Please the people who made the macros. All the macros in Quote tags have the creators name in the top. All the macros in CODE tags are ones I've created.
I figured that since the /Dump collection thread is outdated and the /dump command doesnt work, this should be where we store currently working macros.
For these macros youll need [Only registered and activated users can see links. ]
For most of these macros youll want to use the addon [Only registered and activated users can see links. ] but that should be easy enough.
Also many of the old macros from [Only registered and activated users can see links. ] will work if you replace /dump with /run .
You can post working macros here and Ill add them to the main post or tell me if some macros dont work and Ill remove them.
As with the previous thread Ill split this up in:
General
Death Knight
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
/run if UnitCastingInfo("target") then SpellStopCasting() CastSpellByName("INSERT INTERRUPT SPELL HERE") end
Death Knight
Quote:
Originally Posted by deadca7
Updated Gifteds UH DK macro, to work with LuaNinja
We don't need all the crap anymore
Code:
Macro Name: Spam
/run local p = IsSpellInRange("Plague Strike", "target") if (p == 0) then CastSpellByName("Icy Touch") else RunMacro("BP") end
/click StaticPopup1Button1
Macro Name: BP
/run if (not UnitDebuff("target", "Blood Plague")) then RunMacro("DUR1") else RunMacro("FF") end
/click StaticPopup1Button1
Macro Name: FF
/run if (not UnitDebuff("target", "Frost Fever")) then RunMacro("DFR1") else RunMacro("UR1") end
/click StaticPopup1Button1
Macro Name: BPleft
/run if (not UnitDebuff("target", "Blood Plague")) then CastSpellByName("Blood Strike") else RunMacro("FFleft") end
/click StaticPopup1Button1
Macro Name: FFleft
/run if (not UnitDebuff("target", "Frost Fever")) then RunMacro("UR1") else CastSpellByName("Blood Strike") end
/click StaticPopup1Button1
Macro Name: BPright
/run if (not UnitDebuff("target", "Blood Plague")) then RunMacro("FR1") else RunMacro("FFright") end
/click StaticPopup1Button1
Macro Name: FFright
/run if (not UnitDebuff("target", "Frost Fever")) then CastSpellByName("Blood Strike") else RunMacro("DFR1") end
/click StaticPopup1Button1
Macro Name: DFR1
/run local _,_,c = GetRuneCooldown("1") if (GetRuneType("1") == 4) and (c == true) then CastSpellByName("Icy Touch") else RunMacro("DFR2") end
/click StaticPopup1Button1
Macro Name: DFR2
/run local _,_,d = GetRuneCooldown("2") if (GetRuneType("2") == 4) and (d == true) then CastSpellByName("Icy Touch") else RunMacro("FR1") end
/click StaticPopup1Button1
Macro Name: FR1
/run local _,_,a = GetRuneCooldown("5") if (a == true) then CastSpellByName("Icy Touch") else RunMacro("FR2") end
/click StaticPopup1Button1
Macro Name: FR2
/run local _,_,b = GetRuneCooldown("6") if (b == true) then CastSpellByName("Icy Touch") else RunMacro("BPleft") end
/click StaticPopup1Button1
Macro Name: DUR1
/run local _,_,i = GetRuneCooldown("1") if (GetRuneType("1") == 4) and (i == true) then CastSpellByName("Plague Strike") else RunMacro("DUR2") end
/click StaticPopup1Button1
Macro Name: DUR2
/run local _,_,j = GetRuneCooldown("2") if (GetRuneType("2") == 4) and (j == true) then CastSpellByName("Plague Strike") else RunMacro("UR1") end
/click StaticPopup1Button1
Macro Name: UR1
/run local _,_,g = GetRuneCooldown("3") if (g == true) then CastSpellByName("Plague Strike") else RunMacro("UR2") end
/click StaticPopup1Button1
Macro Name: UR2
/run local _,_,h = GetRuneCooldown("4") if (h == true) then CastSpellByName("Plague Strike") else RunMacro("BPright") end
/click StaticPopup1Button1
Druid
Feral Druid DPS cycle
Code:
/run if UnitBuff("player", "Clearcasting") then CastSpellByName("Shred") end
/run local _,d,_ = GetSpellCooldown("Tiger's Fury") if (d == 0) and UnitPower("Player") < 30 then CastSpellByName("Tiger's Fury") end
/run p=GetComboPoints("player","target");if not UnitBuff("player", "Savage Roar") and p>0 then RunMacroText("/cast Savage Roar") end
