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Old 03-11-2009
jingxuan is offline.
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Join Date: Feb 2009
Posts: 28
Reputation: 1
[help!!] how to show the secondary menu in teleporter??

Hello everyone, I wrote this code today and I came across a problem that is I cannot open the secondary menu. The first level of menu is shown fine. I am not able to find what the problem is. Hope someone can help me find out. That will be great and do me a very big big favour.

Thanks in advance.

jingxuan.


By the way, pls. ignore the Chinese characters in code.... They are all locations and option names translated in Chinese.


Code:
#include "StdAfx.h"
#include "Setup.h"

#ifdef WIN32
#pragma warning(disable:4305)// warning C4305:'argument' :truncation from 'double' to 'float'
#endif

//Specifing WishingStone
class SCRIPT_DECL WishingStone :public GossipScript
{
public:
void GossipHello(Object * pObject, Player* Plr, bool AutoSend);
void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code);
void GossipEnd(Object * pObject, Player* Plr){ GossipScript::GossipEnd(pObject, Plr); }
void Destroy(){ delete this; }
};

void WishingStone::GossipHello(Object* pObject, Player * Plr, bool AutoSend)
{
if(Plr->CombatStatus.IsInCombat())
{
Plr->BroadcastMessage("@你在战斗中!@");
return;
}
GossipMenu *Menu;
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr); 
Menu->AddItem( 1, " |CFF0000FF【世界主城传送】|CFF009933 ", 1); 
Menu->AddItem( 1, " |CFF0000FF【外域主城传送】|CFF009933 ", 2); 
Menu->AddItem( 1, " |CFF0000FF【初级副本传送】|CFF009933 ", 3); 
Menu->AddItem( 1, " |CFF0000FF【中级副本传送】|CFF009933 ", 4); 
Menu->AddItem( 1, " |CFF0000FF【团队副本传送】|CFF009933 ", 5); 
Menu->AddItem( 1, " |CFF0000FF【外域五人副本】|CFF009933 ", 6); 
Menu->AddItem( 1, " |CFF0000FF【外域团队副本】|CFF009933 ", 7); 
Menu->AddItem( 1, " |CFF0000FF【巫妖王传送点】|CFF009933 ", 10); 
Menu->AddItem( 1, " |CFF0000FF【四大战场传送】|CFF009933 ", 8); 
Menu->AddItem( 1, " |CFF0000FF【附加特殊功能】|CFF009933 ", 9); 
if(AutoSend) Menu->SendTo(Plr);
} 

void GossipSelectOption(Object * pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code) 
{
GossipMenu *Menu;
switch(IntId) { 
case 1:// 世界主城  
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
if(Plr->getRace()== 1 || Plr->getRace()== 3 || Plr->getRace()== 4 || Plr->getRace()== 7||Plr->getRace()==11) 
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr); 
Menu->AddItem( 2, " |CFF0000FF攻城 奥格瑞玛|CFF009933 ",113); 
Menu->AddItem( 2, " |CFF0000FF联盟 暴风城|CFF009933 ",1100); 
Menu->AddItem( 2, " |CFF0000FF联盟 铁炉堡|CFF009933 ",12); 
Menu->AddItem( 2, " |CFF0000FF联盟 达纳苏斯|CFF009933 ",13); 
Menu->AddItem( 2, " |CFF0000FF联盟 艾克索达|CFF009933 ",14); 
} else 
{ 
// 部落
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr); 
Menu->AddItem( 2, " |CFF0000FF攻城 暴风城|CFF009933 ",114); 
Menu->AddItem( 2, " |CFF0000FF部落 奥格瑞玛|CFF009933 ",15); 
Menu->AddItem( 2, " |CFF0000FF部落 雷霆崖|CFF009933 ",16); 
Menu->AddItem( 2, " |CFF0000FF部落 幽暗城|CFF009933 ",17); 
Menu->AddItem( 2, " |CFF0000FF部落 银月城|CFF009933 ",18); 
} 
Menu->AddItem( 2, " |CFF0000FF中立 棘齿城|CFF009933 ",19); 
Menu->AddItem( 2, " |CFF0000FF中立 藏宝海湾|CFF009933 ",110); 
Menu->AddItem( 2, " |CFF0000FF中立 冬泉谷|CFF009933 ",111); 
Menu->AddItem( 2, " |CFF0000FF中立 加基森|CFF009933 ",112); 
Menu->AddItem( 7, " |cff8000FF返回上一级菜单|CFF009933 ",9999); 
Menu->SendTo(Plr);
} 
break; 
// 外域主城 
case 2: 
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
Menu->AddItem( 2, " |CFF0000FF黑暗之门|CFF009933 ", 21); 
Menu->AddItem( 2, " |CFF0000FF永歌森林|CFF009933 ", 22); 
Menu->AddItem( 2, " |CFF0000FF海加尔峰|CFF009933 ", 23); 
Menu->AddItem( 2, " |CFF0000FF青草平原|CFF009933 ", 24); 
Menu->AddItem( 2, " |CFF0000FF翠叶森林|CFF009933 ", 25); 
Menu->AddItem( 2, " |CFF0000FF沙塔斯城|CFF009933 ", 26); 
Menu->AddItem( 2, " |CFF0000FF哈兰|CFF009933 ", 27); 
Menu->AddItem( 2, " |CFF0000FF风暴尖塔|CFF009933 ", 28); 

