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02-24-2009
| | Sergeant | | | Join Date: Aug 2008
Posts: 39
Reputation: 17 | | | Offsets for 1.1.1 Hi Folks,
new Offsets for Version 1.1.1
REGISTER_C_CLOSURE 0x882E40
LUA_BASE_PTR [0xF06F68]+0x0C
ENTITY_BASE_PTR 0x00D0AC14
PLAYERBASE 0xd0ae18
enjoy
Apollo | Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx. 
02-24-2009
|  | Contributor | | | Join Date: Oct 2006 Location: In your attic.
Posts: 1,260
Reputation: 158 Level up: 53%, 522 Points needed |     | | | If you don't mind me asking, whats @ the closure and LUA addresses?
I checked the lua but all I found was some sort of flag; I didn't check the closure address.. | 
02-25-2009
| | Sergeant | | | Join Date: Aug 2008
Posts: 39
Reputation: 17 | | Quote:
Originally Posted by suicidity If you don't mind me asking, whats @ the closure and LUA addresses?
I checked the lua but all I found was some sort of flag; I didn't check the closure address.. | Hi,
You need the LUA_BASE_PTR and the REGISTER_C_CLOSURE function to patch your own C functions into the LUA world of the game api. In this way I implement many "useful" API functions for my LUA addons ...
Example: (Pseudocode)
push 1
push "NameOfMyFunction"
push AddressOfMyFunction
push [[LUA_BASE_PTR]+0x0c] ; address of global LuaState
mov eax,REGISTER_C_CLOSURE
call eax
Greetings
Apollo
Last edited by apollo0510; 02-25-2009 at 07:05 AM.
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02-25-2009
|  | Contributor | | | Join Date: Oct 2006 Location: In your attic.
Posts: 1,260
Reputation: 158 Level up: 53%, 522 Points needed |     | | | Ah, I see now. Sounds actually interesting; Thanks for clearing that up, +rep. | 
03-02-2009
| | Knight-Lieutenant | | | Join Date: Jan 2008
Posts: 259
Reputation: 45 Level up: 30%, 560 Points needed |     | | | Actually
[LUA_BASE_PTR] is a pointer to a class called CMythicInterface and at offset 0x0c there is pointer to a LuaPlus Member object. War is using LuaPlus. | 
03-25-2009
| | New User | | | Join Date: Feb 2007
Posts: 17
Reputation: -5 Level up: 56%, 223 Points needed |   | | | + rep
am also wondering if these addresses are still valid, i am currently using 1.2 and when i wrote the player base into cheat engine it did not find anything, is it a pointer ? if so also tried to manually add it and it said it go to address 00000c4
little clarification would be greatly appreciated
(my bad i meant to post in 1.2 offsets, thats the one that i used)
ENTITY_BASE_PTR 0x00D0AC14 = array of bytes ???? i dont get it, anyone cares to explain ?
Last edited by kolis764; 03-25-2009 at 10:42 PM.
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03-25-2009
|  | Contributor | | | Join Date: Apr 2006
Posts: 1,469
Reputation: 223 Level up: 14%, 947 Points needed |     | | | no, they arnt. The pointers have changed, and even some of the structures have. |  |
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