/run p=GetComboPoints("player","target");if not UnitDebuff("target", "Rip") and p>4 then RunMacroText("/cast Rip") end
/run p=GetComboPoints("player","target");if p>4 then RunMacroText("/cast Ferocious Bite") end
/run if not UnitDebuff("target", "Mangle") then CastSpellByName("Mangle") end
/run if not UnitDebuff("target", "Rake") then CastSpellByName("Rake") end
/run local _,d,_ = GetSpellCooldown("Shred") if (d == 0) then CastSpellByName("Shred") end
Balance Druid DPS cycle
Code:
#showtooltip Wrath
/run if not UnitDebuff("target", "Insect Swarm") then CastSpellByName("Insect Swarm") end
/run if not UnitDebuff("target", "Moonfire") then CastSpellByName("Moonfire") end
/run if UnitBuff("player", "Eclipse") then CastSpellByName("Wrath") end
/run local _,d,_ = GetSpellCooldown("Starfire") if (d == 0) then CastSpellByName("Starfire") end
Resto Druid healing cycle
Code:
/run if not UnitBuff("target", "Rejuvenation") then CastSpellByName("Rejuvenation") end
/run local _,_,_,c,_,_,_,_,_=UnitBuff("target","Lifebloom"); if (c~=3) then CastSpellByName("Lifebloom") end
/run if not UnitBuff("target", "Regrowth") then CastSpellByName("Regrowth") end
/run local _,d,_ = GetSpellCooldown("Healing Touch") if (d == 0) then CastSpellByName("Healing Touch") end
Hunter
Marksmanship Hunter DPS cycle
Code:
/run if not UnitDebuff("target", "Serpent Sting") then CastSpellByName("Serpent Sting") end
/run local _,d,_ = GetSpellCooldown("Silencing Shot") if (d == 0) then CastSpellByName("Silencing Shot") end
/run local _,d,_ = GetSpellCooldown("Kill Command") if (d == 0) then CastSpellByName("Kill Command") end
/run local _,d,_ = GetSpellCooldown("Chimera Shot") if (d == 0) then CastSpellByName("Chimera Shot") end
/run local _,d,_ = GetSpellCooldown("Aimed Shot") if (d == 0) then CastSpellByName("Aimed Shot") end
/run local _,d,_ = GetSpellCooldown("Arcane Shot") if (d == 0) then CastSpellByName("Arcane Shot") end
/run local _,d,_ = GetSpellCooldown("Steady Shot") if (d == 0) then CastSpellByName("Steady Shot") end
Mage
Mage Frost
Code:
/run c=CastSpellByName;if UnitHealth("target")/UnitHealthMax("target")<0.1) then c("Ice Lance") elseif UnitDebuff("target", "Frostbite",unitCaster~="player") then c("Deep Freeze") elseif UnitDebuff
("target", "Deep Freeze",unitCaster~="player") then c("Ice lance") elseif UnitDebuff("target", "Frostbite",unitCaster~="player") then c("Ice Lance") elseif (GetSpellCooldown("Summon Water Elemental") == 0)
then c("Summon Water Elemental") elseif not UnitBuff("player", "Ice Barrier") then (GetSpellCooldown("Ice Barrier") == 0) (c("Ice Barrier"))() elseif (GetSpellCooldown("Icy Veins") == 0) then c("Icy Veins")
else c("FrostBolt") end
Hope there of use to some one.[/QUOTE]
Quote:
Originally Posted by Askali
Arcane Rotation
Code:
Arcane:
/run local s,_,_,_,_,_,_,_=UnitChannelInfo("player"); if( s~="Arcane Missiles" ) then RunMacro("Arcane2"); end;
Code:
Arcane2:
/run c=CastSpellByName; local _,_,_,n,_,_,_,_,_=UnitDebuff("player","Arcane Blast"); if( n==3 ) then if( UnitBuff("player","Missile Barrage") ) then c("Arcane Missiles"); else c("Arcane Barrage"); end; else c("Arcane Blast"); end;
Mage decursive macro
Code:
/run ut="raid";s="25"; for p="1",s do for d="1", "3" do local _,_,_,_,t,_,_,_,_ = UnitDebuff(ut..p, d); if t == "Curse" then TargetUnit(ut..p); CastSpellByName("Remove Curse"); TargetLastTarget(); p="25"; end end end;
Quote:
Originally Posted by Sikas
Mage Frostfire Macro:
Code:
/run c=CastSpellByName;if not UnitDebuff("target", "Living Bomb") then c("Living Bomb") elseif UnitBuff("player", "Hot Streak") then c("Pyroblast") else c("Frostfire Bolt") end
Mage Fireball Macro:
Code:
/run c=CastSpellByName;if not UnitDebuff("target", "Living Bomb") then c("Living Bomb") elseif UnitBuff("player", "Hot Streak") then c("Pyroblast") else c("Fireball") end
Paladin
Quote:
Originally Posted by Sikas
Sikas' Ret Pally Rotation Macro!
