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Warhammer Online Exploits, Bots, and Programs Exploits, Bots and Programs for Warhammer Online.
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  #1  
Old 10-08-2008
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[Bot] Updated Warnario 1.23

All credit goes to MaXiMiUS. If you are kind enough to offer your rep to me for this topic please do not do so. Instead pass it to [Only registered and activated users can see links. ] since he did all the work on the program.

WARnario - First Public Scenario Bot that actually FIGHTS

"Why AFK when you can fight?"

Notes

IF YOU ARE NOT ABLE TO RUN WAR IN 1440*900 WINDOWED, YOU WILL _NEED_ TO RECONFIGURE THE .INI FILE !!

"SHOW FRAME" MUST BE UNSELECTED !!

THE SUPERQUEUE WINDOW MUST BE MOVED TO THE BOTTOM RIGHT CORNER OF THE SCREEN !!

YOUR UI SCALE SHOULD BE SET TO THE DEFAULT.


BRIEF INTRODUCTION:

This is a bot for Warhammer Online, specifically a Scenario Bot.

It is designed for ranged classes. It could work for other Archetypes as well, but not very well without some editing.

It will follow other random players around in the Scenario, and attack enemies basically whenever they're in range.

It will try to retreat when you're dying. It does this by running towards friendly players.

Update Notes

1.43 - Did some code cleanup, trying to get the bot to Flee/Mount better.
1.42 - Here's a great way to follow up 10 hours of testing: make it go faster! WAY faster! :-)
1.41 - 10 hours of testing, did a TON of code cleanup, and triple checked that EVERYTHING I could get working, worked.
1.40 - Got through two entire scenarios seamlessly! Hurray! Only thing I wish I could add is a FriendlyDistance() function.. That would be very, very useful.
1.39 - Experimental release.. nothing changed from 1.38, unless you're in a non-widescreen resolution.
1.38 - Added a bunch of scenario checks to nearly every function, it should no longer try to follow friendlies outside of a scenario.
1.37 - I did 6 hours of testing and debugging. Not making any promises in particular, I'm just saying I spent as much time as possible working on it today.
1.36 - Did a bunch of testing.. still need to do some more testing though.
1.35 - Considerably improved how the IDied() function works.. Haven't had a chance to test it in person, though it should work more reliably.
1.34 - Even more updates for the wonderful new version of WAR that seems to be doing everything possible to piss me off D:
1.33 - Update for the new WAR version -- also made some more improvements to.. stuff. Probably still some redundant code laying around..
1.32 - Somewhat experimental version. If you experience issues with this version, use 1.31.
1.30 - Improved the IDied() function. It should ressurect you properly in non-default resolutions.
1.29 - Not sure how the SendSkills() function got deleted.. anyways, I restored it from 1.27.
1.28 - Holy crap. Always remember to localize your variables, programmers! Also added an experimental ConflictingInformationCheck()..
1.27 - Minor tweaks to the configuration files. Compare the old version .ini's to the new ones to see the changes. More testing, too!
1.26 - Added some more configuration files, fixed some bugs. HUGE bug fix involving the configuration file!
1.25 - Fixed a Configurator bug, halved the delay between scenario loops, and added a 500ms delay after sending skills.
1.24 - Too much testing and bug fixing to list on one line!
1.23 - Replaced AutoRollSE with Automatic NeedGreed. Improved the follow speed, hopefully fixed EnemyIsInRange(), and added some new functionality.
1.22 - Huge speed improvements, and a whole bunch of testing, optimizing and restructuring.
1.21 - Hurray for testing.. Disabled the RandomSleep() and _waitRelease() function, as I think they were malfunctioning.. also fixed some other bugs.
1.20 - Security improvements. Renamed WARnario.ini to Configuration.ini. Added an (experimental) Themida protected version.
1.19 - Minor speed improvement.. probably some vague bug fix I forgot about..
1.18 - UI auto-scale corrector magic! Let's hope it works.
1.17 - Added a new (experimental) configuration option - $config[8] - "UI Scale", and made numerous other improvements.
1.16 - Added some friendly status messages, and did some minor code restructuring.
1.15 - Added a #RequireAdmin call, and made some other minor changes..
1.14 - Experimental configuration helper (not complete), added some suggested features, added message logging, fixed some bugs..
1.13 - Added LeadMeToYourEnemies() function, and the _waitRelease() function. (These two functions .. should .. fix some minor bugs)
1.12 - /sigh.. "Improving on perfection"..
1.11 - Tons of changes! Did quite a bit of testing on this version too, so everything should work as intended..
1.10 - Some bug fixes, removed the need to configure some things (they will show up as a blank line in the .ini)
1.09 - Continuing configuration improvements..
1.08 - Improved the mount/flee handling code, and added a new configuration option.
1.07 - Bug fix to 1.06.. for some reason the _FileReadToArray function thinks it's being helpful by butchering my array..
1.06 - The bot is now configurable, and (should) support non-widescreen.
1.05 - Bug fix for 1.04..
1.04 - I'm too lazy to list the changes. It's better, if you want to know how, compare the source code.
1.03 - More improvements! The bot will now hunt for a new friendly faster, after dying. It will now attempt to jump over objects more often, and it will flee further from death.
1.02 - Fixed a bug I created with 1.01 (stupid death handler..), and restructured the program flow a bit.
1.01 - Improved the Death Handler, and added a Social Window Kill function.
1.0 - First Public Release..



1.35 Download
Code:
http://rapidshare.com/files/156029824/WARnario__1.43_.rar
Moved to RS for hosting and renamed to fit this community.
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Last edited by TheFreak; 10-21-2008 at 02:10 AM.
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  #2  
Old 10-08-2008
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Nice, and rep for you
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  #3  
Old 10-08-2008
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banned atm, cant try this, will try in 2 days when i get unbanned
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  #4  
Old 10-08-2008
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is this punkbuster undetected?
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  #5  
Old 10-08-2008
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Probably more punkbuster "undetected" like any other autoit bot out there.
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  #6  
Old 10-08-2008
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sounds interesting, too bad i have melee class.
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  #7  
Old 10-08-2008
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Very nice. Thanks for including the source as well.
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  #8  
Old 10-10-2008
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Using now. Will see how it goes and report back.
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  #9  
Old 10-10-2008
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Yeah, I'm wary about botting in a game (especially in a PvP situation) that still costs $50 for a new box.

Let us know how it goes!
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  #10  
Old 10-10-2008
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you have a really old version link, 1.21 was just released

can be found over at elite pvpers where the dev releases it

Last edited by tertle; 10-10-2008 at 03:02 AM.
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  #11  
Old 10-10-2008
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Trying it out now
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  #12  
Old 10-10-2008
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When it tries to que for scenario it just hits cancel

Last edited by beezkneez; 10-10-2008 at 01:18 PM.
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  #13  
Old 10-10-2008
BigCountry is offline.
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Do you need any other add ons for this mod or is it completely stand a lone?
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  #14  
Old 10-10-2008
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You only need the addons listed and included in the file.
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  #15  
Old 10-11-2008
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Hello, I am trying to use your freaky bot, but an issue occurs.

I followed your readme-file, installed all the addons you mentionned, but it doesnt work.

When I am ingame, I launch your bot (.exe file), and juste after, I can't use my mouse, i cannot do something with my keyboard, and it just writes in the Chat windows /tell CMKHJKLNAR or something like that. All what I can do is to spam Shift Alt Del to stop executing the script.

Thank you for you help m8...
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