Menu->AddItem( 7, " |cff8000FF返回上一级菜单|CFF009933 ",9999); 

Menu->SendTo(Plr); 
}
break; 
// 初级副本 
case 3:
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr); 
Menu->AddItem( 2, " |CFF0000FF [14]怒焰裂谷|CFF009933 ", 31); 
Menu->AddItem( 2, " |CFF0000FF [19]死亡矿井|CFF009933 ", 32); 
Menu->AddItem( 2, " |CFF0000FF [22]哀嚎洞穴|CFF009933 ", 33); 
Menu->AddItem( 2, " |CFF0000FF [24]影牙城堡|CFF009933 ", 34); 
Menu->AddItem( 2, " |CFF0000FF [26]黑暗深渊|CFF009933 ", 35); 
Menu->AddItem( 2, " |CFF0000FF [27]暴风城监狱|CFF009933 ", 36); 
Menu->AddItem( 2, " |CFF0000FF [31]剃刀沼泽|CFF009933 ", 37); 
Menu->AddItem( 2, " |CFF0000FF [33]诺莫瑞根|CFF009933 ", 38); 
Menu->AddItem( 2, " |CFF0000FF [40]血色修道院|CFF009933 ", 39); 
Menu->AddItem( 2, " |CFF0000FF [42]剃刀高地|CFF009933 ", 310); 
Menu->AddItem( 2, " |CFF0000FF [45]奥达曼|CFF009933 ", 311); 

Menu->AddItem( 7, " |cff8000FF返回上一级菜单|CFF009933 ",9999); 

Menu->SendTo(Plr); 
}
break; 
// 中级副本 
case 4: 
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
Menu->AddItem( 2, " |CFF0000FF [46]祖尔法拉克|CFF009933 ", 41); 
Menu->AddItem( 2, " |CFF0000FF [49]马拉顿|CFF009933 ", 42); 
Menu->AddItem( 2, " |CFF0000FF [53]失落的神庙|CFF009933 ", 43); 
Menu->AddItem( 2, " |CFF0000FF [57]黑石深渊|CFF009933 ", 44); 
Menu->AddItem( 2, " |CFF0000FF [60]通灵学院|CFF009933 ", 45); 
Menu->AddItem( 2, " |CFF0000FF [60]厄运『北区』|CFF009933 ", 46); 
Menu->AddItem( 2, " |CFF0000FF [60]厄运『东区』|CFF009933 ", 47); 
Menu->AddItem( 2, " |CFF0000FF [60]厄运『西区』|CFF009933 ", 48); 
Menu->AddItem( 2, " |CFF0000FF [60]斯坦索姆|CFF009933 ", 49); 
Menu->AddItem( 2, " |CFF0000FF [60]黑石塔下|CFF009933 ", 410); 

Menu->AddItem( 7, " |cff8000FF返回上一级菜单|CFF009933 ",9999); 

