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Programs This section is for programs that can be used on Emulated servers
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  #1  
Old 12-24-2007
alek900 is offline.
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WarpNPC script generator

this program creates a Warp Npc, its still in the workings :P but i thought it whould be a nice chirtsmass present to the community.

its dosent create the prefect Warp Npc script but its a work in progress.

just a little hint, press the add button befor changeing any of the options stuff.

[Only registered and activated users can see links. ]
Updates:
  1. Fixed a small problem when createing the script.
  2. if you only block 1 class/race it will write != that class/Race insted of == all the other classes/races
  3. the npc should report back whats wrong when the players dosent fit class/race/level/price.
  4. Fixed delete button
  5. added debuging befor createing the script
  6. fixed price for teleporting , it also makes the script check i the player has enought cash.
[Only registered and activated users can see links. ]


what the buttons do:
-Add button creats a new menu item.
-Add Sub Menu Creaste a sub menu item(you click on 1 option that gives you more options, like you have a option saying cities and when the player clicks on that the menu changes to orgrimmar, thunderbluff, stormwind...)
-Save changes the current selected options text to the text thats is in the input box next to the save button.
-Generate, generates the setup.cpp, setup.h and the warpnpc script.

you just have to complie it.

so far it dosent have debuging system, like if there arent any coords in a option, or if you blocked all races or classes.

the Level limit limits players that is lower then the number you input to be teleported.

Please report back any problems or sugestions you may have

todo:
-Debuging befor generating the script *Fixed*
-Fix delete button :P creats an error atm thats why its disabled*Fixed*
-Make the Npc say whats wrong when a player isent allowd to teleport to places. *Fixed*
-add "Back" button in the sub menu gossip.


you still need to compile the script.

Edit: works with 2.8 stable or less, not sure if works after that.

Last edited by alek900; 03-20-2008 at 08:41 AM.
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  #2  
Old 12-25-2007
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Lolage Repost already posted in Emulator Server Discussion...
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  #3  
Old 12-25-2007
alek900 is offline.
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Quote:
Originally Posted by mtthwclinton View Post
Lolage Repost already posted in Emulator Server Discussion...
actaly this was posted about 2 hours befor the one in Emulator Server Discussion. so its the one in Emulator Server Discussion that is a repost
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  #4  
Old 01-03-2008
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this up to date?
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  #5  
Old 01-03-2008
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Quote:
Originally Posted by alek900 View Post
actaly this was posted about 2 hours befor the one in Emulator Server Discussion. so its the one in Emulator Server Discussion that is a repost


More like this was posted the day after... YOU didn't make it so don't take credit till you have proof

BrantX why did you bring this topic back up
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  #6  
Old 01-03-2008
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lol cause im BrantX , what do you expect :P
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  #7  
Old 01-04-2008
alek900 is offline.
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Quote:
Originally Posted by Timmyvacc View Post


More like this was posted the day after... YOU didn't make it so don't take credit till you have proof

BrantX why did you bring this topic back up
wow, harsh, what proof do you want??

screen shot??
[Only registered and activated users can see links. ]
me editing the original post from emupedia, only the auther of the topic or a admin/mod can edit it


source??
[Only registered and activated users can see links. ]

if your a member at emupdia il even send you a PM on emupedia.

and when i said the other topic was posted 2 hours after mine, my post time was "19 hours ago" and his "17 hours ago", now they both say "1 Week Ago".

I HATE being falsely accused

Last edited by alek900; 01-04-2008 at 11:08 AM.
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  #8  
Old 01-04-2008
King Shaun is offline.
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I believe you mate.

However, does this create the source code correctly now?
Or is this still just a preview of what it can do.

Many kind regards,
Shaun.
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  #9  
Old 01-04-2008
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Quote:
Originally Posted by alek900 View Post
this program creates a Warp Npc, its still in the workings :P but i thought it whould be a nice chirtsmass present to the community.

its dosent create the prefect Warp Npc script but its a work in progress.

just a little hint, press the add button befor changeing any of the options stuff.

