Network: WoW Gold | WoW Accounts | MPS Games | FPSowned
MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides
Homepage »      Register »      Hall of Fame »      Ranks And Awards »      Advertise »      Marketplace »
 
Sign up



Do you like this excellent information? Then Donate HERE to remove ads and support the MMOwned community.


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > WoW Emulator Server > Emulator Server Discussion > Requests

Requests This subforum is for requests for Emu servers.

Reply
 
LinkBack Thread Tools
  #1  
Old 3 Weeks Ago
griim's Avatar
griim is offline.
Site Donator
  
 
Join Date: Jun 2008
Location: Wales Uk
Posts: 32
Reputation: 1
Points: 454, Level: 1
Points: 454, Level: 1 Points: 454, Level: 1 Points: 454, Level: 1
Level up: 11%, 446 Points needed
Level up: 11% Level up: 11% Level up: 11%
Activity: 4.8%
Activity: 4.8% Activity: 4.8% Activity: 4.8%

Request Sunwell scripts

Hi there , im looking for a C++ scripter to work on scripting sunwell blizzlike willing to pay if needed ^^ first i need to find a svn revision for ascent/arcemu >.< which is 2.4.3 i have a Summitemu svn which i would use but unfortunatly theres just to much things thats wrong with it the instancescripts.dll never works even tho compiled correctly loads fine etc The lua engine is completely useless its just to old to work with unless someone wants to work on that lol , have db patrtly fixed creatures and all other tables work appart from quests and vendors which i have no idea how to fix :P as i dont know the structure of summitemu db , and for others saying use Trinitycore for blizzlike i have done that , but would rather use a core i'm more known to .

Thx bfx

+rep if i can

Last edited by griim; 3 Weeks Ago at 12:05 PM.
Reply With Quote


Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.

  #2  
Old 3 Weeks Ago
griim's Avatar
griim is offline.
Site Donator
  
 
Join Date: Jun 2008
Location: Wales Uk
Posts: 32
Reputation: 1
Points: 454, Level: 1
Points: 454, Level: 1 Points: 454, Level: 1 Points: 454, Level: 1
Level up: 11%, 446 Points needed
Level up: 11% Level up: 11% Level up: 11%
Activity: 4.8%
Activity: 4.8% Activity: 4.8% Activity: 4.8%

Bump :P i will pay! xD so your work is not for nothing ^^
Reply With Quote
  #3  
Old 3 Weeks Ago
setuxas is offline.
Corporal
  
 
Join Date: May 2009
Posts: 24
Reputation: 20
Points: 244, Level: 1
Points: 244, Level: 1 Points: 244, Level: 1 Points: 244, Level: 1
Level up: 61%, 156 Points needed
Level up: 61% Level up: 61% Level up: 61%
Activity: 4.0%
Activity: 4.0% Activity: 4.0% Activity: 4.0%

Consider this a gift , since it's not perfect or something. And because it's lua. It's M'uru's script. There are some problems , but this script might be a good example to those who will script it on C++. First problem is that it can't open or close doors. Second problem is that the dark hole doesn't work and third problem that after M'uru is defeated there is no animation and his body doesn't despawn.

Code:
function Muru_OnEnterCombat(Unit, Event)
Unit:SetCombatCapable(1)
Unit:RegisterEvent("Muru_NegativeEnergy",2000,0)
Unit:RegisterEvent("Muru_Darkness",45000,0)
Unit:RegisterEvent("Muru_VoidSentinel",30000,0)
Unit:RegisterEvent("Muru_Summonset",60000,0)
Unit:RegisterEvent("Muru_Enrage",6000000,0)
end

function Muru_NegativeEnergy(Unit, event)
   Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
end

