Re: Announcement: Ingame Model Mover to be released. -
06-18-2007
Yeah, some limitations were good, but this makes it, you can move something, watch it for 5 seconds, then watch it go back and if you move, you get disconnected. It's pretty much only for screenshots now. (If I read it right)
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Re: Announcement: Ingame Model Mover to be released.
Re: Announcement: Ingame Model Mover to be released. -
06-19-2007
Quote:
Originally Posted by idusy
I'm sorry, I honestly don't get where this is going...
Agree.. Why all the limitations? Not cool :s Then we can't use it for anything :/ Pretty wierd..
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Re: Announcement: Ingame Model Mover to be released.
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Re: Announcement: Ingame Model Mover to be released. -
06-19-2007
/sigh
This isn't designed for you all to go into trees and kill people without them killing you. This is designed to show you what is capable and for us to gauge my limitations.
I don't see how you people don't understand, this is not to exploit, it is to educate and to share.
Re: Announcement: Ingame Model Mover to be released.
Re: Announcement: Ingame Model Mover to be released. -
06-19-2007
Quote:
Originally Posted by Wired
/sigh
This isn't designed for you all to go into trees and kill people without them killing you. This is designed to show you what is capable and for us to gauge my limitations.
I don't see how you people don't understand, this is not to exploit, it is to educate and to share.
We (Maybe I speak for myself, actually) understand that greatly, but the blocks you are implementing make it so no one can use it for anything. You aren't just stopping the exploiters from abusing it, you are stopping the creators from wielding it's power, and making something amazing. I really don't how you see this as education or sharing. If you release a striped down, compiled version, I don't believe anyone is going to learn from that. And sharing doesn't mean anything when you give, quite honestly, nothing.
I know it's for the better, but I just don't get why you would release the program at all if it's been made that weak.
Re: Announcement: Ingame Model Mover to be released.
Re: Announcement: Ingame Model Mover to be released. -
06-19-2007
You want people to run a program that would have a high probability of getting them banned, but would not give them an advantage in pvp, gathering, farming, killing bosses, or exploring?
Risk vs. Reward. Nobody's gonna use your shit. Sorry.
Re: Announcement: Ingame Model Mover to be released.
Re: Announcement: Ingame Model Mover to be released. -
06-19-2007
Quote:
Originally Posted by BonutDot
You want people to run a program that would have a high probability of getting them banned, but would not give them an advantage in pvp, gathering, farming, killing bosses, or exploring?
Risk vs. Reward. Nobody's gonna use your shit. Sorry.
^ Very true statement
Re: Announcement: Ingame Model Mover to be released.
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Re: Announcement: Ingame Model Mover to be released. -
06-19-2007
Quote:
Originally Posted by BonutDot
You want people to run a program that would have a high probability of getting them banned, but would not give them an advantage in pvp, gathering, farming, killing bosses, or exploring?
Risk vs. Reward. Nobody's gonna use your shit. Sorry.
Get them banned? lol?
If you don't like it, don't download it, QQ more.
And patch today.
Re: Announcement: Ingame Model Mover to be released.
Re: Announcement: Ingame Model Mover to be released. -
06-20-2007
Quote:
Originally Posted by Wired
Get them banned? lol?
If you don't like it, don't download it, QQ more.
And patch today.
In case you're new to how blizzard works, here's the lowdown on their bans.
Blizzard has people that pay attention to this kind of site. They look and determine how "dangerous" the exploit is, how easy it is to perform, and how easy it is to catch the people who use it.
Take for example, the mountainclimber program. Very "dangerous" in that it could easily give people a great advantage in pvp and pve, and very very easy to use. Luckily for blizzard, it was also very easy to catch people who messed with the memory values of climbable walls.
After they determine that such an exploit is a negligible threat, they leave them alone for a while. This does several things. First, it gets a couple more months of subscriptions out of them. Second, it gives plenty of time for data gathering to give sufficient evidence that they were cheating, even though they will never provide said evidence when asked. Third, it gives the cheaters a chance to tell their friends that it's safe Let the people think it's safe, and get them to tell their cheater friends to use it too.
After they have done all these things (and tried to fixed the exploit), they go for the banning. Either a 3-day ban for minor things and first offenses, or a permaban for bad naughty things. Any arguing/pleading/bargaining/threatening from this point will be laughed at.
And this is what will happen to the people who use your program. It will be seen as a dangerous threat that needs to be nipped in the bud. They will ban anyone who uses it even for a moment, without question.
This is what I mean by risk vs. reward. Nobody who knows anything about serious exploiting in WoW will use a program with 0 reward and high risk.
Re: Announcement: Ingame Model Mover to be released.
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Re: Announcement: Ingame Model Mover to be released. -
06-20-2007
Quote:
Originally Posted by BonutDot
In case you're new to how blizzard works, here's the lowdown on their bans.
Blizzard has people that pay attention to this kind of site. They look and determine how "dangerous" the exploit is, how easy it is to perform, and how easy it is to catch the people who use it.
Take for example, the mountainclimber program. Very "dangerous" in that it could easily give people a great advantage in pvp and pve, and very very easy to use. Luckily for blizzard, it was also very easy to catch people who messed with the memory values of climbable walls.
After they determine that such an exploit is a negligible threat, they leave them alone for a while. This does several things. First, it gets a couple more months of subscriptions out of them. Second, it gives plenty of time for data gathering to give sufficient evidence that they were cheating, even though they will never provide said evidence when asked. Third, it gives the cheaters a chance to tell their friends that it's safe Let the people think it's safe, and get them to tell their cheater friends to use it too.
After they have done all these things (and tried to fixed the exploit), they go for the banning. Either a 3-day ban for minor things and first offenses, or a permaban for bad naughty things. Any arguing/pleading/bargaining/threatening from this point will be laughed at.
And this is what will happen to the people who use your program. It will be seen as a dangerous threat that needs to be nipped in the bud. They will ban anyone who uses it even for a moment, without question.
This is what I mean by risk vs. reward. Nobody who knows anything about serious exploiting in WoW will use a program with 0 reward and high risk.
Like I said QQ more, if its to much of a risk, don't post in this thread, now go back to your mommy.
Re: Announcement: Ingame Model Mover to be released.
Re: Announcement: Ingame Model Mover to be released. -
06-20-2007
wired youve killed the idea of this program, i want the program in the movie that i saw where u could move stuff at random like peoples pets and npcs and ground. and they dont reset. i myself have been hanging on to this post since u announced it, but then the limits killed it, PUT IT BACK and i give u rep. i wanna make my own room in SW.
Re: Announcement: Ingame Model Mover to be released.