[Only registered and activated users can see links. ]
Updates:
  1. if you only block 1 class/race it will write != that class/Race insted of == all the other classes/races
  2. the npc should report back whats wrong when the players dosent fit class/race/level/price.
  3. Fixed delete button
  4. added debuging befor createing the script
  5. fixed price for teleporting , it also makes the script check i the player has enought cash.
[Only registered and activated users can see links. ]


what the buttons do:
-Add button creats a new menu item.
-Add Sub Menu Creaste a sub menu item(you click on 1 option that gives you more options, like you have a option saying cities and when the player clicks on that the menu changes to orgrimmar, thunderbluff, stormwind...)
-Save changes the current selected options text to the text thats is in the input box next to the save button.
-Generate, generates the setup.cpp, setup.h and the warpnpc script.

you just have to complie it.

so far it dosent have debuging system, like if there arent any coords in a option, or if you blocked all races or classes.

the Level limit limits players that is lower then the number you input to be teleported.

Please report back any problems or sugestions you may have

todo:
-Debuging befor generating the script *Fixed*
-Fix delete button :P creats an error atm thats why its disabled*Fixed*
-Make the Npc say whats wrong when a player isent allowd to teleport to places. *Fixed*
-add "Back" button in the sub menu gossip.


you still need to compile the script.

I dont understand what dose this do?
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  #10  
Old 01-04-2008
walros's Avatar
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Quote:
Originally Posted by alek900 View Post
this program creates a Warp Npc, its still in the workings :P but i thought it whould be a nice chirtsmass present to the community.

its dosent create the prefect Warp Npc script but its a work in progress.

just a little hint, press the add button befor changeing any of the options stuff.

[Only registered and activated users can see links. ]
Updates:
  1. if you only block 1 class/race it will write != that class/Race insted of == all the other classes/races
  2. the npc should report back whats wrong when the players dosent fit class/race/level/price.
  3. Fixed delete button
  4. added debuging befor createing the script
  5. fixed price for teleporting , it also makes the script check i the player has enought cash.
[Only registered and activated users can see links. ]


what the buttons do:
-Add button creats a new menu item.
-Add Sub Menu Creaste a sub menu item(you click on 1 option that gives you more options, like you have a option saying cities and when the player clicks on that the menu changes to orgrimmar, thunderbluff, stormwind...)
-Save changes the current selected options text to the text thats is in the input box next to the save button.
-Generate, generates the setup.cpp, setup.h and the warpnpc script.

you just have to complie it.

so far it dosent have debuging system, like if there arent any coords in a option, or if you blocked all races or classes.

the Level limit limits players that is lower then the number you input to be teleported.

Please report back any problems or sugestions you may have

todo:
-Debuging befor generating the script *Fixed*
-Fix delete button :P creats an error atm thats why its disabled*Fixed*
-Make the Npc say whats wrong when a player isent allowd to teleport to places. *Fixed*
-add "Back" button in the sub menu gossip.


you still need to compile the script.

I dont understand what dose this do?
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  #11  
Old 01-04-2008
alek900 is offline.
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Level up: 73% Level up: 73% Level up: 73%
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Quote:
Originally Posted by SEdwards1 View Post
I believe you mate.

However, does this create the source code correctly now?
Or is this still just a preview of what it can do.

Many kind regards,
Shaun.
well, not really, just tested it again, it forgets to add a new line 2 times and forgets GossipMenu * Menu;
Code:
if(pCreature==NULL) 		return 		; switch(IntId)
it should be
Code:
if(pCreature==NULL)
	return ;
GossipMenu * Menu;
switch(IntId)
was able to compile it after fixing that.

im gonna upload a new version in a few min., just gonna finish tweeking it a bit, cleaning it.

Edit: i has bin updated.

@walros
in theory it should generate a WarpNPC script that you just need to complie, its not as good as writeing 1 by hand but its more for newbs to learn basic ascent scripting.

Last edited by alek900; 01-04-2008 at 01:35 PM.
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  #12  
Old 01-04-2008
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Okay sorry.. it is hard knowing if you really made it unless we have proof. A name can be made up by anyone. But I'm still not sure about if you posted this first
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Last edited by Le Froid; 05-08-2008 at 08:18 PM. Reason: typo
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  #13  
Old 01-27-2008
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i just mad my own teleporter guy now what i do
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  #14  
Old 01-27-2008
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so could anyone tell me what to do how i can make it work or anything ?
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  #15  
Old 02-04-2008
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Alek, I was wondering if you could tell me how to actually be able to compile the scripts that this generates, it's truly a revolutionary program, but it doesn't make a project file, and I was wondering if there is a certain one that we have to use for this or not, please let me know something as soon as possible.. Thanks for the tool man
Dracconus
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