booty Bay teleporting you to Gnomeregan to Area C2 (you now phase into the third phase) because of a pirate assault.
Click the image to open in full size.

After fighting some pirates and secretly planting bombs in their ships, the Horde finally arrives and, with you gathering ingredients for heavy duty dynamite make a quarry and once again you use a teleporter to return from Area C1 to Area C2 where apparently your house is and you phase out to the fourth phase.
Click the image to open in full size.

In the fourth phase, cannons are set and the encampments are reinforced with Northrend-style orc fortifications the alarm sounds as the Alliance itself has come, not knowing that the horde landed here three months ago. Discovering their enemy's presence, King Varian, which was aboard orders the setup of an assault. A bloody battle installs on the shore between the Horde and the Alliance. As goblins are known to be neutral, Gorrosh Hellscream, which is also present, and his counselors decide to send you to sneak across the battlefield and blast of the Alliance's munition. After completing this task, a goblin comes to you again with the teleporting device as Gorrosh has ordered that you immediately retreat before the Alliance could notice your betrayal of your race neutrality. This is where you phase out to the original Kalimdor and all of the Kabazalian camps have joined in forming a Capital City. End of story.
Click the image to open in full size.

Last edited by Aryzar; 1 Week Ago at 05:28 PM. Reason: To make things more clear.
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  #2  
Old 09-25-2009
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Looking good.

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Last edited by Xel; 10-04-2009 at 02:59 AM.
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  #3  
Old 09-25-2009
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Thankx! I'll upload more as i I will progress.

Last edited by Aryzar; 10-05-2009 at 05:15 PM.
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  #4  
Old 09-25-2009
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Quote:
Originally Posted by Xel View Post
First of all [TAG] your threads (did it for you this time).
Is this thread for asking suggestions or invite people?

Please describe a little more and upload any pictures you have to make people
interested in your project.
Your new ava makes you look really evil Xel XD
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  #5  
Old 09-25-2009
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Moderators are evil people right? ^^
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  #6  
Old 09-25-2009
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Tbh i think it's great that you're working on this. I'm rather anxious to see the end-product. I'll gladly work on this with you (If you're struggling to find people to assist you with the project). We can hardly offer suggestions without seeing your current progress. Post some pics, portray your concepts, etc etc. Thanks for contributing, i'm hoping you can take this far and wide
<PM me or contact me via MSN to further me helping you with this project>
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  #7  
Old 09-25-2009
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Well, I would suggest making zeppelin crash on Jaquero Island that way it feels even MORE like Cataclysm, Nerf the Mobs on the Island to lvl 2-3 and then you move on into STV later on, Make it so they get Sea Turtle mount after a couple quest so they can swim to STV quicker. Im good with Ideas, want anything else PM me or add me on MSN at [Only registered and activated users can see links. ], If you dont have MSN I also have an AIM, Topshnap. Im looking forward to screenys.
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  #8  
Old 09-26-2009
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As of now this project is part of The First Era and will feature in the release.

I'll look forward to working with you Aryzar.
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  #9  
Old 09-26-2009
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Does this even have anything to do with "the first era"?...
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Old 09-26-2009
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Quote:
Does this even have anything to do with "the first era"?...
As we're now working with this guy, his edit will be featured in the mod. It's not really relative to the genuine first era, it is however a very decent concept Something we can't say no to.
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  #11  
Old 09-26-2009
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I like the Concept map. =D

But then again.. I never learned how to make maps, so I think everything is cool.
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  #12  
Old 09-27-2009
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Quote:
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Moderators are evil people right? ^^
I supposed to be the evil one :[
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  #13  
Old 09-27-2009
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Quote:
I supposed to be the evil one :[
Yes..!
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  #14  
Old 09-30-2009
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Great work with the map and GL with this.
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  #15  
Old 10-02-2009
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I'm liking the Screens.. but one suggestion.

I'm aware its still early, but try to use other variations of trees, maybe even some from different zones (That look well together).. also try to add detail doodads like roots, rocks, flowers, etc.
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