function Muru_Darkness(Unit, event)
   Unit:CastSpell(45996)
end

function Muru_Enrage(Unit, Event)
        Unit:CastSpell(26662)
end

function Muru_Summonset(Unit, Event)
Choice=math.random(1, 2)
if Choice==1 then
         Unit:SpawnCreature(25798, 1781.98, 665.4370, 71.2, 5.23, 16,0)
         Unit:SpawnCreature(25798, 1777.76, 662.8, 71.2, 5.21, 16,0)
         Unit:SpawnCreature(25799, 1848.0813, 598.78, 71.3143, 2.4368, 16,0)
end   
if Choice==2 then
         Unit:SpawnCreature(25799, 1781.98, 665.4370, 71.2, 5.23, 16,0)
         Unit:SpawnCreature(25798, 1849.64, 595.196, 71.3143, 2.4886, 16,0)
         Unit:SpawnCreature(25798, 1848.0813, 598.78, 71.3143, 2.4368, 16,0)
end
end

function Muru_VoidSentinel(Unit, Event)
Choice=math.random(1, 2)
if Choice==1 then
         Unit:SpawnCreature(25772, 1796.94 ,605.072, 71.203, 0.67, 16,0)
end   
if Choice==2 then
         Unit:SpawnCreature(25772, 1838.32 ,650.789, 71.243, 4.26, 16,0)
end
end

function Muru_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end

function Muru_OnDied(Unit, Event)
Unit:SpawnCreature(19224, 1791.378174, 645.489441, 87.451073, 5.623611, 14, 10000)
Unit:SpawnCreature(19224, 1794.053467, 615.599304, 87.451073, 0.584336, 14, 10000)
Unit:SpawnCreature(19224, 1823.639893, 591.566040, 87.451073, 1.749076, 14, 10000)
Unit:SpawnCreature(19224, 1842.190308, 603.666016, 87.451073, 2.426880, 14, 10000)
Unit:SpawnCreature(19224, 1851.664917, 626.444519, 87.451073, 3.212278, 14, 10000)
Unit:SpawnCreature(19224, 1823.757202, 654.730591, 87.451073, 4.445356, 14, 10000)
Unit:RegisterEvent("Muru_Open",2500, 0)
Unit:SpawnCreature(25840, 1816.303467, 625.651855, 69.603088, 5.728675, 14, 9999999)
	Unit:Despawn(10000, 0)
	Unit:RemoveEvents()
end

function Muru_Open(Unit, Event)
	Unit:CastSpell(46177)
end


RegisterUnitEvent(25741, 1, "Muru_OnEnterCombat")
RegisterUnitEvent(25741, 2, "Muru_OnLeaveCombat")
RegisterUnitEvent(25741, 4, "Muru_OnDied")


--Entropius
function Entropius_OnEnterCombat(Unit, Event)
Unit:RegisterEvent("Entropius_NegativeEnergy",4000,0)
Unit:RegisterEvent("Entropius_Darkness",45000,0)
Unit:RegisterEvent("Entropius_BlackHole",150000,0)
Unit:RegisterEvent("Entropius_Enrage",6000000,0)
end

function Entropius_NegativeEnergy(Unit, event)
   Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
   Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
   Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
end

function Entropius_Enrage(Unit, Event)
        Unit:CastSpell(26662)
end

function Entropius_Darkness(Unit, Event)
        Unit:FullCastSpellOnTarget (45141, Unit:GetRandomPlayer(0))   
end

function Entropius_BlackHole(Unit, Event)
   x = Unit:GetX ()
   y = Unit:GetY ()
   z = Unit:GetZ ()
   o = Unit:GetO ()
   Unit:SpawnCreature(25855, x-1, y, z, o, 16, o)
   Unit:SpawnCreature(25855, x+1, y, z, o, 16, o)
   Unit:CastSpellOnTarget(45996, Unit:GetRandomPlayer(0))
end

function Entropius_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end

function Entropius_OnDied(Unit, Event)
Unit:RemoveEvents()
Unit:SpawnCreature(277394, 1815.942383, 625.376648, 69.605011, 5.727159, 1741, 999999)
Unit:SpawnCreature(293749, 1805.061401, 649.412292, 71.174240, 5.184069, 35, 999999)
end

