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Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Model Editing

Model Editing World of Warcraft Model Editing section.
[NO QUESTIONS/REQUESTS HERE] Showoff and discussion is allowed here, NO Model edits are to be posted here, USE subforums

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  #211  
Old 2 Weeks Ago
Cromon is offline.
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So, did a lot of rework on the old YiasEdit. UI is getting more wow-like. Shadows are now displayed. M2 models look now as they should!
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  #212  
Old 2 Weeks Ago
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Looks nice Cromon, keep it up .. Also i wanted to ask, what language is it written in?
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Last edited by Ravenheart; 2 Weeks Ago at 04:27 PM.
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  #213  
Old 2 Weeks Ago
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its written in C++ and openGL.

I implemented now a little textdisplay in the top-half of the screen which displays important warnings or messages. They disappear automatically.
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  #214  
Old 2 Weeks Ago
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Very good progress cromon, keep up the awesome work!
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  #215  
Old 2 Weeks Ago
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get in da van, i got epix

  
 
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thats awesome!! get that working in DX also
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  #216  
Old 2 Weeks Ago
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Its on a good way that it will be ported to DX. What will follow till the next release are the following three features:
- Drawing Shadows (implemented)
- Playing avi-videos (like an overview about the features) (90% implemented)
- Showing a list of keys (not yet started)
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  #217  
Old 2 Weeks Ago
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Heres a video with the shadow-thing:
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  #218  
Old 2 Weeks Ago
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You know, that the shadows are only displayed, if the shadow quality is low?
So it would be much more appropriate if you calculate the shadows via the models.
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  #219  
Old 2 Weeks Ago
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wow calculates shadows for models if you set the things with mcrf correctly and quality is high.
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  #220  
Old 2 Weeks Ago
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Yes. This is Bastians point? Oo

This MCSH is useless. Only on low quality. And for that one should calculate them as they are only calculated by WoW on high.
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  #221  
Old 2 Weeks Ago
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you dont need exclusively put shadows only for models, you can put'em anywhere :P

But good point with the calculation. Maybei can implement that one day.
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  #222  
Old 2 Weeks Ago
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But you won't see the shadows if you have Quality on High, so it makes no sense.
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  #223  
Old 2 Weeks Ago
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But you cant see anything if your quality is low. So it makes sense
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  #224  
Old 2 Weeks Ago
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Quote:
Originally Posted by Tigurius View Post
But you won't see the shadows if you have Quality on High, so it makes no sense.
so what? if one likes to make shadows he can, if one doesnt hes not forced to

generating the shadowmap from additional models should be possible only with renderstages (theoretically, didnt tested):
- Render terrain
- Render models with calculated shadows but with testing on position so thta only texels with same position as terrain get rendered. all of this with stencil-tracing so we have actually the shadows and intersections between models and terrain in the stencil buffer
- clear depthbuffer/colorbuffer
- render terrain with stencil test so that only the terrain at shadows and intersections get render
- go trough the adt and check the depthbuffer. if its zFar there is no shadow if its between 0 and 1 we have shadow.

It uses massive performance and im not sure if it really works, but it sounds good for something planed while taking a shower
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  #225  
Old 1 Week Ago
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i just Dl the beta of this and it looks sick i can open it an hit the buttons but when i try to click the map it starter to load and then gives me an error.
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