Macro 24:
Code:
/run local _,a,_ = GetSpellCooldown("Crusader Strike") if (a == 0) then CastSpellByName("Crusader Strike") else RunMacro"25" end
/click StaticPopup1Button1
Macro 25:
Code:
/run local _,a,_ = GetSpellCooldown("Judgement of Wisdom") if (a == 0) then CastSpellByName("Judgement of Wisdom") else RunMacro"26" end
/click StaticPopup1Button1
Macro 26:
Code:
/run local _,a,_ = GetSpellCooldown("Divine Storm") if (a == 0) then CastSpellByName("Divine Storm") else RunMacro"27" end
/click StaticPopup1Button1
Macro 27:
Code:
/run local _,a,_ = GetSpellCooldown("Consecration") if (a == 0) then CastSpellByName("Consecration") else RunMacro"28" end
/click StaticPopup1Button1
Macro 28:
Code:
/run if UnitBuff("player", "The Art of War") then CastSpellByName("Exorcism") else RunMacro"29" end
/click StaticPopup1Button1
Macro 29:
Code:
/run p=((UnitHealth("target")/UnitHealthMax("target"))*100)
/run local _,a,_ = GetSpellCooldown("Hammer of Wrath") if (a == 0 and p < 20) then CastSpellByName("Hammer of Wrath") else RunMacro"24" end
/click StaticPopup1Button1
Priest
Quote:
Originally Posted by mrbob
I use macaroon so have unlimited Macro length, some Macros I have put together for my priest and mage Multibox team.
Priest Shadow one button farming.
Code:
/run c=CastSpellByName;if (UnitHealth("target")/UnitHealthMax("target")<0.2) then (GetSpellCooldown("Shadow word: death") == 0) (c("Shadow word: death"))() elseif (UnitMana("player")/UnitManaMax("Player")
<0.5) then (GetSpellCooldown("Shadowfiend") == 0) (c("Shadowfiend"))() elseif not UnitDebuff("target", "Vampiric Embrace",unitCaster~="player") then c("Vampiric Embrace") elseif not UnitDebuff("target",
"Shadow Word: Pain",unitCaster~="player") then c("Shadow Word: Pain") elseif (GetSpellCooldown("Inner Focus") == 0) then c("Inner Focus") elseif (GetSpellCooldown("Mind Blast") == 0) then c("Mind Blast")
elseif not UnitDebuff("target", "Mind Flay",unitCaster~="player") then c("Mind Flay") end
These are the first four macros that I just recycled; these are very good at interrupting casters/channelers:
Code:
Macro 1: "1":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()
Macro 2: "2":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"target\"); if UnitChannelInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()
Macro 3: "3":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"focus\"); if UnitCastingInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()
Macro 4: "4":
/run loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"focus\"); if UnitChannelInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()
Here is my creation, please be kind, I cry easily when my Lua code is critiqued! (jk, I love being mocked for craptastic code):
Code:
i
/run if GetComboPoints("player","target")>3 then RunMacroText("/cast Eviscerate")end
h
/run p=GetComboPoints("player","target");ub=UnitBuff;r=RunMacroText;if ub("player", "Hunger For Blood") and ub("player","Slice and Dice") and p < 5 then r("/cast Mutilate")end
f
/run if(UnitAffectingCombat("player")) and GetComboPoints("player","target") < 1 then RunMacroText("/cast Mutilate")end
d
/run p=GetComboPoints("player","target");if not UnitBuff("player", "Slice and Dice") and p>0 then RunMacroText("/cast Slice and Dice")end
e
/run r=RunMacroText;ud=UnitDebuff;if not UnitBuff("player", "Hunger For Blood") and (ud("target","Rupture") or ud("target","Garrote"))then r("/cast Hunger For Blood") end
g
