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2 Weeks Ago
| | Master Sergeant | | | Join Date: Mar 2008 Location: Switzerland
Posts: 126
Reputation: 39 Level up: 34%, 465 Points needed |  | | | | Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx. 
2 Weeks Ago
|  | Contributor | | | Join Date: Oct 2007 Location: Dragonblight / Czech
Posts: 410
Nominated 8 Times in 2 Posts Reputation: 251 Level up: 56%, 489 Points needed |     | | Looks nice Cromon, keep it up .. Also i wanted to ask, what language is it written in?
Last edited by Ravenheart; 2 Weeks Ago at 04:27 PM.
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2 Weeks Ago
| | Master Sergeant | | | Join Date: Mar 2008 Location: Switzerland
Posts: 126
Reputation: 39 Level up: 34%, 465 Points needed |  | | | | 
2 Weeks Ago
|  | Digital Arist | | | Join Date: Mar 2008 Location: Reflectionartwork@DA
Posts: 1,310
Nominated 2 Times in 1 Post Reputation: 365 Level up: 79%, 237 Points needed |     | | | Very good progress cromon, keep up the awesome work!
__________________ Reflectionartwork.deviantart.com Reflective Arts - Coming Soon | 
2 Weeks Ago
|  | get in da van, i got epix | | | Join Date: Mar 2007 Location: Shout bawx
Posts: 806
Reputation: 440 Level up: 22%, 709 Points needed |     | | thats awesome!! get that working in DX also
__________________ /AFK shower  | 
2 Weeks Ago
| | Master Sergeant | | | Join Date: Mar 2008 Location: Switzerland
Posts: 126
Reputation: 39 Level up: 34%, 465 Points needed |  | | | Its on a good way that it will be ported to DX. What will follow till the next release are the following three features:
- Drawing Shadows (implemented)
- Playing avi-videos (like an overview about the features) (90% implemented)
- Showing a list of keys (not yet started) | 
2 Weeks Ago
| | Master Sergeant | | | Join Date: Mar 2008 Location: Switzerland
Posts: 126
Reputation: 39 Level up: 34%, 465 Points needed |  | | Heres a video with the shadow-thing: | 
2 Weeks Ago
|  | Contributor | | | Join Date: Jun 2008 Location: Franconia(DE)
Posts: 308
Nominated 3 Times in 2 Posts Reputation: 142 Level up: 60%, 326 Points needed |     | | | You know, that the shadows are only displayed, if the shadow quality is low?
So it would be much more appropriate if you calculate the shadows via the models. | 
2 Weeks Ago
| | Master Sergeant | | | Join Date: Mar 2008 Location: Switzerland
Posts: 126
Reputation: 39 Level up: 34%, 465 Points needed |  | | | wow calculates shadows for models if you set the things with mcrf correctly and quality is high. | 
2 Weeks Ago
|  | Legendary Legendary User  | | | Join Date: Nov 2006 Location: Germany (DE)
Posts: 2,396
Nominated 15 Times in 3 Posts Reputation: 672 Points: 14,376, Level: 15 | Level up: 56%, 624 Points needed |     | | | Yes. This is Bastians point? Oo
This MCSH is useless. Only on low quality. And for that one should calculate them as they are only calculated by WoW on high. | 
2 Weeks Ago
| | Master Sergeant | | | Join Date: Mar 2008 Location: Switzerland
Posts: 126
Reputation: 39 Level up: 34%, 465 Points needed |  | | | you dont need exclusively put shadows only for models, you can put'em anywhere :P
But good point with the calculation. Maybei can implement that one day. | 
2 Weeks Ago
|  | Contributor | | | Join Date: Jun 2008 Location: Franconia(DE)
Posts: 308
Nominated 3 Times in 2 Posts Reputation: 142 Level up: 60%, 326 Points needed |     | | | But you won't see the shadows if you have Quality on High, so it makes no sense. | 
2 Weeks Ago
|  | Sergeant | | | Join Date: Jan 2009
Posts: 61
Reputation: 15 Level up: 26%, 371 Points needed |   | | But you cant see anything if your quality is low. So it makes sense | 
2 Weeks Ago
| | Master Sergeant | | | Join Date: Mar 2008 Location: Switzerland
Posts: 126
Reputation: 39 Level up: 34%, 465 Points needed |  | | Quote:
Originally Posted by Tigurius But you won't see the shadows if you have Quality on High, so it makes no sense. | so what? if one likes to make shadows he can, if one doesnt hes not forced to
generating the shadowmap from additional models should be possible only with renderstages (theoretically, didnt tested):
- Render terrain
- Render models with calculated shadows but with testing on position so thta only texels with same position as terrain get rendered. all of this with stencil-tracing so we have actually the shadows and intersections between models and terrain in the stencil buffer
- clear depthbuffer/colorbuffer
- render terrain with stencil test so that only the terrain at shadows and intersections get render
- go trough the adt and check the depthbuffer. if its zFar there is no shadow if its between 0 and 1 we have shadow.
It uses massive performance and im not sure if it really works, but it sounds good for something planed while taking a shower | 
1 Week Ago
| | New User | | | Join Date: Apr 2007
Posts: 71
Reputation: 3 Level up: 57%, 218 Points needed |   | | | i just Dl the beta of this and it looks sick i can open it an hit the buttons but when i try to click the map it starter to load and then gives me an error. |  | |
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