Menu->SendTo(Plr); 
}
break; 
// 高级副本 
case 5: 
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
Menu->AddItem( 2, " |CFF0000FF『团』 溶火之心|CFF009933 ", 51); 
Menu->AddItem( 2, " |CFF0000FF『团』 黑石塔|CFF009933 ", 52); 
Menu->AddItem( 2, " |CFF0000FF『团』 祖尔格拉布|CFF009933 ", 53); 
Menu->AddItem( 2, " |CFF0000FF『团』 黑翼之巢|CFF009933 ", 54); 
Menu->AddItem( 2, " |CFF0000FF『团』 安其拉神庙|CFF009933 ", 55); 
Menu->AddItem( 2, " |CFF0000FF『团』 安其拉废墟|CFF009933 ", 56); 
Menu->AddItem( 2, " |CFF0000FF『团』 奥妮克希亚的巢穴|CFF009933 ", 57); 
Menu->AddItem( 2, " |CFF0000FF『团』 纳克萨玛斯|CFF009933 ", 58); 
Menu->AddItem( 2, " |CFF0000FF『团』 冰龙巢穴|CFF009933 ", 59); 
Menu->AddItem( 2, " |CFF0000FF『团』 祖阿曼|CFF009933 ", 510); 

Menu->AddItem( 7, " |cff8000FF返回上一级菜单|CFF009933 ", 9999); 

Menu->SendTo(Plr); 
}
break; 
// 外域副本A 
case 6: 
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
Menu->AddItem( 2, " |CFF0000FF『团』 暴风城超级监狱|CFF009933 ", 61); 
Menu->AddItem( 2, " |CFF0000FF『团』 卡拉赞|CFF009933 ", 62); 
Menu->AddItem( 2, " |CFF0000FF『团』 遗忘之井|CFF009933 ", 63); 
Menu->AddItem( 2, " |CFF0000FF『团』 鬼魂之地|CFF009933 ", 64); 
Menu->AddItem( 2, " |CFF0000FF『团』 地狱火城墙|CFF009933 ", 65); 
Menu->AddItem( 2, " |CFF0000FF『团』 风暴要塞|CFF009933 ", 66); 
Menu->AddItem( 2, " |CFF0000FF『团』 暗影迷宫|CFF009933 ", 67); 
Menu->AddItem( 2, " |CFF0000FF『团』 黑暗神殿|CFF009933 ", 68); 
Menu->AddItem( 2, " |CFF0000FF『团』 赞格沼泽|CFF009933 ", 69); 
Menu->AddItem( 2, " |CFF0000FF『团』 黑色沼泽|CFF009933 ", 610); 
Menu->AddItem( 2, " |CFF0000FF『团』 毒蛇神殿|CFF009933 ", 611); 

Menu->AddItem( 7, " |cff8000FF返回上一级菜单 ", 9999); 

Menu->SendTo(Plr); 
}
break; 
// 外域副本B 
case 7: 
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
Menu->AddItem( 2, " |CFF0000FF破碎大厅|CFF009933 ", 71); 
Menu->AddItem( 2, " |CFF0000FF鲜血熔炉|CFF009933 ", 72); 
Menu->AddItem( 2, " |CFF0000FF生态船|CFF009933 ", 73); 
Menu->AddItem( 2, " |CFF0000FF禁魔监狱|CFF009933 ", 74); 
Menu->AddItem( 2, " |CFF0000FF能源舰|CFF009933 ", 75); 
Menu->AddItem( 2, " |CFF0000FF凤凰大厅|CFF009933 ", 76); 
Menu->AddItem( 2, " |CFF0000FF奴隶围栏|CFF009933 ", 77); 
Menu->AddItem( 2, " |CFF0000FF蒸汽地窟|CFF009933 ", 78); 
Menu->AddItem( 2, " |CFF0000FF幽暗沼泽|CFF009933 ", 79); 
Menu->AddItem( 2, " |CFF0000FF格鲁尔的巢穴|CFF009933 ", 710); 
Menu->AddItem( 2, " |CFF0000FF玛瑟里顿的巢穴|CFF009933 ", 711); 
Menu->AddItem( 2, " |CFF0000FF太阳之井高地|CFF009933 ", 712); 
Menu->AddItem( 0, " |CFF0000FF魔导师平台|CFF009933 ", 713); 

Menu->AddItem( 7, " |cff8000FF返回上一级菜单|CFF009933 ", 9999); 

Menu->SendTo(Plr); 
}
break; 
// 四大战场 
case 8: 
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
Menu->AddItem( 2, " |CFF0000FF古拉巴什竞技中心|CFF009933 ", 81); 
Menu->AddItem( 2, " |CFF0000FF奥特兰战场|CFF009933 ", 82); 
Menu->AddItem( 2, " |CFF0000FF战歌峡谷|CFF009933 ", 83); 
Menu->AddItem( 2, " |CFF0000FF阿拉希战场|CFF009933 ", 84); 

