Description
Me and a few friends have been useing this addons for a while to rapidly spawn gameobject on private servers. The point of this addon is to be able to spawn game object with ease and without the need to a million macros.
Features:
KeyBindings: Get Gameobject Id - Grabs the id of the nearest gameobject and saves it for spawning. Single Spawn - Spawns the game object you have entered or saved Spawn game object that you have entered or grabbed Single Spawn W/O Port - Spawns the game object you have entered or saved but does it without porting first. Custom Move - Allows you to move in multiple directions at once. Spawn Toggle - Toggles spawning game object when you move. Usefull for when you want to move a space but not spawn an object.
Other:
Save Spawns - Allows you to control if you want your spawns saved or not.
How to Use:
Type "/op mover" in Game - All the features can be used from the interface but if you would like you may also keybind them.
The Object W,L,H will need to be adjusted for each new object you put in or the type of project you are doing. NOTES:
This is for Arcemu r2920 or Higher this will not function at full potential on any lower
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Looks good but I don't see how you can claim you need a million macro's when you can just change the id, fly backwards and spam a hotkey. This makes it more neat though, and being able to move the object lets you place it underground (for example a house) more easily.
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Looks good but I don't see how you can claim you need a million macro's when you can just change the id, fly backwards and spam a hotkey. This makes it more neat though, and being able to move the object lets you place it underground (for example a house) more easily.
Well it saves you from a .go select .go info then you have to look at the id of the object. But with this addon it does all that for you and save it for when you would need to spawn it.
And as someone mentioned this is kinda like XYZ when you turn off spawn on move.
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