RegisterUnitEvent(25840, 1, "Entropius_OnEnterCombat")
RegisterUnitEvent(25840, 2, "Entropius_OnLeaveCombat")
RegisterUnitEvent(25840, 4, "Entropius_OnDied")


------------------------Summon
--Summonmove

function Summonmove(Unit)   
   Unit:MoveTo(1815.3, 625.193, 69.6075, 2.3)
end

RegisterUnitEvent(25798,18,"Summonmove")

--VoidSentinel 25772

function VoidSentinel1_OnEnterCombat(Unit, Event)
Unit:RegisterEvent("VoidSentinel1_ShadowPulsePeriodic",7000,0)
Unit:RegisterEvent("VoidSentinel1_VoidBlast",3000,0)
Unit:Despawn(60000, 0)
end

function VoidSentinel1_ShadowPulsePeriodic(Unit, Event)
        Unit:FullCastSpellOnTarget (46086,Unit:GetRandomPlayer(0))
end

function VoidSentinel1_VoidBlast(Unit, Event)
	local mplr = Unit:GetRandomPlayer(1)
        Unit:FullCastSpellOnTarget (46161,Unit:GetRandomPlayer(1))
	if mplr	~= nil then
	end
end

function VoidSentinel1_OnDied(Unit, Event)
   x = Unit:GetX ()
   y = Unit:GetY ()
   z = Unit:GetZ ()
   o = Unit:GetO ()
   Unit:SpawnCreature(25824, x-1, y, z, o, 16, o)
   Unit:SpawnCreature(25824, x+1, y, z, o, 16, o)
   Unit:SpawnCreature(25824, x, y-1, z, o, 16, o)
   Unit:SpawnCreature(25824, x, y+1, z, o, 16, o)
   Unit:SpawnCreature(25824, x-3, y, z, o, 16, o)
   Unit:SpawnCreature(25824, x+5, y, z, o, 16, o)
end

function VoidSentinel1_spawndisplay(Unit, Event)
Unit:SetModel(22742)
end

function VoidSentinel1_moveset(Unit)   
        Unit:RegisterEvent("VoidSentinel1_spawndisplay",1000,1)
   Unit:RegisterEvent("VoidSentinel1_move",4000,0)
end

function VoidSentinel1_move(Unit, Event)
   Unit:MoveTo(1815.3, 625.193, 69.6075, 2.3)
        Unit:SetModel(23372)
end

RegisterUnitEvent(25772, 1, "VoidSentinel1_OnEnterCombat")
RegisterUnitEvent(25772, 4, "VoidSentinel1_OnDied")
RegisterUnitEvent(25772, 18, "VoidSentinel1_moveset")

--VoidSentinel2 summon

function VoidSentinel2_OnEnterCombat(Unit, Event)
Unit:RegisterEvent("VoidSentinel2_ShadowBoltVolley",5000,0)
Unit:Despawn(30000, 0)
end

function VoidSentinel2_ShadowBoltVolley(Unit, Event)
	local mplr = Unit:GetRandomPlayer(1)
	Unit:FullCastSpellOnTarget (46082,Unit:GetRandomPlayer(1))
	if mplr	~= nil then
	end
end

function VoidSentinel2_OnDied(Unit, Event)
Unit:RemoveEvents()
end

RegisterUnitEvent(25782, 1, "VoidSentinel2_OnEnterCombat")
RegisterUnitEvent(25782, 4, "VoidSentinel2_OnDied")