Menu->AddItem( 7, " |cff8000FF返回上一级菜单 ", 9999); 

Menu->SendTo(Plr); 
}
break; 
// 附加功能 
case 9: 
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
Menu->AddItem( 1, " |CFF0000FF版本说明|CFF009933 ", 91); 
Menu->AddItem( 1, " |CFF0000FF个人银行|CFF009933 ", 92); 
Menu->AddItem( 1, " |CFF0000FF装备修复|CFF009933 ", 93); 
Menu->AddItem( 1, " |CFF0000FF开飞行点|CFF009933 ", 94); 
Menu->AddItem( 1, " |CFF0000FF地图全开|CFF009933 ", 95); 
Menu->AddItem( 7, " |cff8000FF返回上一级菜单|CFF009933 ", 9999); 
Menu->SendTo(Plr); 
}
break; 
case 10: 
{
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
Menu->AddItem( 2, " |CFF0000FF北极副本|CFF009933 ", 101); 
Menu->AddItem( 2, " |CFF0000FF蓝龙巢穴|CFF009933 ", 102); 

Menu->AddItem( 7, " |cff8000FF返回上一级菜单|CFF009933 ", 9999); 
Menu->SendTo(Plr); 
}
break; 
} 
} 

void WishingStone::GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code) 
{ 
switch(IntId) { 
// 主选单 
case 1: 
{
GossipMenu *Menu;
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr); 
Menu->AddItem( 1, " |CFF0000FF【世界主城传送】|CFF009933 ", 1); 
Menu->AddItem( 1, " |CFF0000FF【外域主城传送】|CFF009933 ", 2); 
Menu->AddItem( 1, " |CFF0000FF【初级副本传送】|CFF009933 ", 3); 
Menu->AddItem( 1, " |CFF0000FF【中级副本传送】|CFF009933 ", 4); 
Menu->AddItem( 1, " |CFF0000FF【团队副本传送】|CFF009933 ", 5); 
Menu->AddItem( 1, " |CFF0000FF【外域五人副本】|CFF009933 ", 6); 
Menu->AddItem( 1, " |CFF0000FF【外域团队副本】|CFF009933 ", 7); 
Menu->AddItem( 1, " |CFF0000FF【巫妖王传送点】|CFF009933 ", 10); 
Menu->AddItem( 1, " |CFF0000FF【四大战场传送】|CFF009933 ", 8); 
Menu->AddItem( 1, " |CFF0000FF【附加特殊功能】|CFF009933 ", 9); 
Menu->SendTo(Plr);
} 
break; 
// 各大主城 
// 暴风城
case 1100: 
{
Plr->SafeTeleport(0,0,-9065,434,94,0); 
Plr->Gossip_Complete();
}break; 
//攻城 奥格瑞玛 
case 113: 
{
Plr->SafeTeleport(1,0,1283.855835,-4364.279297,28.143988,0); 
}
break; 
// 铁炉堡 
case 12: 
{
Plr->SafeTeleport(0,0,-4948,-921,504,0); 
Plr->Gossip_Complete();
}
break; 
// 达纳苏斯 
case 13: 
{
Plr->SafeTeleport(1,0,9951,2319,1340,0); 
Plr->Gossip_Complete();
}
break; 
// 艾克索达 
case 14: 
{
Plr->SafeTeleport(530,0, -3944, -11620, -136,0); 
Plr->Gossip_Complete();
}
break; 
// 奥格瑞玛 
case 15: 
{
Plr->SafeTeleport(1,0,1541,-4435,13,0); 
Plr->Gossip_Complete();
}
break; 
//攻城,暴风城/ 
case 114: 
{
Plr->SafeTeleport(0,0,-9136.883789,347.937988,92.412216,0); 
Plr->Gossip_Complete();
}
break; 
// 雷霆崖 
case 16: 
{
Plr->SafeTeleport(1,0,-1265,76,129,0); 
Plr->Gossip_Complete();
}