/run r=RunMacroText;if not UnitBuff("player", "Hunger For Blood") and not UnitDebuff("target","Rupture") and GetComboPoints("player","target") > 0 then r("/cast Rupture") else r("/cast Mutilate")end
Shaman
Quote:
Originally Posted by synkt
Elemental dps cycle
tcc - Target Cast Check: checks if target is casting and interrupts with Wind Shear. This will interrupt your cast to cast Wind Shear
Code:
/run if UnitCastingInfo("target") then SpellStopCasting() CastSpellByName("Wind Shear") else RunMacro"wsc" end
wsc - Checks for Water Shield and casts if necessary
Code:
/run if not UnitBuff("player", "Water Shield") then CastSpellByName("Water Shield") else RunMacro"tsc" end
tsc - Checks CD on Thunderstorm. If off CD and <15k mana casts
Code:
/run loadstring("local _, d, _ = GetSpellCooldown("Thunderstorm") if ((UnitPower("player") < 15000) and (d == 0)) then CastSpellByName("Thunderstorm") else RunMacro("dps1") end") ()
dps1 - [Checks for Flame Shock and applies if necessary
Code:
/run if not UnitDebuff("target", "Flame Shock") then CastSpellByName("Flame Shock") else RunMacro"dps2"
dps2 - Checks Lava Burst CD, Casts if available
Code:
/run local _, d, _ = GetSpellCooldown("Lava Burst") if (d == 0) then CastSpellByName("Lava Burst") else RunMacro"dps3"end
dps3 - Checks Chain Lightning CD and Casts if available, otherwise casts Lightning Bolt
Code:
/run local _, d, _ = GetSpellCooldown("Chain Lightning") if (d == 0) then CastSpellByName("Chain Lightning") else CastSpellByName("Lightning Bolt") end
Warlock
Quote:
Originally Posted by Rombot
It goes like this: UA-Corr-CoA-SP-SP-SP-proc(ST)=SB and over and over again.
Note: it take raw 0.2 sec for UA to appear, so dont be surprised to see double UA cast.
/run local _,d,_ = GetSpellCooldown("Bloodrage") if (d == 0) then CastSpellByName("Bloodrage") end
/run if not UnitBuff("player", "Battle Shout") then CastSpellByName("Battle Shout") end
/run if UnitBuff("player", "Slam!") then CastSpellByName("Slam") end
/run if UnitCastingInfo("target") then SpellStopCasting() CastSpellByName("Pummel") end
/run local _,d,_ = GetSpellCooldown("Bloodthirst") if (d == 0) then CastSpellByName("Bloodthirst") end
/run local _,a,_ = GetSpellCooldown("Whirlwind") if (a == 0) then CastSpellByName("Whirlwind") end
/run if UnitPower("Player") > 79 then CastSpellByName("Heroic Strike") end
/run local _,d,_ = GetSpellCooldown("Execute") if (d == 0) then CastSpellByName("Execute") end
Quote:
Originally Posted by ^bE qUiEt
Arms warrior DPS cycle
Code:
/run c=CastSpellByName;if (UnitHealth("target")/UnitHealthMax("target")<0.2) then c("Execute") elseif not UnitDebuff("target", "Rend",unitCaster~="player") then c("Rend") elseif UnitBuff("player", "Taste for Blood") then c("Overpower") elseif UnitBuff("player","Sudden Death") then c("Execute") elseif (GetSpellCooldown("Mortal Strike") == 0) then c("Mortal Strike") else c("Slam") end
cast execute if the target is under 20%
cast rend if its not up (and as mentioned before it should also cast it if you're not the one who casted it)
cast overpower if you have the "taste for blood" buff
cast execute if you have the "sudden death" buff
cast mortal strike if the cd is over
and if nothing else is available it casts slam
[/COLOR]
__________________
Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow.
Last edited by Elitetech; 1 Week Ago at 04:37 PM.
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loking for a working version of this. Tried to replace dump with run and recieved the error.