--Summon shadow FuryMage

function SummonFuryMage_OnEnterCombat(Unit, Event)
Unit:RegisterEvent("SummonFuryMage_FelFireball",5000,0)
Unit:RegisterEvent("SummonFuryMage_SpellFury",5000,0)
end

function SummonFuryMage_FelFireball(Unit, Event)
	local mplr = Unit:GetRandomPlayer(1)
	Unit:FullCastSpellOnTarget (46101,Unit:GetRandomPlayer(1))
	if mplr	~= nil then
	end
end


function SummonFuryMage_FelFireball(Unit, Event)
	local mplr = Unit:GetRandomPlayer(1)
	Unit:FullCastSpellOnTarget (46102,Unit:GetRandomPlayer(1))
	if mplr	~= nil then
	end
end


function SummonFuryMage_OnDied(Unit, Event)
Unit:RemoveEvents()
end

RegisterUnitEvent(25798, 1, "SummonFuryMage_OnEnterCombat")
RegisterUnitEvent(25798, 4, "SummonFuryMage_OnDied")

--Summon shadow Berserk

function SummonBerserk_OnEnterCombat(Unit, event)
Unit:RegisterEvent("SummonBerserk_Flurry", math.random(25000, 30000),0)
end

function SummonBerserk_Flurry(Unit, event)
   Unit:CastSpell(46160)
end

function SummonBerserk_OnDied(Unit, Event)
Unit:RemoveEvents()
end

RegisterUnitEvent(25798, 1, "SummonBerserk_OnEnterCombat")
RegisterUnitEvent(25798, 4, "SummonBerserk_OnDied")
Reply With Quote
  #4  
Old 3 Weeks Ago
griim's Avatar
griim is offline.
Site Donator
  
 
Join Date: Jun 2008
Location: Wales Uk
Posts: 32
Reputation: 1
Points: 454, Level: 1
Points: 454, Level: 1 Points: 454, Level: 1 Points: 454, Level: 1
Level up: 11%, 446 Points needed
Level up: 11% Level up: 11% Level up: 11%
Activity: 4.8%
Activity: 4.8% Activity: 4.8% Activity: 4.8%

Ive managed to do a similar lua script to this before , thing is in lua there is not much you can do for instance you say no animation after he dies also missing the adds that spawn (using arcscript engine) The dark rift gates that open to spawn the void sentinels do not appear etc.
Reply With Quote
  #5  
Old 2 Weeks Ago
griim's Avatar
griim is offline.
Site Donator
  
 
Join Date: Jun 2008
Location: Wales Uk
Posts: 32
Reputation: 1
Points: 454, Level: 1
Points: 454, Level: 1 Points: 454, Level: 1 Points: 454, Level: 1
Level up: 11%, 446 Points needed
Level up: 11% Level up: 11% Level up: 11%
Activity: 4.8%
Activity: 4.8% Activity: 4.8% Activity: 4.8%

Bump! plox !
__________________

Shot at 2009-10-29
Reply With Quote
  #6  
Old 2 Weeks Ago
mag1212's Avatar
mag1212 is offline.
Sergeant Major
  
 
Join Date: Aug 2009
Location: DENMARk
Posts: 142
Reputation: 7
Points: 595, Level: 1
Points: 595, Level: 1 Points: 595, Level: 1 Points: 595, Level: 1
Level up: 39%, 305 Points needed
Level up: 39% Level up: 39% Level up: 39%
Activity: 24.9%
Activity: 24.9% Activity: 24.9% Activity: 24.9%

dont bump ur thread
Reply With Quote
  #7  
Old 2 Weeks Ago
griim's Avatar
griim is offline.
Site Donator
  
 
Join Date: Jun 2008
Location: Wales Uk
Posts: 32
Reputation: 1
Points: 454, Level: 1
Points: 454, Level: 1 Points: 454, Level: 1 Points: 454, Level: 1
Level up: 11%, 446 Points needed
Level up: 11% Level up: 11% Level up: 11%
Activity: 4.8%
Activity: 4.8% Activity: 4.8% Activity: 4.8%

meh lol
__________________

Shot at 2009-10-29
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



All times are GMT -4. The time now is 12:55 AM.




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493