break; 
// 幽暗城 
case 17: 
{
Plr->SafeTeleport(0,0,1607,239,-50,0); 
Plr->Gossip_Complete();
}
break; 
// 新月城 
case 18: 
{
Plr->SafeTeleport(530,0, 9687, -7434, 17,0); 
Plr->Gossip_Complete();
}
break; 
// 棘齿城 
case 19: 
{
Plr->SafeTeleport(1,0,-977,-3788,6,0); 
Plr->Gossip_Complete();
}
break; 
// 藏宝海湾 
case 110: 
{
Plr->SafeTeleport(0,0,-14406,425,10,0); 
Plr->Gossip_Complete();
}
break; 
// 冬泉谷 
case 111: 
{
Plr->SafeTeleport(1,0,6706,-4647,723,0); 
Plr->Gossip_Complete();
}
break; 
// 加基森 
case 112: 
{
Plr->SafeTeleport(1,0,-7135,-3787,10,0); 
Plr->Gossip_Complete();
}
break; 
// 返回 
case 9999: 
{
if(Plr->CombatStatus.IsInCombat())
{
Plr->BroadcastMessage("@你在战斗中!@");
return;
}
GossipMenu *Menu;
objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 2593, Plr); 
Menu->AddItem( 1, " |CFF0000FF【世界主城传送】|CFF009933 ", 1); 
Menu->AddItem( 1, " |CFF0000FF【外域主城传送】|CFF009933 ", 2); 
Menu->AddItem( 1, " |CFF0000FF【初级副本传送】|CFF009933 ", 3); 
Menu->AddItem( 1, " |CFF0000FF【中级副本传送】|CFF009933 ", 4); 
Menu->AddItem( 1, " |CFF0000FF【团队副本传送】|CFF009933 ", 5); 
Menu->AddItem( 1, " |CFF0000FF【外域五人副本】|CFF009933 ", 6); 
Menu->AddItem( 1, " |CFF0000FF【外域团队副本】|CFF009933 ", 7); 
Menu->AddItem( 1, " |CFF0000FF【巫妖王传送点】|CFF009933 ", 10); 
Menu->AddItem( 1, " |CFF0000FF【四大战场传送】|CFF009933 ", 8); 
Menu->AddItem( 1, " |CFF0000FF【附加特殊功能】|CFF009933 ", 9); 
Menu->SendTo(Plr);
}break; 

// 外域主城 

// 黑暗之门 统一格式说明:(MapID, X, Y, Z); 
case 21: 
{
Plr->SafeTeleport(530,0,-246.600006,946.000000,84.400002,0); 
Plr->Gossip_Complete();
}
break; 
// 永歌森林 
case 22: 
{
Plr->SafeTeleport(530,0,9336.900391,-7278.399902,13.600000,0); 
Plr->Gossip_Complete();
}
break; 
// 海加尔山 
case 23: 
{
Plr->SafeTeleport(534,0,5070.084473,-1791.984497,1320.995483,0); 
Plr->Gossip_Complete();
}
break; 
// 青草平原 
case 24: 
{
Plr->SafeTeleport(169,0,-2674.500000,-2275.800049,148.092743,0); 
Plr->Gossip_Complete();
}
break; 
// 翠叶森林 
case 25: 
{
Plr->SafeTeleport(169,0,2737.508057,-3318.579590,101.882820,0); 
Plr->Gossip_Complete();
}
break; 
// 沙塔斯城 
case 26: 
{
Plr->SafeTeleport(530,0,-1889,5433,-11,0); 
Plr->Gossip_Complete();
}
break; 
// 哈兰 
case 27: 
{
Plr->SafeTeleport(530,0,-1567,7959,-21,0); 
Plr->Gossip_Complete();
}
break; 
// 风暴尖塔 
case 28: 
{
Plr->SafeTeleport(530,0,4151,3041,339,0); 
Plr->Gossip_Complete();
}
break; 