Quote:
Originally Posted by i2lurchi View Post
Macro 1: "PHFOCUS":
/tar focus
/dump c=CastSpellByName;_,_,_,_,_,_,_,b,_=UnitBuff("target","Beacon of Light");if b~="player" then c("Beacon of Light") end;_,_,_,_,_,_,_,s,_=UnitBuff("target","Sacred Shield");if s~="player" then c("Sacred Shield") end; RunMacro("H1")
Macro 2 (10 Man Raid): "PHRAID":
/dump m=0;w=0;t="raid";for n="1","10" do a=UnitHealthMax(t..n)-UnitHealth(t..n);if a>m and UnitInRange(t..n)==1 and UnitIsDeadOrGhost(t..n)~=1 then m=a w=n end end;TargetUnit(t..w) RunMacro("H1")
Macro 2 (25 Man Raid): "PHRAID":
/dump m=0;w=0;t="raid";for n="1","25" do a=UnitHealthMax(t..n)-UnitHealth(t..n);if a>m and UnitInRange(t..n)==1 and UnitIsDeadOrGhost(t..n)~=1 then m=a w=n end end;TargetUnit(t..w) RunMacro("H1")
Macro 3: "H1":
/dump _,d,_=GetSpellCooldown("Holy Shock");c=CastSpellByName;a=UnitHealthMax("target")-UnitHealth("target");if a>7000 and d==0 then c("Holy Shock") else c("Flash of Light") end
The following worked in /dump macros and now it returns an error in run macros. Its purpose is to cycle raid members and see if they were at full health. If health is not full run healing macro.
Quote:
/dump m=0;w=0;t="raid";for n="1","10" do a=UnitHealthMax(t..n)-UnitHealth(t..n);if a>m and UnitInRange(t..n)==1 and UnitIsDeadOrGhost(t..n)~=1 then m=a w=n end end;TargetUnit(t..w) RunMacro("H1")
/run c=CastSpellByName;if not UnitDebuff("target", "Living Bomb") then c("Living Bomb") elseif UnitBuff("player", "Hot Streak") then c("Pyroblast") else c("Frostfire Bolt") end
Mage Fireball Macro:
Code:
/run c=CastSpellByName;if not UnitDebuff("target", "Living Bomb") then c("Living Bomb") elseif UnitBuff("player", "Hot Streak") then c("Pyroblast") else c("Fireball") end
/run c=CastSpellByName;if not UnitDebuff("target", "Living Bomb") then c("Living Bomb") elseif UnitBuff("player", "Hot Streak") then c("Pyroblast") else c("Frostfire Bolt") end
Mage Fireball Macro:
Code:
/run c=CastSpellByName;if not UnitDebuff("target", "Living Bomb") then c("Living Bomb") elseif UnitBuff("player", "Hot Streak") then c("Pyroblast") else c("Fireball") end
Added to the above post, thanks
__________________
Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow.
I just wanted to let you know that if you are raiding with more than 1 hunter and they put their serpent sting up on the target, this script will not use the shot.
Is there a way to check if it is our sting on the target? At the moment it just looks to see if serpent sting is on the target, not who's.
__________________
A friend in need is a friend indeed, but a friend with weed is better
I just wanted to let you know that if you are raiding with more than 1 hunter and they put their serpent sting up on the target, this script will not use the shot.
Is there a way to check if it is our sting on the target? At the moment it just looks to see if serpent sting is on the target, not who's.
Just tried making it, please test it and tell me if it's working. Then I'll update the original post
Code:
/run local _,_,_,_,_,_,_,caster,_ = UnitDebuff("target", "Serpent Sting") if (caster~="player") then CastSpellByName("Serpent Sting") end
/run local _,d,_ = GetSpellCooldown("Silencing Shot") if (d == 0) then CastSpellByName("Silencing Shot") end
/run local _,d,_ = GetSpellCooldown("Kill Command") if (d == 0) then CastSpellByName("Kill Command") end
/run local _,d,_ = GetSpellCooldown("Chimera Shot") if (d == 0) then CastSpellByName("Chimera Shot") end
/run local _,d,_ = GetSpellCooldown("Aimed Shot") if (d == 0) then CastSpellByName("Aimed Shot") end
/run local _,d,_ = GetSpellCooldown("Arcane Shot") if (d == 0) then CastSpellByName("Arcane Shot") end
/run local _,d,_ = GetSpellCooldown("Steady Shot") if (d == 0) then CastSpellByName("Steady Shot") end
__________________
Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow.
