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Warhammer Online Exploits, Bots, and Programs Exploits, Bots and Programs for Warhammer Online.
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  #1  
Old 02-24-2009
apollo0510 is offline.
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Offsets for 1.1.1

Hi Folks,

new Offsets for Version 1.1.1

REGISTER_C_CLOSURE 0x882E40

LUA_BASE_PTR [0xF06F68]+0x0C

ENTITY_BASE_PTR 0x00D0AC14

PLAYERBASE 0xd0ae18

enjoy
Apollo
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  #2  
Old 02-24-2009
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If you don't mind me asking, whats @ the closure and LUA addresses?

I checked the lua but all I found was some sort of flag; I didn't check the closure address..
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  #3  
Old 02-25-2009
apollo0510 is offline.
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Quote:
Originally Posted by suicidity View Post
If you don't mind me asking, whats @ the closure and LUA addresses?

I checked the lua but all I found was some sort of flag; I didn't check the closure address..
Hi,

You need the LUA_BASE_PTR and the REGISTER_C_CLOSURE function to patch your own C functions into the LUA world of the game api. In this way I implement many "useful" API functions for my LUA addons ...

Example: (Pseudocode)

push 1
push "NameOfMyFunction"
push AddressOfMyFunction
push [[LUA_BASE_PTR]+0x0c] ; address of global LuaState
mov eax,REGISTER_C_CLOSURE
call eax



Greetings
Apollo

Last edited by apollo0510; 02-25-2009 at 07:05 AM.
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  #4  
Old 02-25-2009
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Ah, I see now. Sounds actually interesting; Thanks for clearing that up, +rep.
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  #5  
Old 03-02-2009
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Actually
[LUA_BASE_PTR] is a pointer to a class called CMythicInterface and at offset 0x0c there is pointer to a LuaPlus Member object. War is using LuaPlus.
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Old 03-25-2009
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+ rep

am also wondering if these addresses are still valid, i am currently using 1.2 and when i wrote the player base into cheat engine it did not find anything, is it a pointer ? if so also tried to manually add it and it said it go to address 00000c4

little clarification would be greatly appreciated

(my bad i meant to post in 1.2 offsets, thats the one that i used)


ENTITY_BASE_PTR 0x00D0AC14 = array of bytes ???? i dont get it, anyone cares to explain ?

Last edited by kolis764; 03-25-2009 at 10:42 PM.
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Old 03-25-2009
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no, they arnt. The pointers have changed, and even some of the structures have.
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