// 初级副本 

// [14] 怒焰裂谷 统一格式说明:(MapID, X, Y, Z, 0); 
case 31: 
{
Plr->SafeTeleport(389,0,2.024650,-10.021000,-16.187500,0); 
Plr->Gossip_Complete();
}
break; 
// [19] 死亡矿井 
case 32: 
{
Plr->SafeTeleport(36,0,-16.4,-383.07,61.78,0); 
Plr->Gossip_Complete();
}
break; 
// [22] 哀嚎洞穴 
case 33: 
{
Plr->SafeTeleport(43,0,-161.841995,133.266998,-73.866203,0); 
Plr->Gossip_Complete();
}
break; 
// [24] 影牙城堡 
case 34: 
{
Plr->SafeTeleport(33,0,-228.19,2110.56,76.89,0); 
Plr->Gossip_Complete();
}
break; 
// [26] 黑暗深渊 
case 35: 
{
Plr->SafeTeleport(48,0,-150.367004,102.995003,-40.555801,0); 
Plr->Gossip_Complete();
}
break; 
// [27] 暴风城监狱 
case 36: 
{
Plr->SafeTeleport(34,0,48.29,0.45,-16.14,0); 
Plr->Gossip_Complete();
}
break; 
// [31] 剃刀沼泽 
case 37: 
{
Plr->SafeTeleport(47,0,1943,1544,82,0); 
Plr->Gossip_Complete();
}
break; 
// [33] 诺莫瑞根 
case 38: 
{
Plr->SafeTeleport(90,0,-332.562988,-3.445,-152.845993,0); 
Plr->Gossip_Complete();
}
break; 
// [40] 血色修道院 
case 39: 
{
Plr->SafeTeleport(189,0,855.903992,1321.939941,18.673000,0); 
Plr->Gossip_Complete();
}
break; 
// [42] 剃刀高地 
case 310: 
{
Plr->SafeTeleport(129,0,2593.209961,1109.459961,51.093300,0); 
Plr->Gossip_Complete();
}
break; 
// [45] 奥达曼 
case 311: 
{
Plr->SafeTeleport(70,0,-227.529007,45.009800,-46.019600,0); 
Plr->Gossip_Complete();
}
break; 

 
// 中级副本 

// [46] 祖尔法拉克 统一格式说明:(MapID, X, Y, Z, 0); 
case 41: 
{
Plr->SafeTeleport(209,0,1213,841,8.9,0); 
Plr->Gossip_Complete();
}
break; 
// [49] 玛拉顿 
case 42: 
{
Plr->SafeTeleport(349,0,1012.700012,-459.317993,-43.547100,0); 
Plr->Gossip_Complete();
}
break; 
// [53] 失落的神庙 
case 43: 
{
Plr->SafeTeleport(109,0,-313.369995,99.955399,-131.848999,0); 
Plr->Gossip_Complete();
}
break; 
// [57] 黑石深渊 
case 44: 
{
Plr->SafeTeleport(230,0,456.928986,34.927700,-69.388100,0); 
Plr->Gossip_Complete();
}
break; 
// [60] 通灵学院 
case 45: 
{
Plr->SafeTeleport(289,0,199,126,135,0); 
Plr->Gossip_Complete();
}
break; 
// [60] 厄运之槌 (北区) 
case 46: 
{
Plr->SafeTeleport(429,0,255.164001,-17.024200,-2.560600,0); 
Plr->Gossip_Complete();
}
break; 
// [60] 厄运之槌 (东区) 
case 47: 
{
Plr->SafeTeleport(429,0,46.24,-155.53,-2.71349,0); 
Plr->Gossip_Complete();
}
break; 
// [60] 厄运之槌 (西区) 
case 48: 
{
Plr->SafeTeleport(429,0,32.722599,159.417007,-3.470170,0); 
Plr->Gossip_Complete();
}
break; 
// [60] 斯坦索姆 
case 49: 
{
Plr->SafeTeleport(329,0,3392,-3379,143,0); 
Plr->Gossip_Complete();
}
break; 
// [60] 黑石塔下 
case 410: 
{
Plr->SafeTeleport(229,0,78.19,-227.63,49.72,0); 
Plr->Gossip_Complete();
}
break; 
// 返回 


