I just read this spec concept somewhere and I am posting it from memory and was wanting some input on some ways to tweek it before I try it.
If you want to link from a talent calc, please us [Only registered and activated users can see links. ] The others are blocked at my work >:+P
Thanks for any input, be harsh, it wont be personal >:+D
Holy Talents (40 points)
Divine Intellect (5/5)
- Increases your total Intellect by 10%.
Spiritual Focus (5/5)
- Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved Seal of Righteousness (5/5)
- Increases the damage done by your Seal of Righteousness by 15%.
Healing Light (3/3)
- Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Aura Mastery (1/1)
- Consecrates the land beneath the Increases the radius of your Auras to 40 yards.
Unyielding Faith (2/2)
- Increases your chance to resist Fear and Disorient effects by 10%.
Illumination (5/5)
- After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the 60% of the base cost of the spell.
Improved Blessing of Wisdom (2/2)
- Increases the effect of your Blessing of Wisdom spell by 20%.
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Holy Power (5/5)
- Increases the critical effect chance of your Holy spells by 5%.
Holy Shock (1/1)
- 255 Mana
Instant cast
15 second cooldown
20 yard range
Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy or heal an ally for the same amount.
Rank 2: 279 to 302 damage or healing
Rank 3: 365 to 396 damage or healing
Rank 4: 452 to 488 damage or healing
Rank 5: 640 to 640 damage or healing
Holy Guidance (5/5)
- Increases your spell damage and healing by 35% of your total Intellect.
Retribution Talents (21 points) Benediction (5/5)
- Reduces the Mana cost of your Retribution spells by 15%.
Improved Judgement (2/2)
- Decreases the cooldown of your Judgement spell by 2 sec.
Improved Seal of the Crusader (3/3)
- Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
Deflection (5/5)
- Increases your Parry chance by 5%.
Seal of Command (1/1)
- 65 Mana
Instant cast
Gives the Paladin a chance to deal additional Holy damage equal to 70% of the damage of the attack. Only one Seal can be active on the Paladin at any one time. Lasts 30 seconds.
Unleashing this Seal's energy will judge an enemy, instantly causing 45 to 49 Holy damage. 137 to 147 if the target is stunned.
Pursuit of Justice (2/2)
- Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Eye for an Eye (2/2)
- All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not excees 50% of the Paladin's total health.
Sanctity Aura (1/1)
- Instant cast
Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Divine Illumination is ****ing awesome if you have some crit, as crits will then give back more mana than the original spellcost. And with new patch (+spelldamage from healing) you don't really need that much in retri. I would suggest the following, it's good for PvE + arena + pvp healing. On my pala, farming is pretty nice with seal of righteousness in normal gear, don't go oom fast.
Holy Talents (43 points)
Divine Intellect (5/5)
- Increases your total Intellect by 10%.
Spiritual Focus (5/5)
- Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Healing Light (3/3)
- Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Aura Mastery (1/1)
- Consecrates the land beneath the Increases the radius of your Auras to 40 yards.
Unyielding Faith (2/2)
- Increases your chance to resist Fear and Disorient effects by 10%.
Illumination (5/5)
- After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the 60% of the base cost of the spell.
Divine Favor (1/1)
- 60 Mana
Instant cast
2 minute cooldown
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Sanctified Light (3/3)
- Increases the critical strike chance of your Holy Light spell by 6%.
Holy Power (5/5)
- Increases the critical effect chance of your Holy spells by 5%.
Light's Grace (3/3)
- Gives your Holy Light a 100% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec.
Holy Shock (1/1)
- 255 Mana
Instant cast
15 second cooldown
20 yard range
Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy or heal an ally for the same amount.
Rank 2: 279 to 302 damage or healing
Rank 3: 365 to 396 damage or healing
Rank 4: 452 to 488 damage or healing
Rank 5: 640 to 640 damage or healing
Blessed Life (3/3)
- All attacks against you have a 10% chance to cause half damage.
Holy Guidance (5/5)
- Increases your spell damage and healing by 35% of your total Intellect.
Divine Illumination (1/1)
- Instant cast
3 min cooldown
Reduces the mana cost of all spells by 50% for 15 seconds.
Protection Talents (18 points)
Redoubt (5/5)
- Damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Guardian's Favor (2/2)
- Reduces the cooldown on your Blessing of Protection by 120 seconds, and increases the duration on your Blessing of Freedom by 6 seconds.
Toughness (4/5)
- Increases your armor value from items by 8%.
Blessing of Kings (1/1)
- 75 Mana
Instant cast
30 yard range
Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
Improved Righteous Fury (3/3)
- Increases the amount of threat generated by your Righteous Fury spell by 50%, and reduces the amount of damage taken by 6%.
Improved Concentration Aura (3/3)
- Increases the effect of your Concentration Aura by an additional 15% and reduces the duration of Silence and Interupt effects by 30%.
I'm mainly specced 0/20/41 Ret, but if I was to go Shockadin, that would be it. Conviction and SoC are useless for a Shockadin build, as you need Spell Damage. With PoJ and Vindication, you will be able to kite easily and reduce stats if someone actually catches you.
Hey can you or someone post the above spec on the forum, work blocks most gaming sites >;+P
Also I want to ask, what is your idea of the perfect Spec for a Ret PVP Paladin? Is Ret the best spec for PVP? I know its mainly opinions but I like to read them, so long its not just, "0MF6 R3T PALL13S ARE T3H BS3T!!!123"
If you can, please use [Only registered and activated users can see links. ] for posting specs to me.
Also, for someone who is a solo, like me, what would be the best gear to get? Stats? See, I am not in a large guild that raids anymore since BC came out, I am in a guild of RL friends and they want to keep it just us. And its quite difficult to get in raids as an outsider. So atleast for the PVP Ret spec, what are the key stats and buffs am I looking for?
I was a great Pally pre BC, now quite a bit has changed >;+P So I am kind of relearning my class >;+P