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UI & Macro Discussions Talk about User Interface upgrades and World of Warcraft Macros here.
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  #151  
Old 12-12-2009
ganzerker is offline.
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Quote:
Originally Posted by Albedo View Post
If i could, i'd like to make a request for a macro that works like so for Warlocks -

1) Haunt
2) Corruption
3) Curse of Agony
4) Unstable Affliction
5) Drain Soul only if Boss < 25% health
6) Shadow Bolt only if Boss > 25% health
7) Drain Soul clipping is fine.
by boss u mean > certain hp?

just lookin at this briefly id run sumthing like

/run c=CastSpellByName; if (GetSpellCooldown("Haunt") == 0) then c("Haunt") elseif not UnitDebuff("Corruption") then c("Corruption") elseif not UnitDebuff("Curse of Agony") then c("Curse of Agony") elseif not UnitDebuff("Unstable Affliction") then c("Unstable Affliction") elseif (UnitHealth("Target")/UnitMaxHealth("Target") < 0.25) and [nochannelingrain Soul] then c("Drain Soul") else c("Shadow Bolt") end

just off the top of head, check to see if works, only place i cud see it messin up is at drainsoul. also cud try and double cast haunt/UA so make sure u time urself to repeat double cast, well moreso UA since haunt has cooldown... so ya, ua wud prob try n double cast.
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  #152  
Old 12-12-2009
Ssateneth is offline.
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Quote:
Originally Posted by ganzerker View Post
by boss u mean > certain hp?

just lookin at this briefly id run sumthing like

/run c=CastSpellByName; if (GetSpellCooldown("Haunt") == 0) then c("Haunt") elseif not UnitDebuff("Corruption") then c("Corruption") elseif not UnitDebuff("Curse of Agony") then c("Curse of Agony") elseif not UnitDebuff("Unstable Affliction") then c("Unstable Affliction") elseif (UnitHealth("Target")/UnitMaxHealth("Target") < 0.25) and [nochannelingrain Soul] then c("Drain Soul") else c("Shadow Bolt") end

just off the top of head, check to see if works, only place i cud see it messin up is at drainsoul. also cud try and double cast haunt/UA so make sure u time urself to repeat double cast, well moreso UA since haunt has cooldown... so ya, ua wud prob try n double cast.
People need to keep in mind that macros that check debuffs on targets can break in raids UNLESS it checks that you don't have your own copy of the debuff on the target before casting. If for some reason theres 2 locks in the group thats the same spec as you and their debuff is up there, it'll satisfy the UnitDebuff checks in that macro. Even if you put in a check to see if the first debuff returned is the players or not, sometimes your debuff won't be the first listed. It needs to check all 40 debuff slots and then decide what to do from there.
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  #153  
Old 12-12-2009
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Can no one help with the Holy pala macros?
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  #154  
Old 12-12-2009
pkaa4eva_jr is offline.
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Quote:
Originally Posted by pkaa4eva_jr View Post
I have this macro

/Run loadstring("if (UnitBuff(\"target\", \"PvP Trinket\")) then TargetUnit(\"target\") CastSpellByName(\"Blind\") end")()

This macro instant blinds the target that im targetting when he trinkets, how do i make this work for my set focus?

Iv tryied to replace the word Target with Focus but it doesn't seem to work. Can anyone help me please?

Someone help with this macro please, this is all i ask.
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  #155  
Old 12-12-2009
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Quote:
Originally Posted by pkaa4eva_jr View Post
Someone help with this macro please, this is all i ask.
does pvp trink give ab uff? if not ur lookin at wrong command
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  #156  
Old 12-12-2009
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Quote:
Originally Posted by pkaa4eva_jr View Post
I have this macro

/Run loadstring("if (UnitBuff(\"target\", \"PvP Trinket\")) then TargetUnit(\"target\") CastSpellByName(\"Blind\") end")()

This macro instant blinds the target that im targetting when he trinkets, how do i make this work for my set focus?

Iv tryied to replace the word Target with Focus but it doesn't seem to work. Can anyone help me please?
This works like a charm! use it well

/run if UnitBuff("focus", "PvP Trinket") and UnitExists("focus") then RunMacroText("/cast [target=focus] Blind") end

Last edited by kakamonster; 12-14-2009 at 05:22 AM.
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  #157  
Old 12-14-2009
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hey for the druid balance dps, the OP said he wanted to add in a playercheck/health check, so here it is, just put this in FF macro,

Code:
/run if UnitPlayerControlled("Target") or (UnitHealthMax("Target") > 100000) then RunMacro("kill") else RunMacro("NUKE") end
also note i had to change the macro DOT to kill because for somereason it wouldnt execute DOT, so i changed name and voila.. .weird. anyways ya
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  #158  
Old 12-14-2009
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Can we please get these macros organized by Class/Spec and if they have been tested etc...?