// 团队副本 

// [团] 溶火之心 统一格式说明:(MapID, X, Y, Z, 0); 
case 51: 
{
Plr->SafeTeleport(409,0,1089.601685,-470.190247,-106.413055,0); 
Plr->Gossip_Complete();
}
break; 
// [团] 黑石塔上 
case 52: 
{
Plr->SafeTeleport(229,0,78.339836,-227.793518,49.7103,0); 
Plr->Gossip_Complete();
}
break; 
// [团] 祖尔格拉布 
case 53: 
{
Plr->SafeTeleport(309,0,-11916,-1251.469971,92.32,0); 
Plr->Gossip_Complete();
}
break; 
// [团] 黑翼之巢 
case 54: 
{
Plr->SafeTeleport(469,0,-7674.470215,-1108.380005,396.649994,0); 
Plr->Gossip_Complete();
}
break; 
// [团] 安其拉神庙 
case 55: 
{
Plr->SafeTeleport(531,0,-8212.002930,2034.474854,129.141342,0); 
Plr->Gossip_Complete();
}
break; 
// [团] 安其拉废墟 
case 56: 
{
Plr->SafeTeleport(509,0,-8443.475586,1518.648560,31.906958,0); 
Plr->Gossip_Complete();
}
break; 
// [团] 奥妮克希亚的巢穴 
case 57: 
{
Plr->SafeTeleport(249,0,30.010290,-58.840508,-5.325367,0); 
Plr->Gossip_Complete();
}
break; 
// [团] 纳克萨玛斯 
case 58: 
{
Plr->SafeTeleport(533,0,3005.87,-3435.01,293.882,0); 
Plr->Gossip_Complete();
}
break; 
// [团] 冰龙巢穴 
case 59: 
{
Plr->SafeTeleport(568,0,122,1769,45,0); 
Plr->Gossip_Complete();
}

break; 
//祖阿曼 
case 510: 
{
Plr->SafeTeleport(568,0,122,1769,45,0); 
Plr->Gossip_Complete();
}
break; 
// 返回 


// 外域副本A 

// 暴风城超级监狱 统一格式说明:(MapID, X, Y, Z, 0); 
case 61: 
{
Plr->SafeTeleport(0,0,-8644.160156,595.669983,95.699997,0); 
Plr->Gossip_Complete();
}
break; 
// 卡拉赞 
case 62: 
{
Plr->SafeTeleport(532,0, -11107.950195, -2002.060059, 49.889999, 0); 
Plr->Gossip_Complete();
}
break; 
// 遗忘之井 
case 63: 
{
Plr->SafeTeleport(0,0, -11068.07313, -1811.069946, 52.820000, 0); 
Plr->Gossip_Complete();
}
break; 
// 鬼魂之地 
case 64: 
{
Plr->SafeTeleport(530,0, 6851.197266, -7993.672852, 192.292496, 0); 
Plr->Gossip_Complete();
}
break; 
// 地狱火堡垒 
case 65: 
{
Plr->SafeTeleport(543,0, -1355.817261, 1646.834595, 68.447365, 0); 
Plr->Gossip_Complete();
}
break; 
// 风暴要塞 
case 66: 
{
Plr->SafeTeleport(530,0, 3087.556885, 1387.229980, 185.037415,0); 
Plr->Gossip_Complete();
}
break; 
// 奥金顿 
case 67: 
{
Plr->SafeTeleport(555,0, 2.164014, 0.402381, -1.127880, 0); 
Plr->Gossip_Complete();
}
break; 
// 黑暗神庙 
case 68: 
{
Plr->SafeTeleport(530,0, -3562.800049, 247.600006, 42.896927, 0); 
Plr->Gossip_Complete();
}
break; 
// 赞格沼泽 
case 69: 
{
Plr->SafeTeleport(530,0, 919.007629, 6854.861816, -66.432899, 0); 
Plr->Gossip_Complete();
}
break; 
// 黑色沼泽 
case 610: 
{
Plr->SafeTeleport(269,0, -2095.298584, 7125.536133, 34.588596, 0); 
Plr->Gossip_Complete();
}
break; 
// 盘牙洞穴 
case 611: 
{
Plr->SafeTeleport(548,0, 29.142296, -57.074600, -71.733269, 0); 
Plr->Gossip_Complete();
}
break; 

