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Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Model Editing > World Building and Area Changes

World Building and Area Changes This section is for advanced model edits that take much more effort such as world building and area changes!

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  #31  
Old 2 Weeks Ago
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Quote:
Originally Posted by Ezio View Post
Good Job. Upload Download Link and news screenshots plx
I will upload screenshots when i (and svedin) will add objects to the finished adt's otherwise it wont look so nice

EDIT: and i checked download link and its still functional (check front page)
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  #32  
Old 2 Weeks Ago
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Very nice concept and design skills. I would love to help you out, but I am very new to the world building scene and I am not sure how much I could help you.


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  #33  
Old 1 Week Ago
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Now, the reason progress is going so slow is because when I manage to finish an adt there is a 50% chance that it becomes corrupt. That's why i think i'll have to downgrade the progress status from 60% to 50%

EDIT: hmm maybe u could help me with placing objects... and thanx for

Last edited by Aryzar; 1 Week Ago at 08:17 AM.
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  #34  
Old 1 Week Ago
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Ok, i've made a minimap for it (not the minimap that will feature in the release):
Click the image to open in full size.
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  #35  
Old 1 Week Ago
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Here's some pics of how leveling should be in Kabazal; in 5 different phases:

Phase one: u fight monkeys (or gorillas) that have stolen supplies and then you are told to attempt clearing the path of carnivorous plants. When the plants seam to continuously respawn you return to the crash point where a scout tells you that the plants spawn from the roots of a giant plant that is pretty far away. Then you are told to fight your way to the big plant birthgiver and eliminate it (a 5 man quest). After that a goblin scout appears from nowhere, pulls out a device out of his backpack which creates a portal that takes you to a newly set up camp far into the south (basically teleports you to a similar zone which has two new camps added - Area C2 and Area C1, short form of Cannon Area, as you can see in the edited screenshot they have strategic fortification positions.
Click the image to open in full size.

In phase two a goblin from Area C1 sends you to Area C2 to aid the goblins there to defend themselves against an aggressive flock of birds (see red "bird" text in the following screenshot). After that and some jungle gazelle and other things hunting, you are to fight the vicious raptors and the murlocks at the shore. After hunting some threatening panthers and reducing the piranhas in number come the bosses: the bird boss dominating in a huge nest is the first, the second is the murlock leader and finally the deadly panther king. After returning to Area C1 you urgently take one of those old fashioned goblin teleporter (like the one from Booty Bay teleporting you to Gnomeregan to Area C2 (you now phase into the third phase) because of a pirate assault.
Click the image to open in full size.

After fighting some pirates and secretly planting bombs in their ships, the Horde finally arrives and, with you gathering ingredients for heavy duty dynamite make a quarry and once again you use a teleporter to return from Area C1 to Area C2 where apparently your house is and you phase out to the fourth phase.
Click the image to open in full size.

In the fourth phase, cannons are set and the encampments are reinforced with Northrend-style orc fortifications the alarm sounds as the Alliance itself has come, not knowing that the horde landed here three months ago. Discovering their enemy's presence, King Varian, which was aboard orders the setup of an assault. A bloody battle installs on the shore between the Horde and the Alliance. As goblins are known to be neutral, Gorrosh Hellscream, which is also present, and his counselors decide to send you to sneak across the battlefield and blast of the Alliance's munition. After completing this task, a goblin comes to you again with the teleporting device as Gorrosh has ordered that you immediately retreat before the Alliance could notice your betrayal of your race neutrality. This is where you phase out to the original Kalimdor and all of the Kabazalian camps have joined in forming a Capital City. End of story.
Click the image to open in full size.
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  #36  
Old 1 Week Ago
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Sounds really cool.. how are you gonna make the phasing tho? 5x the same adts, slightly modified and placed on different location on continent map? Anyways I'm looking forward for this.. keep it up
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  #37  
Old 1 Week Ago
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Damn bro. You are AMAZING at texturing.
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  #38  
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I downloaded, now how u get there???
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  #39  
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Amazing? nahh. Good? yes. he only made the middle part...Rest is retextured blizz'
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  #40  
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Quote:
Originally Posted by Bjarke View Post
Amazing? nahh. Good? yes. he only made the middle part...Rest is retextured blizz'
Yeah, i thought that you will realize that by yourself. This is my first world building project. I also wanna add that the published download link is only the old version! and that Kabazal is straight west of Stonetalon.

Also i'd like to upload some pics of the Crash Point area (still not finished, notice that this place is a reskined blizzard unfinished zone)

Click the image to open in full size.

Click the image to open in full size.

Click the image to open in full size.
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  #41  
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Looks great, even tough it's Blizzard texturing, they probably have tools that generate most of it automaticly anyway
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Last edited by T@rget; 1 Week Ago at 10:41 AM.
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  #42  
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Looks great, keep up good work
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  #43  
Old 1 Week Ago
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Quote:
Originally Posted by Toxikman View Post
Looks great, keep up good work
I will, I assure you.

Right now i am adding texture and terrain details to it. The river (no water by now) looks pretty nice in my opinion. Here's a screen:

Click the image to open in full size.

EDIT: I don't think that blizz has a generator for textring. Maybe only in the classic zones which I noticed that was texturing in a mosaic-like way. Some mountains are textured using symmetric combinations of similar chunks.

Last edited by Aryzar; 1 Week Ago at 03:51 PM.
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  #44  
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Of course Blizzard has procedural texturing. They probably edit it manually, but in the older zones especially you can see how automated it must have been,
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  #45  
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this is.... AWSOME!! XD, Realy nice. Looks like a blizzard work ; )

And... You dont have any guide on how to spawn Wmos or makeing a new cont?

Great work anyways = P
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