I will test tonight in raid, thank you for your quick resonse.
I was wondering if someone could get this old /dump macro to work for me.
If Arcane Blast is at 4 stacks on yourself, if Missile Barrage is procced it will cast Arcane Missiles, otherwise it will cast Arcane Barrage. If you don't have 4 Arcane Blasts it will cast Arcane Blast.
Code:
Originally Posted by ronzaa
Macro 3: "3":
/dump loadstring("local _,_,_,c,_,_,_,_,_=UnitBuff(\"player\",\"Arcane Blast\"); if (c=4) then RunMacro(\"4\") else CastSpellByName(\"Arcane Blast\") end") ()
Macro 4: "4":
/dump loadstring("if (UnitBuff(\"player\", \"Missile Barrage\")) then CastSpellByName(\"Arcane Missiles\" else CastSpellByName(\"Arcane Barrage\") end")()
I am changing the /dump to /run.
__________________
A friend in need is a friend indeed, but a friend with weed is better
I will test tonight in raid, thank you for your quick resonse.
I was wondering if someone could get this old /dump macro to work for me.
If Arcane Blast is at 4 stacks on yourself, if Missile Barrage is procced it will cast Arcane Missiles, otherwise it will cast Arcane Barrage. If you don't have 4 Arcane Blasts it will cast Arcane Blast.
Code:
Originally Posted by ronzaa
Macro 3: "3":
/dump loadstring("local _,_,_,c,_,_,_,_,_=UnitBuff(\"player\",\"Arcane Blast\"); if (c=4) then RunMacro(\"4\") else CastSpellByName(\"Arcane Blast\") end") ()
Macro 4: "4":
/dump loadstring("if (UnitBuff(\"player\", \"Missile Barrage\")) then CastSpellByName(\"Arcane Missiles\" else CastSpellByName(\"Arcane Barrage\") end")()
I am changing the /dump to /run.
Well I read a little on Elitistjerks and ************ about mages arcane rotation. And in most cases they say that Arcane Barrage will lower you dps. I have no idea if it's true or not, or if this macro is gonna work. (Don't have a mage to test it on yet, botting one up starting today tho)
Well here it is. Should cast Arcane blast until it has 4 stacks, then check if you have Missile Barrage, if you do it'll cast arcane missiles and if you don't it'll cast Arcane Blast again. If you really need Arcane Barrage in your rotation, tell me and i'll look a little more at it :P
Code:
/run local _,_,_,c,_,_,_,_,_=UnitBuff("player","Arcane Blast"); if (c~=4) and UnitBuff("player", "Missile Barrage") then CastSpellByName("Arcane Missiles") else CastSpellByName("Arcane Blast") end
Edit: **** it, I'll just recreate the macro, it's so simple. Here you go
Code:
Macro 3
/run local _,_,_,c,_,_,_,_,_=UnitBuff("player","Arcane Blast"); if (c~=4) then RunMacro("4") else CastSpellByName("Arcane Blast") end
Macro 4
/run if UnitBuff("player", "Missile Barrage") then CastSpellByName("Arcane Missiles") else CastSpellByName("Arcane Barrage") end
Should do EXACTLY the same thing as the previous one.
__________________
Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow.
Wow, I copy/paste the wrong macro and you get me the information I needed anyways. Nice!
Arcane Barrage should not be used unless you are on the run.
I'll test this and the hunter one tonight.
now for your quick responses.
Edit - I tested the first mage one and it is firing Arcane Missiles as soon as I get the Missile Barrage buff, not stacking 4 Arcane Blasts first.
Hoping you can take a look. Thanks again.
Edit 2- If you spam the macro it will clip Arcane Missiles to fire Arcane Blast, not the biggest thing, but if there is a command that let's it wait till channeled spells are finished that would be great.
Quote:
/dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"target\"); if UnitChannelInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Counterspell\") end")()
might be of help, as it deals with channeled spells, but I could not make adaptions work with the macro.
__________________
A friend in need is a friend indeed, but a friend with weed is better
Last edited by sensisativa; 1 Week Ago at 05:48 PM.