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Programs This section is for programs that can be used on Emulated servers
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  #31  
Old 09-14-2008
LarasFriend is offline.
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Thanks for this, looks brilliant, but when I use it it loads the old arcemu commands :\
Any fix for this? >.< +rep to anyone that helps me
EDIT: I'm using enGB WoW if that makes any difference lulz

Last edited by LarasFriend; 09-14-2008 at 03:47 PM.
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  #32  
Old 09-14-2008
Twisted7's Avatar
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Quote:
Originally Posted by LarasFriend View Post
Thanks for this, looks brilliant, but when I use it it loads the old arcemu commands :
Any fix for this? >.< +rep to anyone that helps me
EDIT: I'm using enGB WoW if that makes any difference lulz
Shouldn't matter if you're using enGB... what revision is your server running?

When you log in, do you get a message saying "SwiftDiscipline: Server is running revision XXX... SwiftDiscipline will use the 'old/new' set of GM commands."?

Also, when you log into the server, please post exactly what it says for server info, I don't remember how it is off the top of my head but it should be something like "Server: ArcEmu STABLE r537...."
If the Server info message is in a different format SwiftDiscipline will not be able to parse your server's revision number and it will use the old commands by default.

If you want to set the revision manually, copy and paste this into your chatbox:

/script SDVars.currentRev = 583; ReloadUI()

That might make SwiftDiscipline use the new commands, though I'm not 100% sure if it will try to revert the next time you log in.
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  #33  
Old 09-15-2008
LarasFriend is offline.
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Its running 1010, and no I don't see SwiftDiscipline: Server is running revision XXX...
The message is Powered By: ArcEmu TRUNK r1010/Release-Win-X86
And uhh
/script SDVars.currentRev = 583; ReloadUI()
doesnt work :P
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  #34  
Old 09-15-2008
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Ahh there's the problem, the "Powered by: ..." is what's pissing Swift off and causing it not to be able to parse the revision info since it's looking for Server: Arcemu...etc.

Question: Was this a change made by you or your server's owner, or do you know if this is a change made by ArcEmu that will occur on all servers after a specific revision?


Anyway, to fix this just go ahead and open up SD.lua in your WoW/Interface/Addons/SwiftDiscipline folder in notepad.

Find this code:
Code:
function SwDi:ParseRev(infomsg)
  local rev;
  _, _, _, rev =  string.find(infomsg, "Server:(.+)r(%d+)");
  return tonumber(rev);
end
And replace it with:

Code:
function SwDi:ParseRev(infomsg)
  local rev;
  _, _, _, rev =  string.find(infomsg, "Powered by:(.+)r(%d+)");
  return tonumber(rev);
end
And Swift should be able to get the revision number.
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  #35  
Old 09-17-2008
LarasFriend is offline.
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I'm pretty sure thats on all ArcEmu servers.
EDIT: +rep, thanks
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  #36  
Old 09-20-2008
Porthorion is offline.
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I think u should edit the addon

I think u should edit the addon like have a ticket addon so u go to the addon and a list of tickets come and a GM command finder and item finder that would make the ulitamate Gm addon
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  #37  
Old 09-21-2008
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Quote:
Originally Posted by Porthorion View Post
I think u should edit the addon like have a ticket addon so u go to the addon and a list of tickets come and a GM command finder and item finder that would make the ulitamate Gm addon
Soon, my friend. Or at least hopefully.


SwiftDiscipline will likely not be receiving any more updates.


The reason for this is that I am working on SwiftDiscipline's replacement, SwiftGM.

SwiftGM will use a similar UI style to SwiftDiscipline, but it will support many more GM commands, split into modules so it's easier for me to handle, like SwiftCharacter, SwiftGameObject, SwiftDiscipline, SwiftNPC, SwiftModify, SwiftWaypoint, you get the idea lol. Still deciding if a rename will be in order :P

SwiftGM will also be more flexible when it comes to GM commands... it will include a file called CommandSet.lua that allow the user to easily force SwiftGM to use a custom set of commands in case it doesn't support your emulator or revision yet. The file will be fairly heavily commented, you won't need to know a scrap of Lua to change the commands.

Since this is a rather large project, and of course I've got IRL and WotLK to split my time between, development may take a while. I will occasionally post progress reports as to the status of the addon's development in this thread, and when it's finally complete (or at least has enough working modules for it to be released) I will make a new topic.

Please continue to report bugs in SwiftDiscipline, since I will recycle most of its code for use in SwiftGM, and I may also be able to help you patch the bug yourself.
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  #38  
Old 09-28-2008
Chrsthar is offline.
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Awesome thanks, look forward to the new version
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  #39  
Old 10-02-2008
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Great tool! +rep to you!
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  #40  
Old 10-12-2008
erobins is offline.
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Thanks !

Great Program! I look forward to your next release of Swift Gm!
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  #41  
Old 10-19-2008
mcbazza65 is offline.
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coming your way. That's a really god Mod man. Thank you very much. =)
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  #42  
Old 10-20-2008
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Thanks everyone.

Here's a small preview of SwiftGM_Gameobject. I know it's not much lol, but it's way cooler when you're actually using it and I've already got the entire module's UI planned out on paper. ETA is still unknown, though.

Click the image to open in full size.

Again, it doesn't look that great yet but trust me it'll get much better! This at least proves that I'm doing something :P
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  #43  
Old 10-21-2008
datastream is offline.
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Oo Nice.
Looks great, keep it up!
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  #44  
Old 10-23-2008
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Think smaller! Like in smaller buttons and text, in my opinion, they are huge >.<
__________________
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  #45  
Old 10-25-2008
Entice719 is offline.
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big help

Let me just say this if I had the power to rep +20 I would do so. This is a well thought out and well crafted addon. I recommend it to all admins/gms on arcemu servers. Thanks Twist3d. I look forward to more of your creations.
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