Example:


Type = Type of Toon
X/X/X = Talent Points Direct Build? (For maximum efficiency.)
Uses SuperMacro?: Y/N
Special Keys Req?: Y/N
Date/Last Working Patch: (Incase of edits, and leaves old information out...)
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  #159  
Old 12-14-2009
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I use the Moonkin one that was posted originally but changed it for SuperMacro


All in one

/run RegisterCVar("eclipse","Wrath")

/run if (UnitMana('player')/UnitManaMax('player')<0.45) and (GetSpellCooldown("Innervate") == 0) then CastSpellByName("Innervate") end

/run if not UnitDebuff('target','Faerie Fire') and UnitHealth('target')>150000 and not UnitDebuff('target','Faerie Fire (Feral)') then CastSpellByName('Faerie Fire')end

/run a={UnitDebuff('target','Moonfire')}if(a[8]~='player')then CastSpellByName('Moonfire')end

/run b={UnitDebuff('target','Insect Swarm')}if(b[8]~='player')then CastSpellByName('Insect Swarm')end

/run a={UnitBuff('player','Eclipse')}if(a[3]=="Interface\\Icons\\Ability_Druid_Eclipse")then SetCVar("eclipse","Starfire")elseif(a[3]=="Interface\\Icons\\Ability_Druid_EclipseOrange")then SetCVar("eclipse","Wrath")end CastSpellByName(GetCVar("eclipse"))





I changed it to cast innervate when I get below 45% mana and to only put on FF if health is over 150k because less than that and they are dead before I start casting

Last edited by garyrbaker; 12-14-2009 at 06:07 PM.
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  #160  
Old 12-15-2009
ganzerker is offline.
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Quote:
Originally Posted by garyrbaker View Post
I use the Moonkin one that was posted originally but changed it for SuperMacro


All in one

/run RegisterCVar("eclipse","Wrath")

/run if (UnitMana('player')/UnitManaMax('player')<0.45) and (GetSpellCooldown("Innervate") == 0) then CastSpellByName("Innervate") end

/run if not UnitDebuff('target','Faerie Fire') and UnitHealth('target')>150000 and not UnitDebuff('target','Faerie Fire (Feral)') then CastSpellByName('Faerie Fire')end

/run a={UnitDebuff('target','Moonfire')}if(a[8]~='player')then CastSpellByName('Moonfire')end

/run b={UnitDebuff('target','Insect Swarm')}if(b[8]~='player')then CastSpellByName('Insect Swarm')end

/run a={UnitBuff('player','Eclipse')}if(a[3]=="Interface\\Icons\\Ability_Druid_Eclipse")then SetCVar("eclipse","Starfire")elseif(a[3]=="Interface\\Icons\\Ability_Druid_EclipseOrange")then SetCVar("eclipse","Wrath")end CastSpellByName(GetCVar("eclipse"))





I changed it to cast innervate when I get below 45% mana and to only put on FF if health is over 150k because less than that and they are dead before I start casting
but u didn't set a hp limit to ur dots?
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  #161  
Old 12-15-2009
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My Moonfire dots normally tick around 2500, so why wouldn't I want them
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  #162  
Old 12-15-2009
pinhe1ro is offline.
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Retri Paladin Rotation

Hi, i just want to share with you guys my retribution paladin rotation, tested in raids and work like a charm, you will need the addon Super Duper Macro that allows you to create macros beyond the 255-character limit, enjoy:

/startattack
/run if GetSpellCooldown("Divine Plea") ==0 and UnitPower("Player")<=1500 then CastSpellByName("Divine Plea") end
/run if UnitCastingInfo("target") then SpellStopCasting() CastSpellByName("Hammer of Justice") end
/run if (UnitHealth("target")/UnitHealthMax("target")<0.2) and GetSpellCooldown("Hammer of Wrath") ==0 then CastSpellByName("Hammer of Wrath") end
/run if GetSpellCooldown("Crusader Strike") ==0 then CastSpellByName("Crusader Strike") end
/run if GetSpellCooldown("Judgement of Wisdom") ==0 then CastSpellByName("Judgement of Wisdom") end
/run if GetSpellCooldown("Divine Storm") ==0 then CastSpellByName("Divine Storm") end
/run if GetSpellCooldown("Consecration") ==0 then CastSpellByName("Consecration") end
/run if UnitBuff("player", "The Art of War") then CastSpellByName("Exorcism") end
/run StaticPopup_Hide("MACRO_ACTION_FORBIDDEN");