// 外域副本B 

// 破碎大厅 统一格式说明:(MapID, X, Y, Z, 0); 
case 71: 
{
Plr->SafeTeleport(540,0, -41.000000, -22.000000, -14.000000, 0); 
Plr->Gossip_Complete();
}
break; 
// 血熔炉 
case 72: 
{
Plr->SafeTeleport(542,0, -3.000000, 11.000000, -45.000000, 0); 
Plr->Gossip_Complete();
}
break; 
// 波塔尼卡 
case 73: 
{
Plr->SafeTeleport(553,0, 40.000000, -28.600000, -1.100000,0); 
Plr->Gossip_Complete();
}
break; 
// 亚克崔兹 
case 74: 
{
Plr->SafeTeleport(552,0, -1.200000, 0.000000, -0.200000, 0); 
Plr->Gossip_Complete();
}
break; 
// 麦克那尔 
case 75: 
{
Plr->SafeTeleport(554,0, -28.900000, 0.700000, -1.800000, 0); 
Plr->Gossip_Complete();
}
break; 
// 凤凰大厅 
case 76: 
{
Plr->SafeTeleport(550,0, -6.800000, -0.900000, -2.400000, 0); 
Plr->Gossip_Complete();
}
break; 
// 奴隶监狱 
case 77: 
{
Plr->SafeTeleport(547,0, 123.146225, -122.687210, -0.446336, 0); 
Plr->Gossip_Complete();
}
break; 
// 蒸汽洞窟 
case 78: 
{
Plr->SafeTeleport(545,0, -7.500000, 5.900000, -4.300000, 0); 
Plr->Gossip_Complete();
}
break; 
// 毒牙沼泽 
case 79: 
{
Plr->SafeTeleport(546,0, 14.913731, -19.914341, -2.755679, 0); 
Plr->Gossip_Complete();
}
break; 
// 格鲁尔的巢穴 
case 710: 
{
Plr->SafeTeleport(530,0, 3543.437012, 5079.009766, 0.952552, 0); 
Plr->Gossip_Complete();
}
break; 
// 玛瑟里顿的巢穴 
case 711: 
{
Plr->SafeTeleport(544,0, 188.414261, 29.327892, 67.934464, 0); 
Plr->Gossip_Complete();
}
break; 
// 末日回响高地 
case 712: 
{
Plr->SafeTeleport(530, 0, 12564.911133, -6775.376465, 15.091839, 3.091994); 
Plr->Gossip_Complete();
}
break; 
// 魔导师平台 
case 713: 
{
Plr->SafeTeleport(530, 0, 12887.391602, -7327.203613, 65.490295, 4.389481); 
Plr->Gossip_Complete();
}
break; 


// 四大战场 

// 古拉巴什竞技场 统一格式说明:(MapID, X, Y, Z, 0); 
case 81: 
{
Plr->SafeTeleport(0,0,-13225.71582,233.165405,33.34449,0); 
Plr->Gossip_Complete();
}
break; 
// 奥特兰战场(部落) 
case 82: 
{
Plr->SafeTeleport(530,0,-246.6,946,84.4,0); 
Plr->Gossip_Complete();
}
break; 
// 战歌峡谷(部落) 
case 83: 
{
Plr->SafeTeleport(530,0,-246.6,946,84.4,0); 
Plr->Gossip_Complete();
}
break; 
// 阿拉希战场(部落) 
case 84: 
{
Plr->SafeTeleport(530,0,-246.6,946,84.4,0); 
Plr->Gossip_Complete();
}
break; 

// 附加功能 

// 版本说明 
case 91: 
//// Field *fields = result->Fetch(); 
{
Plr->BroadcastMessage("制作:CC"); 
Plr->BroadcastMessage("服务器版本:WOW WLK9061"); 
}
break; 
// 个人银行 
case 92: 
 
// 装备修复 
case 93: 

break; 
//开飞行点 
case 94: 
{
for (uint8 i=0; i<8; i++)
{
Plr->SetTaximask(i, 0xFFFFFFFF);
} 
Plr->BroadcastMessage("你的飞行点已全部打开"); 
Plr->Gossip_Complete(); 
}
break; 
//开地图 
case 95: 
{
for (uint8 i=0; i<64; i++)
{
Plr->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
}
Plr->BroadcastMessage("你的地图已全开"); 
Plr->Gossip_Complete(); 
}break; 

 
case 11: 

switch(IntId) { 
// 北极副本 统一格式说明:(MapID, X, Y, Z, 0); 
case 101: 
{
Plr->SafeTeleport(574,0,108,-40,120,1); 
Plr->Gossip_Complete();
}
break; 
// 蓝龙巢穴 
case 102: 
{
Plr->SafeTeleport(576,0,174,-4,-16,1); 
Plr->Gossip_Complete();
}
break; 
} 
}
}
void SetupWishingStone(ScriptMgr * mgr)
{
GossipScript * gs = (GossipScript*) new WishingStone();
mgr->register_item_gossip_script(60001, gs);
}

Last edited by jingxuan; 03-11-2009 at 09:48 AM.
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