*EDITED(Updated Patch 3.3): The basic rotation is the one that I wrote above, but if you have any tier piece equipped change the priority cycle like this:

2pc T9 equipped: Judgement > HoW > CS > DS > Consecrate > Exorcism

2pc T9 AND 2pc T10 equipped: Judgement > DS > HoW > CS > Consecrate > Exorcism

4pc T10 equipped: DS > CS > Judgement > HoW > Consecrate > Exorcism

Last edited by pinhe1ro; 12-16-2009 at 09:15 AM.
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  #163  
Old 12-16-2009
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Quote:
Originally Posted by Albedo View Post
If i could, i'd like to make a request for a macro that works like so for Warlocks -

1) Haunt
2) Corruption
3) Curse of Agony
4) Unstable Affliction
5) Drain Soul only if Boss < 25% health
6) Shadow Bolt only if Boss > 25% health
7) Drain Soul clipping is fine.
I've read up on Affliction warlocks on Elitistjerks and as far as I know this should be a PERFECT rotation. They say on EJ that you should clip Drain Soul if a dot is missing so I've set it to do that.

2 macros. Spam Gnu.
In addition to what you wrote it also checks if you have the Life Tap buff from the glyph and checks your mana.
The priority in dots and stuff is also from EJ. Have fun
(THIS ONLY CLIPS DRAIN SOUL IF YOUR TARGET IS MISSING A BUFF, OTHERWISE IT DOESN'T CLIP )
Code:
Gnu
#showtooltip Haunt
/run if not UnitDebuff("target", "Haunt",unitCaster~="player") then (GetSpellCooldown("Haunt") == 0) (RunMacroText("/castsequence reset=2 Haunt, Corruption")) end
/run if not UnitDebuff("target", "Corruption",unitCaster~="player") then RunMacroText("/castsequence reset=2 Corruption, Unstable Affliction") end
/run if not UnitDebuff("target", "Unstable Affliction",unitCaster~="player") then RunMacroText("/castsequence reset=2 Unstable Affliction, Curse of Agony") end
/run if not UnitDebuff("target", "Curse of Agony",unitCaster~="player") then RunMacroText("/castsequence reset=2 Curse of Agony, Shadow Bolt") end
/run local s,_,_,_,_,_,_,_=UnitChannelInfo("player"); if( s~="Drain Soul" ) then RunMacro("Julegoder") end

Julegoder
#showtooltip Haunt
/run if not UnitBuff("player", "Life Tap") then CastSpellByName("Life Tap") end
/run if UnitPower("Player") < 3000 then CastSpellByName("Life Tap") end
/run if not UnitDebuff("target", "Haunt",unitCaster~="player") then (GetSpellCooldown("Haunt") == 0) (RunMacroText("/castsequence reset=2 Haunt, Corruption")) end
/run if not UnitDebuff("target", "Corruption",unitCaster~="player") then RunMacroText("/castsequence reset=2 Corruption, Unstable Affliction") end
/run if not UnitDebuff("target", "Unstable Affliction",unitCaster~="player") then RunMacroText("/castsequence reset=2 Unstable Affliction, Curse of Agony") end
/run if not UnitDebuff("target", "Curse of Agony",unitCaster~="player") then RunMacroText("/castsequence reset=2 Curse of Agony, Shadow Bolt") end
/run if (UnitHealth("target")/UnitHealthMax("target")<0.25) then CastSpellByName("Drain Soul") else CastSpellByName("Shadow Bolt") end
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  #164  
Old 12-16-2009
Sadchaos is offline.
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Sorry if this has already been posted but does anyone else's macros get deleted everytime they log out?

I save them. Sometimes I also get a popup saying that blizzard has restricted blah blah blah.
This is for the warrior fury macro I believe.
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  #165  
Old 12-16-2009
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Silly question time from me, 2 rep to whoever solves it as a thank you.

What i'm looking for is a solution to the following;

Code:
/run if Corruption and Curse then RunMacroText("/cast !Shoot") end
Initially this should work, however unlike Maul, Overpower etc, using the ! does not keep the ability toggled on, all it'll do is spam it on/off. So what i need is a code to check wether shoot is being used if possible. Thank's all.
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